Author Archives: Marcus Svensson

Another year another project

This post is long overdue and should have been done several weeks ago, but what i’m gonna talk about is the coming projects that i will be working on.
First of me and the guys that have been working on Naar before summer will continue on the project to make a better demo version where we will implement the story into it to give you a taste of what is to come after when we make the whole game. Right now […]

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Program: Graphics

Another year another project

This post is long overdue and should have been done several weeks ago, but what i’m gonna talk about is the coming projects that i will be working on.
First of me and the guys that have been working on Naar before summer will continue on the project to make a better demo version where we will implement the story into it to give you a taste of what is to come after when we make the whole game. Right now […]

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Program: Graphics

Big Game Week 8

Last week i worked on animations for the Ghoul and spell effects. Sadly I dont have any footage of my work but i will link to the trailer and show some screenshots of the game.
They way we worked with the animations was that i made a firstpass animation that jsut have the basic poses and movement in them. Then William our lead artist who is also the best animator in the team, worked on making them look much better. We […]

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Program: Graphics

Big Game Week 8

Last week i worked on animations for the Ghoul and spell effects. Sadly I dont have any footage of my work but i will link to the trailer and show some screenshots of the game.
They way we worked with the animations was that i made a firstpass animation that jsut have the basic poses and movement in them. Then William our lead artist who is also the best animator in the team, worked on making them look much better. We […]

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Program: Graphics

Big Game Project Week 5-6

So i forgot to write a blogpost last week so this one will be about both weeks.
I have been working on the the boss, the second enemy and props for the world. I will mostly talk about the boss and enemy in this one.
I have finished the final mesh for the boss. It have been, not hard but tiring. I have had to make hom as smooth as our main character, and he is two times as tall, so there […]

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Program: Graphics

Big Game Project Week 5-6

So i forgot to write a blogpost last week so this one will be about both weeks.
I have been working on the the boss, the second enemy and props for the world. I will mostly talk about the boss and enemy in this one.
I have finished the final mesh for the boss. It have been, not hard but tiring. I have had to make hom as smooth as our main character, and he is two times as tall, so there […]

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Program: Graphics

Big Game Project Week 4

This week i have worked with UV mapping so the 2D artist could make textures for the props.
Here is a textured sign.

I have also continued on the boss mesh and it’s almost done.
I decided to make the beard it’s own mesh to start with and then attach it to the man mesh.
I tried first to just extrude it from the face mesh and work from there but that was more troublesome then i thought. But now it works a […]

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Program: Graphics

Big Game Project Week 4

This week i have worked with UV mapping so the 2D artist could make textures for the props.
Here is a textured sign.

I have also continued on the boss mesh and it’s almost done.
I decided to make the beard it’s own mesh to start with and then attach it to the man mesh.
I tried first to just extrude it from the face mesh and work from there but that was more troublesome then i thought. But now it works a […]

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Program: Graphics

Big Game Project Week 3

This week I have focused on giving the boss a lot of more polygons and smoothing him out and giving him more shape. Next week I will work on adding his beard and jewelery.
Here is some screenshots on how his mesh looks like right now.

The one in the last blog post was at about 4.500 in polycount and this one is closer to 15.000. It also need some more work on the back wich I […]

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Program: Graphics

Big Game Project Week 3

This week I have focused on giving the boss a lot of more polygons and smoothing him out and giving him more shape. Next week I will work on adding his beard and jewelery.
Here is some screenshots on how his mesh looks like right now.

The one in the last blog post was at about 4.500 in polycount and this one is closer to 15.000. It also need some more work on the back wich I […]

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Program: Graphics

Big Game Project

I have know started a new course that is named Big Game Project and it’s a production course where we make a game as a group. I I am in a group of 7, 3 programmers, 3 artists and one producer/artist. I have the role of the 3D artist, so i mostly work with making stuff in 3D from the concept art i get or if they ask me for a specific thing i create it. I also animate but […]

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Program: Graphics

Big Game Project

I have know started a new course that is named Big Game Project and it’s a production course where we make a game as a group. I I am in a group of 7, 3 programmers, 3 artists and one producer/artist. I have the role of the 3D artist, so i mostly work with making stuff in 3D from the concept art i get or if they ask me for a specific thing i create it. I also animate but […]

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Program: Graphics

Update report?

