Author Archives: Samuel Karabetian
End Result And What I’ve Learned From This Project
In this project I worked on both coding and sound design which I found really rewarding because it gave me more experience in both of the fields.
So what was the end result of the game? The end result became a shoot em up game with an art style inspired by the ancient Chinese and Japanese art style. This art style gave the game washed out colors, the saturation is almost completely gone. One of the soundtracks when the boss is […]
End Result And What I’ve Learned From This Project
In this project I worked on both coding and sound design which I found really rewarding because it gave me more experience in both of the fields.
So what was the end result of the game? The end result became a shoot em up game with an art style inspired by the ancient Chinese and Japanese art style. This art style gave the game washed out colors, the saturation is almost completely gone. One of the soundtracks when the boss is […]
Boss Soundtrack Making
The boss soundtrack was one of the first things I started to work with on this project. I though it would be interesting to compose a boss soundtrack since I’ve never done it before.
Umibozu is a spirit from Japanese folklore so I started searching around on Youtube for different ancient Japanese music genres. After a couple of clicks I stumbled across a genre called Taiko which includes a lot of drumming. It’s like a big percussion orchestra which I find […]
Boss Soundtrack Making
The boss soundtrack was one of the first things I started to work with on this project. I though it would be interesting to compose a boss soundtrack since I’ve never done it before.
Umibozu is a spirit from Japanese folklore so I started searching around on Youtube for different ancient Japanese music genres. After a couple of clicks I stumbled across a genre called Taiko which includes a lot of drumming. It’s like a big percussion orchestra which I find […]
Generating sounds using…noise!
What I’ve been doing
This week I’ve spent most of my time experimenting with noise in preparation for making the Umibōzu sounds. My idea for the Umibōzu sounds right now is to make them very windy and make the synth form vocals so it actually sounds like someone is speaking even though it’s just a synth. Synth vocals can create a pretty unsettling sound in my opinion which is why I think it fits perfect for Umibōzu.
The synthesizer I’ve decided to […]
Generating sounds using…noise!
What I’ve been doing
This week I’ve spent most of my time experimenting with noise in preparation for making the Umibōzu sounds. My idea for the Umibōzu sounds right now is to make them very windy and make the synth form vocals so it actually sounds like someone is speaking even though it’s just a synth. Synth vocals can create a pretty unsettling sound in my opinion which is why I think it fits perfect for Umibōzu.
The synthesizer I’ve decided to […]
My experience with Scrum
In this blog post I will talk about a working method called Scrum and my experience with it.
What is Scrum?
Scrum is an agile framework for managing projects. It is best suited for teams with the size of three to nine members. All members of the team are divided into one of the three roles which are the scrum master, the product owner and the team developer. The scrum master works as a coach for the team and makes sure everyone […]
My experience with Scrum
In this blog post I will talk about a working method called Scrum and my experience with it.
What is Scrum?
Scrum is an agile framework for managing projects. It is best suited for teams with the size of three to nine members. All members of the team are divided into one of the three roles which are the scrum master, the product owner and the team developer. The scrum master works as a coach for the team and makes sure everyone […]
Enemy and obstacle spawning!
After creating the soundtracks I decided to create a script for spawning enemies. I chose to use C# because I have more experience with that compared to Javascript.
My approach was to create an empty game object which holds the script called “SpawnController” as a component. This will game object will be placed in the game scene since that is where the enemies will be spawned.
What the script does is spawn a random entity after a certain timeThreshold somewhere between minSpawnDuration and […]
Enemy and obstacle spawning!
After creating the soundtracks I decided to create a script for spawning enemies. I chose to use C# because I have more experience with that compared to Javascript.
My approach was to create an empty game object which holds the script called “SpawnController” as a component. This will game object will be placed in the game scene since that is where the enemies will be spawned.
What the script does is spawn a random entity after a certain timeThreshold somewhere between minSpawnDuration and […]
Adding music to the game
In this blog I will post about progress I’ve made in the game Omibozu. I’m making the game together with the group Flytrap.
The first thing I did for the game was to create the soundtracks. From what I’ve heard this is not a common approach, instead the soundtracks are usually created when the game is almost completed and when the aesthetics of the game is established. Because of this I had to get as much information about the game as […]
Adding music to the game
In this blog I will post about progress I’ve made in the game Omibozu. I’m making the game together with the group Flytrap.
The first thing I did for the game was to create the soundtracks. From what I’ve heard this is not a common approach, instead the soundtracks are usually created when the game is almost completed and when the aesthetics of the game is established. Because of this I had to get as much information about the game as […]