Author Archives: Simon Ågren
Blog comment 6
Group H, Daniel Reinsson
Hey Daniel!
while reading this post i realized that I related to almost everything you said. As a designer aswell it took me a while step up and talk to my team about things i disliked or that we did not go in the right direction. I don´t take up much room when it comes to discussing things, I´m more of a “go with the flow” type.
But we need to take up more space, and it´s great that […]
Blog comment 6
Group H, Daniel Reinsson
Hey Daniel!
while reading this post i realized that I related to almost everything you said. As a designer aswell it took me a while step up and talk to my team about things i disliked or that we did not go in the right direction. I don´t take up much room when it comes to discussing things, I´m more of a “go with the flow” type.
But we need to take up more space, and it´s great that […]
Blog comment 5
Group G, Felix Rahm
Hey Felix!
I found this post interesting and easy to read. I like that you started of with bit of background about yourself to make the reader understand your knowledge about playtesting and what experience you already had. I do agree with you that people usually never critique the art the game, but I’ve never really thought about it to be honest. I think it is mostly because everyone have their own ”style” and skill level when it […]
Blog comment 5
Group G, Felix Rahm
Hey Felix!
I found this post interesting and easy to read. I like that you started of with bit of background about yourself to make the reader understand your knowledge about playtesting and what experience you already had. I do agree with you that people usually never critique the art the game, but I’ve never really thought about it to be honest. I think it is mostly because everyone have their own ”style” and skill level when it […]
Blog comment 4
Group F, Tomas Savela
Hey Tomas!
I really like this idea for the Umibozu boss fight. You described well how your group is going to make this happen. And i like that you will keep Umibozu as a shadow and not as a character you can really “see”, because then it is still left to the players imagination, so Umibozu will still be this mysterious creature even after you encounter it.
I also like that you’ve looked up how people who claims have […]
Blog comment 4
Group F, Tomas Savela
Hey Tomas!
I really like this idea for the Umibozu boss fight. You described well how your group is going to make this happen. And i like that you will keep Umibozu as a shadow and not as a character you can really “see”, because then it is still left to the players imagination, so Umibozu will still be this mysterious creature even after you encounter it.
I also like that you’ve looked up how people who claims have […]
Blog comment 3
Group E, Hampus Serrestam
Hey Hampus!
I was away on a trip with my family the week I was suppose to comment on your blog. So will do this now, a little bit too late.
But anyway, I think your post has a good structure. You starting off explaining what scrum is and how it worked for your group. And then you explain the issues you had with it, and how to solve them.
It took my team a while to learn of to […]
Blog comment 3
Group E, Hampus Serrestam
Hey Hampus!
I was away on a trip with my family the week I was suppose to comment on your blog. So will do this now, a little bit too late.
But anyway, I think your post has a good structure. You starting off explaining what scrum is and how it worked for your group. And then you explain the issues you had with it, and how to solve them.
It took my team a while to learn of to […]
Blog comment 1
Group C, Tim Wergeni Johansson
Hello there Tim!
It is very clear what you did this week, you explained it well in a clear language that you planned a meeting with your team. It was easy to read and understand.
You also explained how you did it fairly clearly, which you also pointed out could be improved in the future with some better planning. Why it is done is also there, I think it was a good idea to have a meeting at […]
Blog comment 1
Group C, Tim Wergeni Johansson
Hello there Tim!
It is very clear what you did this week, you explained it well in a clear language that you planned a meeting with your team. It was easy to read and understand.
You also explained how you did it fairly clearly, which you also pointed out could be improved in the future with some better planning. Why it is done is also there, I think it was a good idea to have a meeting at […]
Documenting EVERYTHING
Hello everyone!
I am in team Bugbear and we are were creating the game Umibozu! This post is a bit late, because I was away with my family on a trip to Caribbean.
But anyway, as the designer I was in charge of documenting everything we discussed and if we came to mutual conclusion about something. To see what we had to improve after playtesting, and to make a Design document for our project.
I was very bad at this in the start, […]
Documenting EVERYTHING
Hello everyone!
I am in team Bugbear and we are were creating the game Umibozu! This post is a bit late, because I was away with my family on a trip to Caribbean.
But anyway, as the designer I was in charge of documenting everything we discussed and if we came to mutual conclusion about something. To see what we had to improve after playtesting, and to make a Design document for our project.
