Author Archives: Martin Månsson
#6 – Making various graphical assets
This might have been the most fun part with developing our game. Even if everything mentioned before also has been fun to do, they had a higher risk of not being able to be finished than the upcoming graphical assets have. They are very easy to do, and when they all get done very quickly I get this feeling that I have been very efficient at work. Since most of these assets will not be seen up close I also […]
#6 – Making various graphical assets
This might have been the most fun part with developing our game. Even if everything mentioned before also has been fun to do, they had a higher risk of not being able to be finished than the upcoming graphical assets have. They are very easy to do, and when they all get done very quickly I get this feeling that I have been very efficient at work. Since most of these assets will not be seen up close I also […]
#5 – Animating the character
Animating a character takes a lot of time while the number of graphic artists in the group is short and the amount of time we have is short as well. But we were actually able to make it in time while also being able to tweak the (amount of) animations as much as we wanted with the help of a site called Mixamo.com. Mixamo both rigs our character and has a wide range of different animations that we are allowed […]
#5 – Animating the character
Animating a character takes a lot of time while the number of graphic artists in the group is short and the amount of time we have is short as well. But we were actually able to make it in time while also being able to tweak the (amount of) animations as much as we wanted with the help of a site called Mixamo.com. Mixamo both rigs our character and has a wide range of different animations that we are allowed […]
#4 – UV-Mapping
UV-mapping means that the surface of the 3d model will be unfolded in a picture so that our material and textures can be applied to the 3d model. But there’s a difference in UV-mapping in a lousy way, in an acceptable way and in a fantastic way. Depending on how well the UV-mapping is done the textures will look less distorted on the 3d model and the textures won’t be too much for our game to process. Not that any […]
#4 – UV-Mapping
UV-mapping means that the surface of the 3d model will be unfolded in a picture so that our material and textures can be applied to the 3d model. But there’s a difference in UV-mapping in a lousy way, in an acceptable way and in a fantastic way. Depending on how well the UV-mapping is done the textures will look less distorted on the 3d model and the textures won’t be too much for our game to process. Not that any […]
#3 – Creating the avatar
Our group has decided that the game is going to be viewed from above when the pirates are fighting around on the ships. We originally planned that the pirates would have different kinds of looks on them, making them look different from each other. But if the game will be viewed from above that would mean that we will be limited to just making different looking hats and coloring the avatars. Even trying to make them to look like human […]
#3 – Creating the avatar
Our group has decided that the game is going to be viewed from above when the pirates are fighting around on the ships. We originally planned that the pirates would have different kinds of looks on them, making them look different from each other. But if the game will be viewed from above that would mean that we will be limited to just making different looking hats and coloring the avatars. Even trying to make them to look like human […]
#2 – 3D Modeling the pirate ship
Now it’s time to start making the final design for the pirate ship. To do that I have gathered a stack of reference material that I can use to design the model to look like a proper ship. The white boxing model will now get a makeover. It will have pretty much the same shape and size where the interaction will take place but the pirate ship aesthetics will also been added. Now the overall shape of the ship resembles […]
#2 – 3D Modeling the pirate ship
Now it’s time to start making the final design for the pirate ship. To do that I have gathered a stack of reference material that I can use to design the model to look like a proper ship. The white boxing model will now get a makeover. It will have pretty much the same shape and size where the interaction will take place but the pirate ship aesthetics will also been added. Now the overall shape of the ship resembles […]
#1 – White Boxing
Hello, my name is Martin Månsson and I’m the lead artist in the game developer group “Lag Anda”. We have during six weeks been developing a 1 v 1 fighting game called Wreck Deck, where the players are supposed to control both their own pirate ship and their own pirate crew while fighting and killing the other player’s ship and crew in order to win. Since I’m the only graphic artist in the group means that I have been in […]
#1 – White Boxing
Hello, my name is Martin Månsson and I’m the lead artist in the game developer group “Lag Anda”. We have during six weeks been developing a 1 v 1 fighting game called Wreck Deck, where the players are supposed to control both their own pirate ship and their own pirate crew while fighting and killing the other player’s ship and crew in order to win. Since I’m the only graphic artist in the group means that I have been in […]
Week 7 (Making A Soundtrack For The Game Over Screen)
