Author Archives: Nicholas Lo
Blog 5: NPC
This week’s feature is a NPC
NPCs, short for Non Playable Character, is a staple of any game. They’re there to enhance the player’s experience of the game and therefore there exists one NPC in our game as well.
In our game Echo, which is a 2D top down view of a mother moth trying to look for its children, we have two distinct enemies – the wasp and the frog. The wasp is easily identifiable as an enemy as it chases […]
Blog 5: NPC
This week’s feature is a NPC
NPCs, short for Non Playable Character, is a staple of any game. They’re there to enhance the player’s experience of the game and therefore there exists one NPC in our game as well.
In our game Echo, which is a 2D top down view of a mother moth trying to look for its children, we have two distinct enemies – the wasp and the frog. The wasp is easily identifiable as an enemy as it chases […]
Blog 4: Modular branches
In the previous blog entries I have talked about character animations and sprites for different background elements. In this fourth blog entry I will be talking about something a bit more critical for our game Echo.
This weeks feature is branches. Since our setting for the game takes place in a tree, a very important aspect to consider was creating a path for the player. Our team decided that this was to be done using branches. We were to draw some […]
Blog 4: Modular branches
In the previous blog entries I have talked about character animations and sprites for different background elements. In this fourth blog entry I will be talking about something a bit more critical for our game Echo.
This weeks feature is branches. Since our setting for the game takes place in a tree, a very important aspect to consider was creating a path for the player. Our team decided that this was to be done using branches. We were to draw some […]
Blog 3: A place called home
Hello.
The feature for this week’s blog is “home”. In the last blog post I had mentioned about working on the player character’s avatar and its movement animation for the game Echo. We modified the original design document to add some more assets to the game so that we can better achieve the aesthetic goals out team had set for the game. One such asset we decided to add was a home for the moth family. We decided that that’s where […]
Blog 3: A place called home
Hello.
The feature for this week’s blog is “home”. In the last blog post I had mentioned about working on the player character’s avatar and its movement animation for the game Echo. We modified the original design document to add some more assets to the game so that we can better achieve the aesthetic goals out team had set for the game. One such asset we decided to add was a home for the moth family. We decided that that’s where […]
Blog 2: Character art and Animation process
This is a second blogpost on the game development for the 2D shooter Echo. In this blog I will more specifically describe the character creation and the animation process for the main mother moth.
I started off by looking up some images of moths and butterflies. The basic idea I had in mind was to create something aesthectically pleasing. I took inspiration from quite a few butterflies. So first I made a sktech of the moth by referencing real moths and […]
Blog 2: Character art and Animation process
This is a second blogpost on the game development for the 2D shooter Echo. In this blog I will more specifically describe the character creation and the animation process for the main mother moth.
I started off by looking up some images of moths and butterflies. The basic idea I had in mind was to create something aesthectically pleasing. I took inspiration from quite a few butterflies. So first I made a sktech of the moth by referencing real moths and […]
Blog 1: Echo
This is my first blog that I am posting about our game development. I am a designer and artist in the group named Cyclops and we are developing a 2D shooter game called Echo. Echo is a game about a moth who is searching for its children in the dark. The player plays as the moth mother as it transverses around in a dangerous dark environment with other harmful insects. We use light, for navigation, in the form of berries […]
Blog 1: Echo
This is my first blog that I am posting about our game development. I am a designer and artist in the group named Cyclops and we are developing a 2D shooter game called Echo. Echo is a game about a moth who is searching for its children in the dark. The player plays as the moth mother as it transverses around in a dangerous dark environment with other harmful insects. We use light, for navigation, in the form of berries […]