Author Archives: Saša Džigurski
A reflection on “Postmortem” blog, by Vidar Grönros
sasadzigurski · Just now
Hi Vidar,
I’m glad that you are very satisfied with your game. I have played it and it is among the best versions of the Umibozu concept. Well, maybe a little “too realistic” moving mechanic, but still challenging and interesting.
I like that you had a retrospective meeting after the project’s closure. Something that not much of our colleagues did with their own groups. I did it as well. We do need to have this ending […]
A reflection on “Postmortem” blog, by Vidar Grönros
sasadzigurski · Just now
Hi Vidar,
I’m glad that you are very satisfied with your game. I have played it and it is among the best versions of the Umibozu concept. Well, maybe a little “too realistic” moving mechanic, but still challenging and interesting.
I like that you had a retrospective meeting after the project’s closure. Something that not much of our colleagues did with their own groups. I did it as well. We do need to have this ending […]
Postmortem
Hi!
My final blog for this course is going to be about summoning all experience I have got through our “Game design 2” course, and my group’s project – “You may kiss the bride” game.
The end result
After nearly eight weeks of development, our game is finished. On last Thursday, the 15th of March we had a final gameplay presentation and we got the pass. It had an avatar, two enemies types (melee and range), a few obstacles (holes, benches and fire), a power-up (holy […]
Postmortem
Hi!
My final blog for this course is going to be about summoning all experience I have got through our “Game design 2” course, and my group’s project – “You may kiss the bride” game.
The end result
After nearly eight weeks of development, our game is finished. On last Thursday, the 15th of March we had a final gameplay presentation and we got the pass. It had an avatar, two enemies types (melee and range), a few obstacles (holes, benches and fire), a power-up (holy […]
Reflection on “Playtesting” blog, by Lina Femling
sasadzigurski
10 mars, 2018 kl. 14:03
Hi Lina,
I had a great pleasure of reading this article. It was concise enough, described the topic and answered all the important questions.
I agree with you that, no matter how many internal playtesting you have, an external input is priceless and really helpful. It is good to see that you succeed in your goal of making the funny game.
There is one thing I don’t quite understand; the swarming mechanic. Is it […]
Reflection on “Playtesting” blog, by Lina Femling
sasadzigurski
10 mars, 2018 kl. 14:03
Hi Lina,
I had a great pleasure of reading this article. It was concise enough, described the topic and answered all the important questions.
I agree with you that, no matter how many internal playtesting you have, an external input is priceless and really helpful. It is good to see that you succeed in your goal of making the funny game.
There is one thing I don’t quite understand; the swarming mechanic. Is it […]
Second playtesting – pre Beta
Hi!
In my previous blog, I was writing about a sprint between Alpha presentation and pre-Beta playtesting, and how we decided to freeze some features, and what was implemented and improved during it.
And then came the playtest prior to Beta. It was Monday, the 26th of February this year. The teams occupied the tables and set up their games. I had a feeling, that this time it was much more relaxed than the first time. Probably, because of more experience of the groups and […]
Second playtesting – pre Beta
Hi!
In my previous blog, I was writing about a sprint between Alpha presentation and pre-Beta playtesting, and how we decided to freeze some features, and what was implemented and improved during it.
And then came the playtest prior to Beta. It was Monday, the 26th of February this year. The teams occupied the tables and set up their games. I had a feeling, that this time it was much more relaxed than the first time. Probably, because of more experience of the groups and […]
Reflection on Game design blog, by Karl Lindkvist
sasadzigurski
4 mars, 2018 kl. 18:16
Hey Karl,
I have to say that this blog was one truly interesting, fluid article; easy to read and follow. It introduced me to some basics of level designing (interesting correlation with the music composing).
I like the slow introduction/tutorial way of teaching the player basics of mechanics and controls; rather than writing them on a paper or having them in written form on the screen, which then has to be memorised mostly […]
Reflection on Game design blog, by Karl Lindkvist
sasadzigurski
4 mars, 2018 kl. 18:16
Hey Karl,
I have to say that this blog was one truly interesting, fluid article; easy to read and follow. It introduced me to some basics of level designing (interesting correlation with the music composing).
I like the slow introduction/tutorial way of teaching the player basics of mechanics and controls; rather than writing them on a paper or having them in written form on the screen, which then has to be memorised mostly […]
Just another scrum week
Hi,
Today I am going to write about a week between Alpha presentation and last playtesting prior to Beta presentation. Or, shortly – the 5th sprint.
Long Monday
A week before, we just end up with first testing and Alpha presentation, which gave us a lot of feedback from the test players. That Friday was a bit busy, so we skipped a sprint 4 review on that day and decided to move it to upcoming Monday. And there it came – the longest […]
Just another scrum week
Hi,
Today I am going to write about a week between Alpha presentation and last playtesting prior to Beta presentation. Or, shortly – the 5th sprint.