Hello. I am Martin Månsson. I am the sound director for the game ”Potato Pirates”. For this last blogpost I will not talk about sound effects like the last few weeks, and I will also not talk about graphical assets like the weeks before that. For this very last week I will talk about one of the soundtracks in the game. That soundtrack will be heard during the “Game Over” screen. We (or I to be more precise) never had […]
Week 7 (Making A Soundtrack For The Game Over Screen)
Hello. I am Martin Månsson. I am the sound director for the game ”Potato Pirates”. For this last blogpost I will not talk about sound effects like the last few weeks, and I will also not talk about graphical assets like the weeks before that. For this very last week I will talk about one of the soundtracks in the game. That soundtrack will be heard during the “Game Over” screen. We (or I to be more precise) never had […]
Week 5 (How To Make A Propeller Plane Out Of An Electric Shaver)
Hello! My name is Martin Månsson. I am the sound director of the game “Potato Pirates”. Last week I talked about how to make a sound effect for the “Potato Canon”, and this week I will talk about how to make a sound that sounds like a propeller on a plane. The game will take place during the 1920’s , so we will be using propeller planes as both the player avatar and as enemies (like the “Fighter Plane” which […]
Week 5 (How To Make A Propeller Plane Out Of An Electric Shaver)
Hello! My name is Martin Månsson. I am the sound director of the game “Potato Pirates”. Last week I talked about how to make a sound effect for the “Potato Canon”, and this week I will talk about how to make a sound that sounds like a propeller on a plane. The game will take place during the 1920’s , so we will be using propeller planes as both the player avatar and as enemies (like the “Fighter Plane” which […]
Week 4 (Making A Canon Out Of A Plastic Bottle?)
Hello! My name is Martin Månsson. I am the sound director for the game ”Potato Pirates”. As I promised last week I will talk about sound for the first time on this blog. Yes, sound is important, but that is something that never had a high priority in comparison to the graphics and codes for the game. We had to be sure that we had a decent working game in the first place.
I finally get to talk about sound and […]
Week 4 (Making A Canon Out Of A Plastic Bottle?)
Hello! My name is Martin Månsson. I am the sound director for the game ”Potato Pirates”. As I promised last week I will talk about sound for the first time on this blog. Yes, sound is important, but that is something that never had a high priority in comparison to the graphics and codes for the game. We had to be sure that we had a decent working game in the first place.
I finally get to talk about sound and […]
Week 3 (Making spritesheets)
Hello! I’m the sound director for the game ”Potato Pirates”. My name is Martin Månsson. Instead of sound I will once again talk about graphical matters. That is because sound still does not have very high priority comparing to the graphics. Last week every single sprite for the “Fighter Plane” (which will be one kind of enemy in our game) was complete. To make this “Fighter Plane” animate in the game I will also have to make a “sprite sheet”, […]
Week 3 (Making spritesheets)
Hello! I’m the sound director for the game ”Potato Pirates”. My name is Martin Månsson. Instead of sound I will once again talk about graphical matters. That is because sound still does not have very high priority comparing to the graphics. Last week every single sprite for the “Fighter Plane” (which will be one kind of enemy in our game) was complete. To make this “Fighter Plane” animate in the game I will also have to make a “sprite sheet”, […]
Week 2 (The sprites for the fighter plane are completed)
Hello! My name is Martin Månsson, the sound director for the game ”Potato Pirates” who is helping out with the graphics for the time being. I can report that all of the animations for the fighter plane I talked about last week are done. But it was somewhat challenging, to the point that I had to stay up all night to complete the rest of the sprites. The animations that were left to do for the fighter plane this week were the […]
Week 2 (The sprites for the fighter plane are completed)
Hello! My name is Martin Månsson, the sound director for the game ”Potato Pirates” who is helping out with the graphics for the time being. I can report that all of the animations for the fighter plane I talked about last week are done. But it was somewhat challenging, to the point that I had to stay up all night to complete the rest of the sprites. The animations that were left to do for the fighter plane this week were the […]
Week 1 (Build a fighter plane and destroy it)
My name is Martin Månsson. I am the sound director of Group 7. As the title describe I’m in charge of the sound for the game ”Potato Pirates”. But sound isn’t anything that we prioritize right now. I have therefore been helping out with the artistic part of the game such as making game sprites which is way more important for the moment. A while ago I made this fighter plane in Photoshop which would be our most common enemy in the game.
The […]
Week 1 (Build a fighter plane and destroy it)
My name is Martin Månsson. I am the sound director of Group 7. As the title describe I’m in charge of the sound for the game ”Potato Pirates”. But sound isn’t anything that we prioritize right now. I have therefore been helping out with the artistic part of the game such as making game sprites which is way more important for the moment. A while ago I made this fighter plane in Photoshop which would be our most common enemy in the game.
The […]