Author Archives: Oscar Vines
25-03-2018
This blog post will document my last work with group Rakshasa and the things I learned from that project.
So, what project? Well, in our group we have made three major projects: A boardgame adaptation of the popular online game Player Unknown Battlegrounds, a concept document for a shoot-‘em-up style game we called ”Trolling them softly” and lastly the creation of a working digital 2D shoot-‘em-up based on a concept document called ”Fear is in me”. Although, as previously specified, this post […]
25-03-2018
This blog post will document my last work with group Rakshasa and the things I learned from that project.
So, what project? Well, in our group we have made three major projects: A boardgame adaptation of the popular online game Player Unknown Battlegrounds, a concept document for a shoot-‘em-up style game we called ”Trolling them softly” and lastly the creation of a working digital 2D shoot-‘em-up based on a concept document called ”Fear is in me”. Although, as previously specified, this post […]
13-03-2018
Feedback on the blog post ”The virgin alpha playtest vs. the chad beta playtest” by Guy Dimor.
Hello Guy, Oscar here from team Rakshasa! Really like the combination of describing yourself and actually showing wit pictures how your project evolved from alpha to beta. You also have an interesting writing style which helps your post feel more personal.
My main critique would be that you don’t really comment at all on what feedback you got. Even though you had a very primitive alpha […]
13-03-2018
Feedback on the blog post ”The virgin alpha playtest vs. the chad beta playtest” by Guy Dimor.
Hello Guy, Oscar here from team Rakshasa! Really like the combination of describing yourself and actually showing wit pictures how your project evolved from alpha to beta. You also have an interesting writing style which helps your post feel more personal.
My main critique would be that you don’t really comment at all on what feedback you got. Even though you had a very primitive alpha […]
08-03-2018
Welcome back readers to a new week and of course a new post!
This week is supposed to be about playtesting and feedback but since I talked about that last week I’ll just skim it over quickly and then talk about something else.
If I would look back to all the feedback I’ve gotten during playtesting there are two main reasons to why I think it’s something very important during game-making. Firstly, you will never ever find all the bugs yourself! No […]
08-03-2018
Welcome back readers to a new week and of course a new post!
This week is supposed to be about playtesting and feedback but since I talked about that last week I’ll just skim it over quickly and then talk about something else.
If I would look back to all the feedback I’ve gotten during playtesting there are two main reasons to why I think it’s something very important during game-making. Firstly, you will never ever find all the bugs yourself! No […]
06-03-2018
Feedback on the blog post Game Design – Designing the enemy’s movement pattern and behaviour by Teddy Chavez
This week you’ll get two comments, Teddy! This is not only because you write so good posts but also because I couldn’t find the blogs of your teammates. Firstly I have to say, what a great post! Really interesting reading about how you got inspired by the enemies real-life counterparts when you designed their movement patterns. That you not only included pictures of […]
06-03-2018
Feedback on the blog post Game Design – Designing the enemy’s movement pattern and behaviour by Teddy Chavez
This week you’ll get two comments, Teddy! This is not only because you write so good posts but also because I couldn’t find the blogs of your teammates. Firstly I have to say, what a great post! Really interesting reading about how you got inspired by the enemies real-life counterparts when you designed their movement patterns. That you not only included pictures of […]
01-03-2018
This Monday we had our first playtest since the Alpha preview. This blog post will be about lessons I learned from the feedback my group got from that testing.
At first, some of the feedback we got was quite confusing, and some downright offended me as the programmer. People were writing that the attacks didn’t work and that enemies were invincible. And I knew that just wasn’t true! But why were so many people saying the same thing? The answer came […]
01-03-2018
This Monday we had our first playtest since the Alpha preview. This blog post will be about lessons I learned from the feedback my group got from that testing.
At first, some of the feedback we got was quite confusing, and some downright offended me as the programmer. People were writing that the attacks didn’t work and that enemies were invincible. And I knew that just wasn’t true! But why were so many people saying the same thing? The answer came […]
27-02-2018
Feedback on the blog post Agile Method – Scrum by Teddy Chavez
Hello Teddy! My name is Oscar Vines and I’m the programmer for team rakshasa.
It’s good that you start with explaining what Scrum actually is, as the whole post would otherwise be very confusing. I do feel that you could have added some more personal insights though, as right now you mainly just described how your group worked and not really what you think about the whole Scrum process. The […]
27-02-2018
Feedback on the blog post Agile Method – Scrum by Teddy Chavez
Hello Teddy! My name is Oscar Vines and I’m the programmer for team rakshasa.
It’s good that you start with explaining what Scrum actually is, as the whole post would otherwise be very confusing. I do feel that you could have added some more personal insights though, as right now you mainly just described how your group worked and not really what you think about the whole Scrum process. The […]
22-02-2018
It’s that time of the week again, loyal followers!
This week everyone is expected to write about their experience with Scrum and yours truly is no exception. Now, where to start?
I guess it’s appropriate to start with my initial reaction to Scrum, which was… sceptical, to say the least. I’ve always expected these ”workflow enhancers” and whatnot to be a huge waste of time.I know it may sound narrow-minded but from personal experience they never live up to the hype, nobody […]
22-02-2018
It’s that time of the week again, loyal followers!
This week everyone is expected to write about their experience with Scrum and yours truly is no exception. Now, where to start?
I guess it’s appropriate to start with my initial reaction to Scrum, which was… sceptical, to say the least. I’ve always expected these ”workflow enhancers” and whatnot to be a huge waste of time.I know it may sound narrow-minded but from personal experience they never live up to the hype, nobody […]
15-02-2018
Hello reader(s)! Let me start by telling you a short story about a boy who decided to work on a programming project together with some of his friends. They opted to use the Unity engine and creation tool, along with its handy feature called simply ”Collaborations”. What he thought would be a nice and stress-free learning experience soon turned into a nightmare…
Yea, I guess you already know where I’m heading with this, so I’ll cut to the chase: today’s blog post […]
15-02-2018
Hello reader(s)! Let me start by telling you a short story about a boy who decided to work on a programming project together with some of his friends. They opted to use the Unity engine and creation tool, along with its handy feature called simply ”Collaborations”. What he thought would be a nice and stress-free learning experience soon turned into a nightmare…
Yea, I guess you already know where I’m heading with this, so I’ll cut to the chase: today’s blog post […]
08-02-2018
This first blog post will be about how I as the lead programmer choose to implement movement into our game. For some context: the game me and my fellow team members are working on will feature loads of different sprites that move around. The player will be one of them and the others will be different types of enemies and pickups. In order to simplify the code and write as little duplicate code as possible, I choose to make all my […]
08-02-2018
This first blog post will be about how I as the lead programmer choose to implement movement into our game. For some context: the game me and my fellow team members are working on will feature loads of different sprites that move around. The player will be one of them and the others will be different types of enemies and pickups. In order to simplify the code and write as little duplicate code as possible, I choose to make all my […]
First update
This is my first update.