Author Archives: shifatul kabir siam
The Project Starts
Group Raksasha chose “Fear is in me” as their project and it will be their first attempt to make a digital game until now. The story of the game is about a small girl who is having nightmares every night and her nightmares come true at some point. They chase her all the time and now it’s our job to save her. From the design decisions that the group made, they all came to the conclusion of not providing her […]
The Project Starts
Group Raksasha chose “Fear is in me” as their project and it will be their first attempt to make a digital game until now. The story of the game is about a small girl who is having nightmares every night and her nightmares come true at some point. They chase her all the time and now it’s our job to save her. From the design decisions that the group made, they all came to the conclusion of not providing her […]
Grande Comment spams
@blog comment 1: https://artdevsam.wordpress.com/2018/02/08/behemoth-design/#comment-1
A nice brief description of the main character you made here in an easy to read and an understandable manner. The colors that you have picked for the splash art are really eye-catching and intriguing and maybe that was a big factor many groups chose to work on this concept, props on that.
Using polygamic shapes for both the character and the background in the last picture was brilliant. One thing that I always liked about polygamic art style […]
Grande Comment spams
@blog comment 1: https://artdevsam.wordpress.com/2018/02/08/behemoth-design/#comment-1
A nice brief description of the main character you made here in an easy to read and an understandable manner. The colors that you have picked for the splash art are really eye-catching and intriguing and maybe that was a big factor many groups chose to work on this concept, props on that.
Using polygamic shapes for both the character and the background in the last picture was brilliant. One thing that I always liked about polygamic art style […]
Postmortem of “Fear Is In Me”
Finally, the long-awaited concept game design of Game Design 2 course has come to an end. After almost 2 months of relentless working, “Fear Is In Me” the concept chosen by the team Rakshasa got digitalized and showcased on last Thursday. Although to be brutally honest, I, as a part of the team behind its development, am disappointed at the final result that we have provided.
The game surely had fewer bugs than it had in its beta presentation and its improvement […]
Postmortem of “Fear Is In Me”
Finally, the long-awaited concept game design of Game Design 2 course has come to an end. After almost 2 months of relentless working, “Fear Is In Me” the concept chosen by the team Rakshasa got digitalized and showcased on last Thursday. Although to be brutally honest, I, as a part of the team behind its development, am disappointed at the final result that we have provided.
The game surely had fewer bugs than it had in its beta presentation and its improvement […]
Playtesting…1..2..3…
Alpha and Beta presentations are done and the clock is ticking for the final submission. Every group has implemented most of the assets and now the final polishing is underway. Like others, we are almost done, only left with a few tweaks and bug fixing.
Playtesting had played a very crucial role in the development of the game “Fear is in me”. The first playtest was an utter failure. In the first playtest session before the alpha presentation, our group could not […]
Playtesting…1..2..3…
Alpha and Beta presentations are done and the clock is ticking for the final submission. Every group has implemented most of the assets and now the final polishing is underway. Like others, we are almost done, only left with a few tweaks and bug fixing.
Playtesting had played a very crucial role in the development of the game “Fear is in me”. The first playtest was an utter failure. In the first playtest session before the alpha presentation, our group could not […]
Redoing the animations before Beta…
It’s almost time for the next beta submission and everyone is barely wasting any time. Last time during the alpha presentation, few of the games were already way ahead of the others and not to mention as everyone in m group being totally new in this education without any prior experience, we were not one of them. However, the team effort was never less and thus at this beta point, we have a much better illustration of the game than […]
Redoing the animations before Beta…
It’s almost time for the next beta submission and everyone is barely wasting any time. Last time during the alpha presentation, few of the games were already way ahead of the others and not to mention as everyone in m group being totally new in this education without any prior experience, we were not one of them. However, the team effort was never less and thus at this beta point, we have a much better illustration of the game than […]
humm,summ,Scrum…
From my perspective, Scrum is basically a detailed schedule which you have to set up before doing anything. It acts as a third person in between people in groups letting them keep track of everything from what has already been done to what needs to be done.
Having a scrum for different works such as designing a game is really useful, at least I’m finding it like that way. Good thing my project manager is a really handy guy who does […]
humm,summ,Scrum…
From my perspective, Scrum is basically a detailed schedule which you have to set up before doing anything. It acts as a third person in between people in groups letting them keep track of everything from what has already been done to what needs to be done.
Having a scrum for different works such as designing a game is really useful, at least I’m finding it like that way. Good thing my project manager is a really handy guy who does […]
Animations…Animations
Working with animations was a pretty big stepping stone for me as a person who never had any prior experience. The first time I learned about doing animations in Leo’s class, I was pretty much awed thinking about the capacity of creativity that can be flourished through Photoshop. It wasn’t easy, took me quite some time to grasp the basics. But I did, through many trials and errors and with some help from classmates. The concept game that we are […]
Animations…Animations
Working with animations was a pretty big stepping stone for me as a person who never had any prior experience. The first time I learned about doing animations in Leo’s class, I was pretty much awed thinking about the capacity of creativity that can be flourished through Photoshop. It wasn’t easy, took me quite some time to grasp the basics. But I did, through many trials and errors and with some help from classmates. The concept game that we are […]
Global Game jam 2018
After starting this Game Design course at Uppsala University, among the 3 game jams that I have taken part in, the last one held at the end of January was the most interesting to me. Even before taking game design course as a major, I heard a lot about these game jams where people in groups work together to make games on the same given theme. I used to think people who take part in these events were really experienced in […]
Global Game jam 2018
After starting this Game Design course at Uppsala University, among the 3 game jams that I have taken part in, the last one held at the end of January was the most interesting to me. Even before taking game design course as a major, I heard a lot about these game jams where people in groups work together to make games on the same given theme. I used to think people who take part in these events were really experienced in […]