Author Archives: Niklas Lehmkuhl
Blog Post 3/9/2017 Final Touches
Unfortunately its getting close to the end of our game development and we are wrapping up what’s left. So there isn’t much for me to report on this week and even less for me to go into detail about. However, I still plan on going through the few things I worked on.
We have always planned on having minor details in the rooms. The plan for the backstory of why you are in an abandoned office, is that they just moved […]
Blog Post 3/9/2017 Final Touches
Unfortunately its getting close to the end of our game development and we are wrapping up what’s left. So there isn’t much for me to report on this week and even less for me to go into detail about. However, I still plan on going through the few things I worked on.
We have always planned on having minor details in the rooms. The plan for the backstory of why you are in an abandoned office, is that they just moved […]
Blog post 3/2/2017 Main Menu
This wasn’t necessarily a productive week for me. I have still been working on the finishing assets for our game, whose deadline we are rapidly approaching. I find myself rushing to finish what is left in order to be ready for any last minute needs, i.e. if we forgot something.
I started my week off by working on the Main Menu. This task wasn’t very hard to finish, but the planning for how i wanted it to look and looking for […]
Blog post 3/2/2017 Main Menu
This wasn’t necessarily a productive week for me. I have still been working on the finishing assets for our game, whose deadline we are rapidly approaching. I find myself rushing to finish what is left in order to be ready for any last minute needs, i.e. if we forgot something.
I started my week off by working on the Main Menu. This task wasn’t very hard to finish, but the planning for how i wanted it to look and looking for […]
Blog Post 2/23/17 Projectiles and animations
Hello again. Its another week in the development of our game and time for another update about what I have been working on and how I have progressed through it. This week I mainly spent time working on projectiles for the different enemies and player ships.
When it came to the development on a Heavy Enemy, it was shot back and forth whether we wanted one or not. We started under the idea that we did want one. However, as we […]
Blog Post 2/23/17 Projectiles and animations
Hello again. Its another week in the development of our game and time for another update about what I have been working on and how I have progressed through it. This week I mainly spent time working on projectiles for the different enemies and player ships.
When it came to the development on a Heavy Enemy, it was shot back and forth whether we wanted one or not. We started under the idea that we did want one. However, as we […]
Blog post Game Enemy Spawner, and Cover Art 5SD064
After last weeks aggravating assignment of working on animations. I decided to give myself a bit of a break (My Production Manager wanted a title cover for the Presentation). I didn’t complain it was a break from animation. It was a nice change of pace.
Title Cover for Game
When it came to the design of the Cover title page, I took my inspiration from the GTA V Title Cover. The concept of our game is based on playing on two screens, […]
Blog post Game Enemy Spawner, and Cover Art 5SD064
After last weeks aggravating assignment of working on animations. I decided to give myself a bit of a break (My Production Manager wanted a title cover for the Presentation). I didn’t complain it was a break from animation. It was a nice change of pace.
Title Cover for Game
When it came to the design of the Cover title page, I took my inspiration from the GTA V Title Cover. The concept of our game is based on playing on two screens, […]
Blog Post 2/9/17 Animation 5SD064
The main project I spend most my time working on this week was animations for our game Bullet Hack. The Animation Sprite Sheet above is one of three I have been working on this week on for the Beta Version of our game. The animation is for the main character’s Side-ward Walking Animations (walking left or right). I have also been working on the Upward Walking Animation of our main character this week, but I have been running into problems […]
Blog Post 2/9/17 Animation 5SD064
The main project I spend most my time working on this week was animations for our game Bullet Hack. The Animation Sprite Sheet above is one of three I have been working on this week on for the Beta Version of our game. The animation is for the main character’s Side-ward Walking Animations (walking left or right). I have also been working on the Upward Walking Animation of our main character this week, but I have been running into problems […]