Long Monday
A week before, we just end up with first testing and Alpha presentation, which gave us a lot of feedback from the test players. That Friday was a bit busy, so we skipped a sprint 4 review on that day and decided to move it to upcoming Monday. And there it came – the longest […]
Reflection on “Cut my life into…”, by Juste Eriksson
sasadzigurski
February 25, 2018 at 5:08 pm
Hi Juste!
I had a pleasure to read this blog. It was really clear and interesting description of spring subject as well as daily stand-up meetings. I agree that sprints are a bit too short, but that is how it is. Maybe, the only solution is to reduce features for each sprint to a minimum. I agree that it means also, freezing features from the product backlog.
About daily stand-ups, I could […]
Reflection on “Cut my life into…”, by Juste Eriksson
sasadzigurski
February 25, 2018 at 5:08 pm
Hi Juste!
I had a pleasure to read this blog. It was really clear and interesting description of spring subject as well as daily stand-up meetings. I agree that sprints are a bit too short, but that is how it is. Maybe, the only solution is to reduce features for each sprint to a minimum. I agree that it means also, freezing features from the product backlog.
About daily stand-ups, I could […]
Reflection on “Sprint 4 – Alpha” blog, by Niklas Ericsson
sasadzigurski skriver:
16 februari, 2018 kl. 16:57
Hey Niklas,
I have read your blog and I can say it was an interesting one. You have thoroughly described what improvements did you do with your game mechanics and aesthetics. First one, of different colours, was an easy and effective solution. I hope that change will result in a better response from the future players/ testers ( although it is a little bit harder to distinguish the spaceships and their projectiles […]
Reflection on “Sprint 4 – Alpha” blog, by Niklas Ericsson
sasadzigurski skriver:
16 februari, 2018 kl. 16:57
Hey Niklas,
I have read your blog and I can say it was an interesting one. You have thoroughly described what improvements did you do with your game mechanics and aesthetics. First one, of different colours, was an easy and effective solution. I hope that change will result in a better response from the future players/ testers ( although it is a little bit harder to distinguish the spaceships and their projectiles […]
Reflection on Ithaqua group blog, by Alexander Ebbesson
sasadzigurski
February 11, 2018 at 3:42 pm
Hey Alex,
you have picked an interesting topic to write about. A group contract. Something that not all groups did in this course. You have written some basics about it and that is pretty clear. However, had you put some definition of a group contract and add some of those ground rules that you have mentioned (give some concrete examples) it would be more close to the readers. The readers which […]
Reflection on Ithaqua group blog, by Alexander Ebbesson
sasadzigurski
February 11, 2018 at 3:42 pm
Hey Alex,
you have picked an interesting topic to write about. A group contract. Something that not all groups did in this course. You have written some basics about it and that is pretty clear. However, had you put some definition of a group contract and add some of those ground rules that you have mentioned (give some concrete examples) it would be more close to the readers. The readers which […]
Scrum-ing the project
Hi,
writing about scrum from a perspective of a first year management student, who will learn about scrum in the second year of study, sounds a little awkward. The more funny thing about it is, that a literature for a scrum has been given to us by game design course and not by management with agile methods course. However, we started our shoot ’em up game project in full scrum way.
What is scrum?
It is one of the agile approaches to management, which characterise […]
Scrum-ing the project
Hi,
writing about scrum from a perspective of a first year management student, who will learn about scrum in the second year of study, sounds a little awkward. The more funny thing about it is, that a literature for a scrum has been given to us by game design course and not by management with agile methods course. However, we started our shoot ’em up game project in full scrum way.
What is scrum?
It is one of the agile approaches to management, which characterise […]
Pre-alpha story
Hi!
This time I am going to write a story about our pre-alpha meeting with our course representatives.
“It all started on cold, winter Monday, the 5th of February 2018. The day of pre-alpha. It was meant to be the day in which they would check and remind us that we are close to the alpha stage of our project. It also meant that we should have the results of previous two-three weeks. Even though I trusted my teammates, the excitement was felted. It filled the […]
Pre-alpha story
Hi!
This time I am going to write a story about our pre-alpha meeting with our course representatives.
“It all started on cold, winter Monday, the 5th of February 2018. The day of pre-alpha. It was meant to be the day in which they would check and remind us that we are close to the alpha stage of our project. It also meant that we should have the results of previous two-three weeks. Even though I trusted my teammates, the excitement was felted. It filled the […]
Sprint 3 – scrum-ing
Hi,
In order to continue with our project of designing game concept in an agile way, we had a sprint planning at the beginning of the week.
What is a sprint planning?
Sprint planning is a tool for agile scrum method, in which a project owner, together with scrum master and development team, decides about features they shall develop through the upcoming week. Those features are taken from a product backlog and considered as primary features that have the highest priority in given time.
How do […]
Sprint 3 – scrum-ing
Hi,
In order to continue with our project of designing game concept in an agile way, we had a sprint planning at the beginning of the week.
What is a sprint planning?
Sprint planning is a tool for agile scrum method, in which a project owner, together with scrum master and development team, decides about features they shall develop through the upcoming week. Those features are taken from a product backlog and considered as primary features that have the highest priority in given time.
How do […]