Author Archives: Mattias Borgqvist

About Mattias Borgqvist

2017 Graphics

Lycanthrope: Post Mortem

Hello! My name is Mattias Borgqvist and I am currently working on a shoot ‘em up game based on the concept document “A game of beelonging” by group Ouroboros.
Here we are at the end of the course with our Shoot ‘em up game developed and finished. It has been a journey that I am glad that I could be a part of, before this project I could never in my life imagine that I would be able to do what […]

/ Comments Off on Lycanthrope: Post Mortem
Program: Graphics

Lycanthrope: Post Mortem

Hello! My name is Mattias Borgqvist and I am currently working on a shoot ‘em up game based on the concept document “A game of beelonging” by group Ouroboros.
Here we are at the end of the course with our Shoot ‘em up game developed and finished. It has been a journey that I am glad that I could be a part of, before this project I could never in my life imagine that I would be able to do what […]

/ Comments Off on Lycanthrope: Post Mortem
Program: Graphics

Blog comment 6

Hi Sam!
First of all, I just need to say that it was very pleasant to read your post and it was very well structured and easy to comprehend, excellent job!
When I read your text, my own group comes to mind especially what you said in the challenges part about the general and definitive ideas. It is very easy to sit during a meeting and discuss ideas and come to great conclusion and some less great but then the week after […]

/ Comments Off on Blog comment 6
Program: Graphics

Blog comment 6

Hi Sam!
First of all, I just need to say that it was very pleasant to read your post and it was very well structured and easy to comprehend, excellent job!
When I read your text, my own group comes to mind especially what you said in the challenges part about the general and definitive ideas. It is very easy to sit during a meeting and discuss ideas and come to great conclusion and some less great but then the week after […]

/ Comments Off on Blog comment 6
Program: Graphics

Blog Comment 5

Hi!
It is nice to hear that you were able to be present during at least one playtest session, so you did not go all without good but as of course also bad critique/feedback.
One conclusion I drew myself from the playtesting is that not all feedback is good feedback and I think it is nice that you manage to fight through all the hate and sit down and work with the good feedback instead. Some people have very specific cravings when […]

/ Comments Off on Blog Comment 5
Program: Graphics

Blog Comment 5

Hi!
It is nice to hear that you were able to be present during at least one playtest session, so you did not go all without good but as of course also bad critique/feedback.
One conclusion I drew myself from the playtesting is that not all feedback is good feedback and I think it is nice that you manage to fight through all the hate and sit down and work with the good feedback instead. Some people have very specific cravings when […]

/ Comments Off on Blog Comment 5
Program: Graphics

Lycanthrope: Playtesting reflection

Hello! My name is Mattias Borgqvist and I am currently working on a shoot em up game based on the concept document “A game of beelonging” by group Ouroboros.
This week I will discuss my view on how playtesting has affected our development and how we went through with the testing itself, also if I think the result from the playtesting was useful or not
So how does the playtesting affect our development? Well it gives us a good benchmark to test […]

/ Comments Off on Lycanthrope: Playtesting reflection
Program: Graphics

Lycanthrope: Playtesting reflection

Hello! My name is Mattias Borgqvist and I am currently working on a shoot em up game based on the concept document “A game of beelonging” by group Ouroboros.
This week I will discuss my view on how playtesting has affected our development and how we went through with the testing itself, also if I think the result from the playtesting was useful or not
So how does the playtesting affect our development? Well it gives us a good benchmark to test […]

/ Comments Off on Lycanthrope: Playtesting reflection
Program: Graphics

Blog 4: Comment

Hi!
First of I must say that you managed to make some cool animations! I found your blog post to be very informative and well written.
I found it clear what the whole post is about and in this case, it is about the “sky tangler” and from what I can see it is a very cute enemy that will be using range attacks to take down the player. I love the design, maybe a bit to basic but that is maybe […]

/ Comments Off on Blog 4: Comment
Program: Graphics

Blog 4: Comment

Hi!
First of I must say that you managed to make some cool animations! I found your blog post to be very informative and well written.
I found it clear what the whole post is about and in this case, it is about the “sky tangler” and from what I can see it is a very cute enemy that will be using range attacks to take down the player. I love the design, maybe a bit to basic but that is maybe […]

/ Comments Off on Blog 4: Comment
Program: Graphics

Lycanthrope: Sounds…

Hello! My name is Mattias Borgqvist and I am currently working on a shoot em up game based on the concept document “A game of beelonging” by group Ouroboros.
This week I want talk about sounds and since I am the lead sound designer in our group this is something that I have been responsible for, making our game feel the right way and make sure that it feels like a harmonious and coherent experience.
Before working on “Beeloning” I had barely […]

