Author Archives: Marcus Svensson

Third 3D assignment

We have now started our third assignment for our 3D course. We started by bringing concept art with turnarounds to class. There we made a backstory for it, believing we would make our own concepts. But no, our teacher then told us to trade with a colleague. This will have us not changing the concept when it’s there’s something hard we want to skip or make easier. Also we will both be a client and work for a client. So […]

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Program: Graphics

Third 3D assignment

We have now started our third assignment for our 3D course. We started by bringing concept art with turnarounds to class. There we made a backstory for it, believing we would make our own concepts. But no, our teacher then told us to trade with a colleague. This will have us not changing the concept when it’s there’s something hard we want to skip or make easier. Also we will both be a client and work for a client. So […]

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Program: Graphics

The Viking longship mesh

3 days ago i turned in my Viking longship and have forgoten to blog about it so here it comes.
I’m “done” with the mesh, will probably have to change some things when i get my feedback but for the first turnin it’s done.
What i dont like about it is the ropes, the day after i turned it in i felt that maybe i should have done the endings of the ropes better but i couldnt think of it at the […]

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Program: Graphics

The Viking longship mesh

3 days ago i turned in my Viking longship and have forgoten to blog about it so here it comes.
I’m “done” with the mesh, will probably have to change some things when i get my feedback but for the first turnin it’s done.
What i dont like about it is the ropes, the day after i turned it in i felt that maybe i should have done the endings of the ropes better but i couldnt think of it at the […]

/ Comments Off on The Viking longship mesh
Program: Graphics

The Viking longship mesh

3 days ago i turned in my Viking longship and have forgoten to blog about it so here it comes.
I’m “done” with the mesh, will probably have to change some things when i get my feedback but for the first turnin it’s done.
What i dont like about it is the ropes, the day after i turned it in i felt that maybe i should have done the endings of the ropes better but i couldnt think of it at the […]

/ Comments Off on The Viking longship mesh
Program: Graphics

The Viking longship mesh

3 days ago i turned in my Viking longship and have forgoten to blog about it so here it comes.
I’m “done” with the mesh, will probably have to change some things when i get my feedback but for the first turnin it’s done.
What i dont like about it is the ropes, the day after i turned it in i felt that maybe i should have done the endings of the ropes better but i couldnt think of it at the […]

/ Comments Off on The Viking longship mesh
Program: Graphics

3D modeling a Viking Longship

I have been working on a viking long ship in my 3D class and are now getting to a point where there is mostly details left to do. I have been working to get the boats shape and then started to add the important parts. Every time I look at my reference pictures I always find something new about it. For one thing I thought the mast was in two parts, because in the schematic underneath you can see on the top part that […]

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Program: Graphics

3D modeling a Viking Longship

I have been working on a viking long ship in my 3D class and are now getting to a point where there is mostly details left to do. I have been working to get the boats shape and then started to add the important parts. Every time I look at my reference pictures I always find something new about it. For one thing I thought the mast was in two parts, because in the schematic underneath you can see on the top part that […]

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Program: Graphics

3D modeling a Viking Longship

I have been working on a viking long ship in my 3D class and are now getting to a point where there is mostly details left to do. I have been working to get the boats shape and then started to add the important parts. Every time I look at my reference pictures I always find something new about it. For one thing I thought the mast was in two parts, because in the schematic underneath you can see on the top part that […]

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Program: Graphics

3D modeling a Viking Longship

I have been working on a viking long ship in my 3D class and are now getting to a point where there is mostly details left to do. I have been working to get the boats shape and then started to add the important parts. Every time I look at my reference pictures I always find something new about it. For one thing I thought the mast was in two parts, because in the schematic underneath you can see on the top part that […]

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Program: Graphics

Board game analysis 2

This week I and my group played the board game Small world underground. Small world underground is a turn based, fantasy themed civilization game about conquest and controlling areas to get an income.

You choose between many fantasy races to play as with different stats and abilities.  You get one race and one special ability. You then use your troops to conquer regions on the map and at the end of the turn you get money for what you own. […]

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Program: Graphics

Board game analysis 2

This week I and my group played the board game Small world underground. Small world underground is a turn based, fantasy themed civilization game about conquest and controlling areas to get an income.

You choose between many fantasy races to play as with different stats and abilities.  You get one race and one special ability. You then use your troops to conquer regions on the map and at the end of the turn you get money for what you own. […]

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Program: Graphics

Board game analysis 2

This week I and my group played the board game Small world underground. Small world underground is a turn based, fantasy themed civilization game about conquest and controlling areas to get an income.

