Author Archives: Martin Mattsson
Game Programming III – Blog Post 1
This week I wrote some code.
Board Game Analysis – Gears of War
This week we sat down and played Gears of War the board game developed by Fantasy Flight Games and licensed by Epic. Due to certain difficulties with schedule I was unable to play with the rest of my group. Fortunately the game can be played with just one person, but I managed to get a friend along to play as well (thanks Herman). I’d also like to point out that I’ve never played a Gears of War game nor […]
Board Game Analysis – Gears of War
This week we sat down and played Gears of War the board game developed by Fantasy Flight Games and licensed by Epic. Due to certain difficulties with schedule I was unable to play with the rest of my group. Fortunately the game can be played with just one person, but I managed to get a friend along to play as well (thanks Herman). I’d also like to point out that I’ve never played a Gears of War game nor […]
Board game analysis
Munchkins analysis
The following is an analysis of the tabletop/board game Munchkins – Pathfinder edition.
Rules and background
Munchkin is a tabletop card game that’s supposed to be played with several people of pretty much any age. The word munchkin is derived from the world of tabletop roleplaying games and means something along the lines of:
A player, who plays a normally co-operative game in an extremely aggressive manner to amass the most power, gold and monster kills no matter how repulsive or […]
Board game analysis
Munchkins analysis
The following is an analysis of the tabletop/board game Munchkins – Pathfinder edition.
Rules and background
Munchkin is a tabletop card game that’s supposed to be played with several people of pretty much any age. The word munchkin is derived from the world of tabletop roleplaying games and means something along the lines of:
A player, who plays a normally co-operative game in an extremely aggressive manner to amass the most power, gold and monster kills no matter how repulsive or […]
Summer Programming 2014 – Dev. Post 31 and Final Thoughts
I’m done! Might be alittle bit sudden, but Iäm actually done. I made a few final bugfixes on the game and made sure that it was correctly synched before I sent it and I wrote a report explaining what I’ve done, how I’ve done it and why I did it, it should be sufficent for this assignment. I was a little unsure about the time the project should be sent, it was either friday night or sunday night but I […]
Summer Programming 2014 – Dev. Post 31 and Final Thoughts
I’m done! Might be alittle bit sudden, but Iäm actually done. I made a few final bugfixes on the game and made sure that it was correctly synched before I sent it and I wrote a report explaining what I’ve done, how I’ve done it and why I did it, it should be sufficent for this assignment. I was a little unsure about the time the project should be sent, it was either friday night or sunday night but I […]
Summer Programming 2014 – Dev. Post 30
Today (and yesterday) I fixed some of the last problems with the menu. THat’s pretty much it. There really isn’t much left ot do at the moment, so maybe I’d better start figuring out just how I am supposed to hand this project in. I know I have a file somewhere about the info, but in worst-case scenario I’ll just have to ask for a new one. Also, an idea I had was to add controller support but as the […]
Summer Programming 2014 – Dev. Post 30
Today (and yesterday) I fixed some of the last problems with the menu. THat’s pretty much it. There really isn’t much left ot do at the moment, so maybe I’d better start figuring out just how I am supposed to hand this project in. I know I have a file somewhere about the info, but in worst-case scenario I’ll just have to ask for a new one. Also, an idea I had was to add controller support but as the […]
Summer Programming 2014 – Dev. Post 29
I didn’t actually want to work today (shut up, it’s still today by my standards…) but I did it anyway, which is good because I’ve finished the options menu as I planned. Now I’ve got the Life, volume and even key bindings all under control. This means that I can focus the rest of the week into taking it easy, fix up the options (because even if they work they’re a little bit clumsily put toghether) and fix the problem […]
Summer Programming 2014 – Dev. Post 29
I didn’t actually want to work today (shut up, it’s still today by my standards…) but I did it anyway, which is good because I’ve finished the options menu as I planned. Now I’ve got the Life, volume and even key bindings all under control. This means that I can focus the rest of the week into taking it easy, fix up the options (because even if they work they’re a little bit clumsily put toghether) and fix the problem […]
Summer Programming 2014 – Dev. Post 28
Despite the fact that I’m seemingly working less I’m doing a fair amount of progress. The main parts of the optoins menu are pretty much done (I can change the volume and life count on the fly) and the only thing that remains is the keybinding menu. THis is a good thing too, since it’s only wednesday (well, it was wednesday… shut up…), which means that I have plenty of time to finish the options menu and do some bug […]
Summer Programming 2014 – Dev. Post 28
Despite the fact that I’m seemingly working less I’m doing a fair amount of progress. The main parts of the optoins menu are pretty much done (I can change the volume and life count on the fly) and the only thing that remains is the keybinding menu. THis is a good thing too, since it’s only wednesday (well, it was wednesday… shut up…), which means that I have plenty of time to finish the options menu and do some bug […]
Summer Programming 2014 – Dev. Post 27
Got some work done todya, mainly in the area of skethcing up the idea for how the options menu is going to work. The main idea is to have it like the main menu, except that the options menu has a few more different things going on for it rather than “choose one of these and press a button”. I should be getting done with the main stuff tomorrow night.
