Author Archives: Natasha Bianca Mangan
Postmortem – The Journey Ends
Hi, today i will be discussing my final thoughts of my game’s development and what i have learned on this Journey together with my group. This week was the final week for working on our games, the final day being today. I think this journey was a long one and interesting because this was the… Continue reading Postmortem – The Journey Ends
Postmortem – The Journey Ends
Hi, today i will be discussing my final thoughts of my game’s development and what i have learned on this Journey together with my group. This week was the final week for working on our games, the final day being today. I think this journey was a long one and interesting because this was the… Continue reading Postmortem – The Journey Ends
How has Playtesting effected my game’s development?
Hi, today I will be discussing why playtesting is an important aspect of game development and how playtesting has affected my game. Playtesting is the stage where a game developer tests a game for bugs and any design mishaps before releasing it to the public. Playtests can be run “open”, “closed”, “beta”, or otherwise. Open… Continue reading How has Playtesting effected my game’s development?
How has Playtesting effected my game’s development?
Hi, today I will be discussing why playtesting is an important aspect of game development and how playtesting has affected my game. Playtesting is the stage where a game developer tests a game for bugs and any design mishaps before releasing it to the public. Playtests can be run “open”, “closed”, “beta”, or otherwise. Open… Continue reading How has Playtesting effected my game’s development?
Simple AI
Today, I am going to be talking about Artificial Intelligence (AI) in its most simple terms. AI is the intelligence that is placed on Non-Player Characters or NPC’s. NPC’s for example, are the enemies or villagers within a game. As a programmer that is relatively new to Game programming it can be hard to implement… Continue reading Simple AI
Simple AI
Today, I am going to be talking about Artificial Intelligence (AI) in its most simple terms. AI is the intelligence that is placed on Non-Player Characters or NPC’s. NPC’s for example, are the enemies or villagers within a game. As a programmer that is relatively new to Game programming it can be hard to implement… Continue reading Simple AI
The Effects of Scrum on my Game’s Development
Today, I am going to explain how working with Scrum in its agile state has benefitted me as a programmer and as a game designer. As a programmer I have picked up a terrible habit, I tend to focus on multiple things at the same time and when one of my assets isn’t working I… Continue reading The Effects of Scrum on my Game’s Development
The Effects of Scrum on my Game’s Development
Today, I am going to explain how working with Scrum in its agile state has benefitted me as a programmer and as a game designer. As a programmer I have picked up a terrible habit, I tend to focus on multiple things at the same time and when one of my assets isn’t working I… Continue reading The Effects of Scrum on my Game’s Development
Simplest Health Bar UI
Today, I will be discussing how to create a simple and easy Health bar UI system. This health bar can be used by any Game Object so long as there is a script attached to that object. Firstly, you want to make sure that you have a Game Object, for example Player, already in your… Continue reading Simplest Health Bar UI
Simplest Health Bar UI
Today, I will be discussing how to create a simple and easy Health bar UI system. This health bar can be used by any Game Object so long as there is a script attached to that object. Firstly, you want to make sure that you have a Game Object, for example Player, already in your… Continue reading Simplest Health Bar UI
Unity Collision detection and the Collision Layer Technique that works best
Today, I am going to be writing about Unity’s difficulties with collision detection and how to solve it using a layered system. Collision detection plays a vital role in game production whether it’s the collision detection between players and enemies or even players and the game’s boundaries. This is because without it the fundamental aesthetics… Continue reading Unity Collision detection and the Collision Layer Technique that works best
Unity Collision detection and the Collision Layer Technique that works best
Today, I am going to be writing about Unity’s difficulties with collision detection and how to solve it using a layered system. Collision detection plays a vital role in game production whether it’s the collision detection between players and enemies or even players and the game’s boundaries. This is because without it the fundamental aesthetics… Continue reading Unity Collision detection and the Collision Layer Technique that works best
The Journey Begins
Thanks for joining me! Good company in a journey makes the way seem shorter. — Izaak Walton
The Journey Begins
Thanks for joining me! Good company in a journey makes the way seem shorter. — Izaak Walton