You choose between many fantasy races to play as with different stats and abilities.  You get one race and one special ability. You then use your troops to conquer regions on the map and at the end of the turn you get money for what you own. […]

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Program: Graphics

Board game analysis 2

This week I and my group played the board game Small world underground. Small world underground is a turn based, fantasy themed civilization game about conquest and controlling areas to get an income.

You choose between many fantasy races to play as with different stats and abilities.  You get one race and one special ability. You then use your troops to conquer regions on the map and at the end of the turn you get money for what you own. […]

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Program: Graphics

Planning the 3D object

This week in 3D i got my new assignment and have been planning how to create the object and researched how it works. Im creating a viking longship from this concept art.
 

 
And im supposed to make it fit inside a game so i chose skyrim. Skyrim has a lot of brown and grey tones in their colors so when i texture it i will ahve to use that to make it fit inside the game. I also have had […]

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Program: Graphics

Planning the 3D object

This week in 3D i got my new assignment and have been planning how to create the object and researched how it works. Im creating a viking longship from this concept art.
 

 
And im supposed to make it fit inside a game so i chose skyrim. Skyrim has a lot of brown and grey tones in their colors so when i texture it i will ahve to use that to make it fit inside the game. I also have had […]

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Program: Graphics

Planning the 3D object

This week in 3D i got my new assignment and have been planning how to create the object and researched how it works. Im creating a viking longship from this concept art.
 

 
And im supposed to make it fit inside a game so i chose skyrim. Skyrim has a lot of brown and grey tones in their colors so when i texture it i will ahve to use that to make it fit inside the game. I also have had […]

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Program: Graphics

Planning the 3D object

This week in 3D i got my new assignment and have been planning how to create the object and researched how it works. Im creating a viking longship from this concept art.
 

 
And im supposed to make it fit inside a game so i chose skyrim. Skyrim has a lot of brown and grey tones in their colors so when i texture it i will ahve to use that to make it fit inside the game. I also have had […]

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Program: Graphics

3D Crates and stuff

 
This week in the 3D course, we worked with creating three crates in 3 different themes, we chose what themes we wanted to use from five given to us. They were 1) Sci-fi, 2) Urban contemporary, 3) Post-apocalyptic, 4) Medieval, 5) Cartoony.
 
For my first crate I made a milk crate in a Sci-fi theme
In this theme if you look at other games you see a lot of sharp and beveled edges, and hard surfaces.
Here’s a screenshot from Halo and star […]

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Program: Graphics

3D Crates and stuff

 
This week in the 3D course, we worked with creating three crates in 3 different themes, we chose what themes we wanted to use from five given to us. They were 1) Sci-fi, 2) Urban contemporary, 3) Post-apocalyptic, 4) Medieval, 5) Cartoony.
 
For my first crate I made a milk crate in a Sci-fi theme
In this theme if you look at other games you see a lot of sharp and beveled edges, and hard surfaces.
Here’s a screenshot from Halo and star […]

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Program: Graphics

3D Crates and stuff


This week in the 3D course, we worked with creating three crates in 3 different themes, we chose what themes we wanted to use from five given to us. They were 1) Sci-fi, 2) Urban contemporary, 3) Post-apocalyptic, 4) Medieval, 5) Cartoony.
 
For my first crate I made a milk crate in a Sci-fi theme
In this theme if you look at other games you see a lot of sharp and beveled edges, and hard surfaces.
Here’s a screenshot from Halo and star […]

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Program: Graphics

3D Crates and stuff


This week in the 3D course, we worked with creating three crates in 3 different themes, we chose what themes we wanted to use from five given to us. They were 1) Sci-fi, 2) Urban contemporary, 3) Post-apocalyptic, 4) Medieval, 5) Cartoony.
 
For my first crate I made a milk crate in a Sci-fi theme
In this theme if you look at other games you see a lot of sharp and beveled edges, and hard surfaces.
Here’s a screenshot from Halo and star […]

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Program: Graphics

A board game analysis

This blog post is going to be about an assignment in the course Advanced Game design.
 
The class is split up in groups for when we do assignments and this is about when we play and analyze a board game. The assignment is to play a board game 3 times and analyze it. We do this to better understand how the game system works and how it is built and what components it is built with. This helps us understand the […]

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Program: Graphics

A board game analysis

This blog post is going to be about an assignment in the course Advanced Game design.
 
The class is split up in groups for when we do assignments and this is about when we play and analyze a board game. The assignment is to play a board game 3 times and analyze it. We do this to better understand how the game system works and how it is built and what components it is built with. This helps us understand the […]

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Program: Graphics