Alos, I didn’t post anything yesterday because there really werenät much […]
Summer Programming 2014 – Dev. Post 27
Got some work done todya, mainly in the area of skethcing up the idea for how the options menu is going to work. The main idea is to have it like the main menu, except that the options menu has a few more different things going on for it rather than “choose one of these and press a button”. I should be getting done with the main stuff tomorrow night.
Alos, I didn’t post anything yesterday because there really werenät much […]
Summer Programming 2014 – Dev. Post 26
I’ve been getting really bad at posting these lately.
Anyhow, there really isn’t much to report on. I’ve pretty much completed the level design, the new enemy sprites, the new enemy classes and the new sound effects. I have yet to do the new music however, but that will have to be today’s work. This week has been rather lax in the programming department but I feel that it’s been rather nice to be able to relax like that once in […]
Summer Programming 2014 – Dev. Post 26
I’ve been getting really bad at posting these lately.
Anyhow, there really isn’t much to report on. I’ve pretty much completed the level design, the new enemy sprites, the new enemy classes and the new sound effects. I have yet to do the new music however, but that will have to be today’s work. This week has been rather lax in the programming department but I feel that it’s been rather nice to be able to relax like that once in […]
Summer Programming 2014 – Dev. Post 25
Now that I’m back home with a reliable internet I actually find my efficency dropping with my access to the internet. Either way, I’ve got some work done today, mostly about the new enemy tyoes that are part of the level design. These enemies are more or less boss-like enemies that are supposed to be able take more damage and have more advanced pattern.
the first one is called the Eye and will follow the player around and fire bullets in […]
Summer Programming 2014 – Dev. Post 25
Now that I’m back home with a reliable internet I actually find my efficency dropping with my access to the internet. Either way, I’ve got some work done today, mostly about the new enemy tyoes that are part of the level design. These enemies are more or less boss-like enemies that are supposed to be able take more damage and have more advanced pattern.
the first one is called the Eye and will follow the player around and fire bullets in […]
Summer Programming 2014 – Dev. Post 24
…And I’m back on Gotland! And with being back I’ve got full access to the unternet once again which means that I am so much more likely to get distracted. That being said, the bulk of the work is done and I just have to get through the Level Design and the options menu. Iäve put a higher priority on the Level Design since it is more or less required for the game to be enjoyable in the end. I […]
Summer Programming 2014 – Dev. Post 24
…And I’m back on Gotland! And with being back I’ve got full access to the unternet once again which means that I am so much more likely to get distracted. That being said, the bulk of the work is done and I just have to get through the Level Design and the options menu. Iäve put a higher priority on the Level Design since it is more or less required for the game to be enjoyable in the end. I […]
Summer Programming 2014 – Dev. Post 23
Tomorrow’s the day I leave for Gotland. Didn’t do a lot of work, today, but I got the Credits and How To Play screens up. To summarize I simply have an object that creates several texts with the information from a text file and write them out on the screen. Not much else, tomorrow I’ll probably do very little work, but if I get some time on the bus and/or boat I’ll use it.
Summer Programming 2014 – Dev. Post 23
Tomorrow’s the day I leave for Gotland. Didn’t do a lot of work, today, but I got the Credits and How To Play screens up. To summarize I simply have an object that creates several texts with the information from a text file and write them out on the screen. Not much else, tomorrow I’ll probably do very little work, but if I get some time on the bus and/or boat I’ll use it.