I was very bad at this in the start, […]
Blog comment 2
Group D, Maya Sidén
Hello Maya!
I really liked this post actually. You described in a very clear way what you have done during this week.
And the way you described it was very easy to read. I like how you made small bullets points of what you were looking for during the test and what kind of questions you asked the players. It made it easy to understand what you were meaning and how you made it.
The results in the end that […]
Blog comment 2
Group D, Maya Sidén
Hello Maya!
I really liked this post actually. You described in a very clear way what you have done during this week.
And the way you described it was very easy to read. I like how you made small bullets points of what you were looking for during the test and what kind of questions you asked the players. It made it easy to understand what you were meaning and how you made it.
The results in the end that […]
Postmortem
Hello everyone!
So our project to create a Shoot Em’ Up game as come to an end!
Our team decided to create the game Umibozu, like many others.. Fist of all, deciding to create a game which a lot of classmates also chose to create had its perks and cons. It was i bit boring to be just one of many, to not be unique in a way, but from learning perspective I highly recommend it. When you create a game with […]
Postmortem
Hello everyone!
So our project to create a Shoot Em’ Up game as come to an end!
Our team decided to create the game Umibozu, like many others.. Fist of all, deciding to create a game which a lot of classmates also chose to create had its perks and cons. It was i bit boring to be just one of many, to not be unique in a way, but from learning perspective I highly recommend it. When you create a game with […]
Playtesting
Hello Everyone!
Playtesting our game is very important, said the teachers to us very early in this program and I thought to myself ”Why? cant you just test the game yourself to see the flaws in it”.
I couldnt been more wrong.. We learned especially in this course how important it really is. Playtesting really helped us develop a better game.
We started by playing it ourselves, to see what we thought were good thing about it, what needed a bit tweeking and […]
Playtesting
Hello Everyone!
Playtesting our game is very important, said the teachers to us very early in this program and I thought to myself ”Why? cant you just test the game yourself to see the flaws in it”.
I couldnt been more wrong.. We learned especially in this course how important it really is. Playtesting really helped us develop a better game.
We started by playing it ourselves, to see what we thought were good thing about it, what needed a bit tweeking and […]
Scrum
Hello everyone!
In this blog post I will talk to you about mine and our group experience with the scrum and how it has affected our development.
Our team had a bit of a rocky start with the scrum work plan the first week, before we learned how to use it. Our Project Manager did an excellent job at explaining everything once we started getting the hang of it. And after the first week everything was running smoothly.
Our Manager was in charge […]
Scrum
Hello everyone!
In this blog post I will talk to you about mine and our group experience with the scrum and how it has affected our development.
Our team had a bit of a rocky start with the scrum work plan the first week, before we learned how to use it. Our Project Manager did an excellent job at explaining everything once we started getting the hang of it. And after the first week everything was running smoothly.
Our Manager was in charge […]
Designing the Level
Hello Everyone!
This week our team Bugbear decided that we should probably have level design for our game Umibozu. Because right now our game have random enemy spawns, and random power-ups spawns. You just float around on an endless sea and meeting the enemies as you ”progress” forward. It works with game we choose, sure, but we thought we could make our game even better if made a level design. It also makes it easier to make in a sense when […]
Designing the Level
Hello Everyone!
This week our team Bugbear decided that we should probably have level design for our game Umibozu. Because right now our game have random enemy spawns, and random power-ups spawns. You just float around on an endless sea and meeting the enemies as you ”progress” forward. It works with game we choose, sure, but we thought we could make our game even better if made a level design. It also makes it easier to make in a sense when […]
Design Blog 1
Hello eveyone!
My name is Simon and this is my first blog post for Game Design.
My team, Bugbear, decided to make the game Umibozu for this course, and here I will explain some of the design decisions we made while making the game.
We had a concept document and user stories from the team who came up with this game idea to work with from the start. So as the game designer in this team I looked through these to figure out […]
Design Blog 1
Hello eveyone!
My name is Simon and this is my first blog post for Game Design.
My team, Bugbear, decided to make the game Umibozu for this course, and here I will explain some of the design decisions we made while making the game.
We had a concept document and user stories from the team who came up with this game idea to work with from the start. So as the game designer in this team I looked through these to figure out […]