Author Archives: Oskar Karlsson

About Oskar Karlsson

2017 Programming

Blog post 6 – Postmortem

 

We in the group Archon have been working on the game Aetherial for the past 10 weeks and it is part of our course in game design.
In the course we have a gold presentation where you are supposed to show the game for the teachers and the other students. And before this presentation of the game we have been working together on this game for nine weeks and hade one alfa and beta presentation.
The game that we made is a […]

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Program: Programming

Blog post 6 – Postmortem

 

We in the group Archon have been working on the game Aetherial for the past 10 weeks and it is part of our course in game design.
In the course we have a gold presentation where you are supposed to show the game for the teachers and the other students. And before this presentation of the game we have been working together on this game for nine weeks and hade one alfa and beta presentation.
The game that we made is a […]

/ Comments Off on Blog post 6 – Postmortem
Program: Programming

Comment on blog post 5

URL to the comment on Emile Shoper blog post  about Playtesting and the commnet itself from Oskar karlsson:
https://emilesohier.wordpress.com/2018/03/05/play-testing-the-mystery/
Your blog post gives the reader a good view of what you have been working on for the playtesting sessions. It could have been good to write more about why these play testing sessions were used and what was dune during this play testing sessions. Also, you could have told the reader what game you are working on and why you are […]

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Program: Programming

Comment on blog post 5

URL to the comment on Emile Shoper blog post  about Playtesting and the commnet itself from Oskar karlsson:
https://emilesohier.wordpress.com/2018/03/05/play-testing-the-mystery/
Your blog post gives the reader a good view of what you have been working on for the playtesting sessions. It could have been good to write more about why these play testing sessions were used and what was dune during this play testing sessions. Also, you could have told the reader what game you are working on and why you are […]

/ Comments Off on Comment on blog post 5
Program: Programming

Blog post 5 – Playtesting

 
During this course we have had two playtesting workshops were other teams could test each other’s games and give feedback on them. And in our group Archon we have been working on showing our game Aetherial for the playtesting. The playtesting was arranged a few days before the Alfa presentation and the same for the Beata presentation.
The playtesting purpose were to let the groups see each other’s games and to get valuable information on how to improve your game. It […]

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Program: Programming

Blog post 5 – Playtesting

 
During this course we have had two playtesting workshops were other teams could test each other’s games and give feedback on them. And in our group Archon we have been working on showing our game Aetherial for the playtesting. The playtesting was arranged a few days before the Alfa presentation and the same for the Beata presentation.
The playtesting purpose were to let the groups see each other’s games and to get valuable information on how to improve your game. It […]

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Program: Programming

Comment on blog post 4

URL to the commnet on Wiktor Ravndal blog post  about  Cheeky Checkpoints and the commnet itself from Oskar karlsson:
https://whitechocoboy.wordpress.com/2018/03/01/cheeky-checkpoints/comment-page-1/#comment-9
 
Your blog post gives the reader a good over view of what you have been working on this week. It is clear for the reader that you have been working on the checkpoints and that you have had problems whit it. It could have been good to write that you are making a game because of a school project.
You do write […]

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Program: Programming

Comment on blog post 4

URL to the commnet on Wiktor Ravndal blog post  about  Cheeky Checkpoints and the commnet itself from Oskar karlsson:
https://whitechocoboy.wordpress.com/2018/03/01/cheeky-checkpoints/comment-page-1/#comment-9
 
Your blog post gives the reader a good over view of what you have been working on this week. It is clear for the reader that you have been working on the checkpoints and that you have had problems whit it. It could have been good to write that you are making a game because of a school project.
You do write […]

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Program: Programming

Blog post 4 – Adding the animations to the objects

We in the group Archon are working on a game named Aetherial and it is part of our school project. And for the past week we have been working on the goals for the Beta presentation. And the thing I have worked the most on for this sprint is Implementing the Animations for the game and make it behave as they should. I needed to make scripts and put them on to the different objects, because it will make the […]

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Program: Programming

Blog post 4 – Adding the animations to the objects

We in the group Archon are working on a game named Aetherial and it is part of our school project. And for the past week we have been working on the goals for the Beta presentation. And the thing I have worked the most on for this sprint is Implementing the Animations for the game and make it behave as they should. I needed to make scripts and put them on to the different objects, because it will make the […]

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Program: Programming

Commnet on Blog post 3

URL to the commnet on Hangning Zhang blog post  about scrum and the commnet itself from Oskar karlsson:
https://hangningdevourer.wordpress.com/2018/02/23/review-of-the-scrum-pattern/comment-page-1/#comment-5
 