It was a long time since i last posted something here so i thought i should write something. I will mostly talk and show some of the things i have been working on in 3D.
In 3D 2 we got an assignment to replicate a generator or an old wooden phone box from a picture. I chose the generator. The assignment was to do a lowpoly mesh with a polylimit of 6000, then a highpoly version that would make the normal […]

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Program: Graphics

Update report?

It was a long time since i last posted something here so i thought i should write something. I will mostly talk and show some of the things i have been working on in 3D.
In 3D 2 we got an assignment to replicate a generator or an old wooden phone box from a picture. I chose the generator. The assignment was to do a lowpoly mesh with a polylimit of 6000, then a highpoly version that would make the normal […]

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Program: Graphics

Big 3D post

This will probably be a rather long blog post where I write about the things i should have blogged about before. I have sadly neglected to write blog posts because I got behind with the advanced assignment, and I felt that I couldn’t write a blogpost if I did not have anything to show. Even though I still worked on the last assignment for the course at the same time I didn’t write because I felt I had to work […]

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Program: Graphics

Big 3D post

This will probably be a rather long blog post where I write about the things i should have blogged about before. I have sadly neglected to write blog posts because I got behind with the advanced assignment, and I felt that I couldn’t write a blogpost if I did not have anything to show. Even though I still worked on the last assignment for the course at the same time I didn’t write because I felt I had to work […]

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Program: Graphics

Big 3D post

This will probably be a rather long blog post where I write about the things i should have blogged about before. I have sadly neglected to write blog posts because I got behind with the advanced assignment, and I felt that I couldn’t write a blogpost if I did not have anything to show. Even though I still worked on the last assignment for the course at the same time I didn’t write because I felt I had to work […]

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Program: Graphics

Big 3D post

This will probably be a rather long blog post where I write about the things i should have blogged about before. I have sadly neglected to write blog posts because I got behind with the advanced assignment, and I felt that I couldn’t write a blogpost if I did not have anything to show. Even though I still worked on the last assignment for the course at the same time I didn’t write because I felt I had to work […]

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Program: Graphics

Anatomy

This week we worked with anatomy, something I haven’t done much of. We started with a lecture about how the muscles moved and what directions they were depending on what kind of movement they did. We then got into groups of 4 and discussed each other’s previous work on it. All I had was this.

What they liked about it was the hands, that I had done those well because they are hard to do. The rest was ok but […]

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Program: Graphics

Anatomy

This week we worked with anatomy, something I haven’t done much of. We started with a lecture about how the muscles moved and what directions they were depending on what kind of movement they did. We then got into groups of 4 and discussed each other’s previous work on it. All I had was this.

What they liked about it was the hands, that I had done those well because they are hard to do. The rest was ok but […]

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Program: Graphics

Anatomy

This week we worked with anatomy, something I haven’t done much of. We started with a lecture about how the muscles moved and what directions they were depending on what kind of movement they did. We then got into groups of 4 and discussed each other’s previous work on it. All I had was this.

What they liked about it was the hands, that I had done those well because they are hard to do. The rest was ok but […]

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Program: Graphics

Anatomy

This week we worked with anatomy, something I haven’t done much of. We started with a lecture about how the muscles moved and what directions they were depending on what kind of movement they did. We then got into groups of 4 and discussed each other’s previous work on it. All I had was this.

What they liked about it was the hands, that I had done those well because they are hard to do. The rest was ok but […]

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Program: Graphics

Third 3D assignment

We have now started our third assignment for our 3D course. We started by bringing concept art with turnarounds to class. There we made a backstory for it, believing we would make our own concepts. But no, our teacher then told us to trade with a colleague. This will have us not changing the concept when it’s there’s something hard we want to skip or make easier. Also we will both be a client and work for a client. So […]

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Program: Graphics

Third 3D assignment

We have now started our third assignment for our 3D course. We started by bringing concept art with turnarounds to class. There we made a backstory for it, believing we would make our own concepts. But no, our teacher then told us to trade with a colleague. This will have us not changing the concept when it’s there’s something hard we want to skip or make easier. Also we will both be a client and work for a client. So […]

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Program: Graphics