/ Comments Off on Lycanthrope: Sounds…
Program: Graphics

Lycanthrope: Sounds…

Hello! My name is Mattias Borgqvist and I am currently working on a shoot em up game based on the concept document “A game of beelonging” by group Ouroboros.
This week I want talk about sounds and since I am the lead sound designer in our group this is something that I have been responsible for, making our game feel the right way and make sure that it feels like a harmonious and coherent experience.
Before working on “Beeloning” I had barely […]

/ Comments Off on Lycanthrope: Sounds…
Program: Graphics

Blog 3: Comment

Hi!
First of all, I must say that it was a good reading and I can really see that you done your homework when it comes to SCRUM. I think that you made a great design decision and that it is nice to see that you been really concerned about all the risk that comes within game development. As you have said it is hard to predict all of potential issues, but I think you have shown a good understanding of […]

/ Comments Off on Blog 3: Comment
Program: Graphics

Blog 3: Comment

Hi!
First of all, I must say that it was a good reading and I can really see that you done your homework when it comes to SCRUM. I think that you made a great design decision and that it is nice to see that you been really concerned about all the risk that comes within game development. As you have said it is hard to predict all of potential issues, but I think you have shown a good understanding of […]

/ Comments Off on Blog 3: Comment
Program: Graphics

Blog 2: Comment

Hi!
Sad to here that your asset got cancelled and that it won’t be used in the finished game I would have loved to see it!
When it comes to the review of your post I have to say that it is easy to understand what you have done, in this case the menu buttons. One question I have is, did you ask your group that they were going to use the buttons to start the game and they changed their mind […]

/ Comments Off on Blog 2: Comment
Program: Graphics

Blog 2: Comment

Hi!
Sad to here that your asset got cancelled and that it won’t be used in the finished game I would have loved to see it!
When it comes to the review of your post I have to say that it is easy to understand what you have done, in this case the menu buttons. One question I have is, did you ask your group that they were going to use the buttons to start the game and they changed their mind […]

/ Comments Off on Blog 2: Comment
Program: Graphics

Lycanthrope: Scrum, Agile Development

Hello! My name is Mattias Borgqvist and I am currently working on a shoot em up game based on the concept document “A game of beelonging” by group Ouroboros.
Scrum the agile method they taught to us during the lectures and that we finally got to apply to our own game development, so what do I have to tell about it?
Scrum has been a very useful tool during our development and is something I would like to use in future development […]

/ Comments Off on Lycanthrope: Scrum, Agile Development
Program: Graphics

Lycanthrope: Scrum, Agile Development

Hello! My name is Mattias Borgqvist and I am currently working on a shoot em up game based on the concept document “A game of beelonging” by group Ouroboros.
Scrum the agile method they taught to us during the lectures and that we finally got to apply to our own game development, so what do I have to tell about it?
Scrum has been a very useful tool during our development and is something I would like to use in future development […]

/ Comments Off on Lycanthrope: Scrum, Agile Development
Program: Graphics

Lycanthrope: Spider Animation (WIP)

Hello! My name is Mattias Borgqvist and I am currently working on a shoot em up game based on the concept document “A game of beelonging” by group Ouroboros.
This week I have been continuing working on our spider enemy but this time I have been focusing on the the animation part instead of just trying to get the final looks of the spider. Now I have to make the spider move instead of just being stationary which can look quite […]

/ Comments Off on Lycanthrope: Spider Animation (WIP)
Program: Graphics

Lycanthrope: Spider Animation (WIP)

Hello! My name is Mattias Borgqvist and I am currently working on a shoot em up game based on the concept document “A game of beelonging” by group Ouroboros.
This week I have been continuing working on our spider enemy but this time I have been focusing on the the animation part instead of just trying to get the final looks of the spider. Now I have to make the spider move instead of just being stationary which can look quite […]

/ Comments Off on Lycanthrope: Spider Animation (WIP)
Program: Graphics

Lycanthrope: Spider artifact

Hello! My name is Mattias Borgqvist and I am currently working on a shoot em up game based on the concept document “A game of beelonging” by group Ouroboros.
This week I have been working on an enemy asset for our game, it is an spider that will hang down from the top part of the screen throwing balls of web towards the player which in our case is represented by a bee.

When first designing the spider I had a conversation […]

/ Comments Off on Lycanthrope: Spider artifact
Program: Graphics

Lycanthrope: Spider artifact

Hello! My name is Mattias Borgqvist and I am currently working on a shoot em up game based on the concept document “A game of beelonging” by group Ouroboros.
This week I have been working on an enemy asset for our game, it is an spider that will hang down from the top part of the screen throwing balls of web towards the player which in our case is represented by a bee.

When first designing the spider I had a conversation […]

/ Comments Off on Lycanthrope: Spider artifact
Program: Graphics