Oskar Karlsson
Your blog post gives the reader a good over view of how to work whit scrum and what it is. But you could have introduced yourself more in the beginning of the post because the reader maybe doesn’t know who you or what scrum is.
You write that you have used Scrum for a few weeks but not much more about […]

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Program: Programming

Commnet on Blog post 3

URL to the commnet on Hangning Zhang blog post  about scrum and the commnet itself from Oskar karlsson:
https://hangningdevourer.wordpress.com/2018/02/23/review-of-the-scrum-pattern/comment-page-1/#comment-5
 
Oskar Karlsson
Your blog post gives the reader a good over view of how to work whit scrum and what it is. But you could have introduced yourself more in the beginning of the post because the reader maybe doesn’t know who you or what scrum is.
You write that you have used Scrum for a few weeks but not much more about […]

/ Comments Off on Commnet on Blog post 3
Program: Programming

Comment on blog post 2

oksar karlsson
URL to my second blogg post comment for Nicolas Gerards blogg Lightning in Umibozu and the commnet itself.
https://ferngameblog.wordpress.com/2018/02/15/lighting-in-umibozu/
Your blog post is good in general and it has all the things that is needed in the post. And the context in the beginning is good to have so that the reader knows what the rest of the blog post is about. And what is done could have been clearer in the beginning of the text if you had […]

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Program: Programming

Comment on blog post 2

oksar karlsson
URL to my second blogg post comment for Nicolas Gerards blogg Lightning in Umibozu and the commnet itself.
https://ferngameblog.wordpress.com/2018/02/15/lighting-in-umibozu/
Your blog post is good in general and it has all the things that is needed in the post. And the context in the beginning is good to have so that the reader knows what the rest of the blog post is about. And what is done could have been clearer in the beginning of the text if you had […]

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Program: Programming

Oskar Karlsson game dev – Scrum

I am oskar Karlsson lead programmer in the group Archon and we are working on the game Aetherial made by the group Zombie. During this weeks we in the group have been using scrum and it have helped our group a lot. And when you are using scrum in a group you are supposed to have daily stand up meetings. And have scrum meetings where you are planning the scrum board.
We in the group Archon have a project manager that […]

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Program: Programming

Oskar Karlsson game dev – Scrum

I am oskar Karlsson lead programmer in the group Archon and we are working on the game Aetherial made by the group Zombie. During this weeks we in the group have been using scrum and it have helped our group a lot. And when you are using scrum in a group you are supposed to have daily stand up meetings. And have scrum meetings where you are planning the scrum board.
We in the group Archon have a project manager that […]

/ Comments Off on Oskar Karlsson game dev – Scrum
Program: Programming

Oskar Karlsson Game dev – Health Bar code

I am Oskar Karlsson the lead programmer for the Archon group and we are working on the game Aetherial. For this week I have worked on the GUI code. The GUI includes health bar and a Aether bar. And during this sprint our groups prime goal was to get the beta requirements done and a simple GUI was one thing that was needed.
The GUI code for the health of the player is needed in this game because the Concept document […]

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Program: Programming

Oskar Karlsson Game dev – Health Bar code

I am Oskar Karlsson the lead programmer for the Archon group and we are working on the game Aetherial. For this week I have worked on the GUI code. The GUI includes health bar and a Aether bar. And during this sprint our groups prime goal was to get the beta requirements done and a simple GUI was one thing that was needed.
The GUI code for the health of the player is needed in this game because the Concept document […]

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Program: Programming

Oskar Karlsson game dev

Picture of  Vampire Concept​ ​Document
 
I am oskar Karlsson the lead programmer in the group Archon. And for the first week I worked on the code for the player movement. We are makeing a game out of Team Vampires concept document and the game is named Aetherial. Player movement is scripted whit the C# language and Unity is the game engine that the game is made in.
I started of whit looking on the space shooter tutorial in Unitys web site to […]

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Program: Programming

Oskar Karlsson game dev

Picture of  Vampire Concept​ ​Document
 
I am oskar Karlsson the lead programmer in the group Archon. And for the first week I worked on the code for the player movement. We are makeing a game out of Team Vampires concept document and the game is named Aetherial. Player movement is scripted whit the C# language and Unity is the game engine that the game is made in.
I started of whit looking on the space shooter tutorial in Unitys web site to […]

/ Comments Off on Oskar Karlsson game dev
Program: Programming