Author Archives: PeiLun Li
CoC Development Diary #4
Hello there.
Welcome to this week’s development blog for Crown of Creation.
By the way we are still finalizing the name for our game. The current team favorite is Stilia and the Crystal Trees (stilio is spider in Latin). We got this idea from Ori and the Blind Forest.
Since we have our beta presentation on next Monday, the goal for this week is implementing everything we have made since Alpha and make sure the game runs as smoothly as possible.
So my work of […]
CoC Development Diary #4
Hello there.
Welcome to this week’s development blog for Crown of Creation.
By the way we are still finalizing the name for our game. The current team favorite is Stilia and the Crystal Trees (stilio is spider in Latin). We got this idea from Ori and the Blind Forest.
Since we have our beta presentation on next Monday, the goal for this week is implementing everything we have made since Alpha and make sure the game runs as smoothly as possible.
So my work of […]
CoC Development Diary #3
Hello there.
Welcome to another CoC dev blog.
After a couple weeks of doodling around we finally have a somewhat playable game. My main focus for this week? Sound, Sound, Sound. Plus a little bit of scripting for the boss behavior. So before this week we had exact three sound effects and, although they all work as intended, I still feel that they are a bit lackluster.
The first sound I implemented last week was the sound for player’s projectiles. It kinda sounds […]
CoC Development Diary #3
Hello there.
Welcome to another CoC dev blog.
After a couple weeks of doodling around we finally have a somewhat playable game. My main focus for this week? Sound, Sound, Sound. Plus a little bit of scripting for the boss behavior. So before this week we had exact three sound effects and, although they all work as intended, I still feel that they are a bit lackluster.
The first sound I implemented last week was the sound for player’s projectiles. It kinda sounds […]
CoC Development Diary #2
Hi there.
Welcome to another development diary of the game Crown of Creation.
Our main focus for this week was implementing and polishing all the assets we currently have and show the game on alpha presentation and play testing. The alpha presentation went pretty well I would say.
Personally my job for the week is making the powerpoint for the presentation and implementing sound to our game, and try to fix the boss behavior if possible.
So implementing the sounds was not as simple […]
CoC Development Diary #2
Hi there.
Welcome to another development diary of the game Crown of Creation.
Our main focus for this week was implementing and polishing all the assets we currently have and show the game on alpha presentation and play testing. The alpha presentation went pretty well I would say.
Personally my job for the week is making the powerpoint for the presentation and implementing sound to our game, and try to fix the boss behavior if possible.
So implementing the sounds was not as simple […]
CoC Development Diary #1
Oh.
Hi there. Welcome to Crown of Creation development diary #1.
For the past few weeks the team Hippocampus has been working on the game Crown of Creation. This is a game where you play as a spider/humanoid character who is trying to conquer a crystal tree, a place full of energy.
The goal of our game is to create an exotic and challenging environment. Player will have to reach the top of the tree from the bottom while fighting varies types of […]
CoC Development Diary #1
Oh.
Hi there. Welcome to Crown of Creation development diary #1.
For the past few weeks the team Hippocampus has been working on the game Crown of Creation. This is a game where you play as a spider/humanoid character who is trying to conquer a crystal tree, a place full of energy.
The goal of our game is to create an exotic and challenging environment. Player will have to reach the top of the tree from the bottom while fighting varies types of […]