Author Archives: Maximilian Bergström
A Rat Betwixt Blog Post #6 – The Final Post and Additional Insight
This final post will be a long one, so Buckle Up!
So, it finally came. The end of what took up the complete majority of the last 2 months of my life. The initial release of the vertical slice of the game design studies game project – A Rat Betwixt.
So for this final blog post I will talk about the project and my final insights on the project as a whole and my involvment in it.
If you want to see the […]
A Rat Betwixt Blog Post #6 – The Final Post and Additional Insight
This final post will be a long one, so Buckle Up!
So, it finally came. The end of what took up the complete majority of the last 2 months of my life. The initial release of the vertical slice of the game design studies game project – A Rat Betwixt.
So for this final blog post I will talk about the project and my final insights on the project as a whole and my involvment in it.
If you want to see the […]
A Rat Betwixt Blog Post #5 – Additional Problems
Featured image – “This is fine dog” by KC Green
Personal Status
Hello! Back again with another insight blog post into the Game Design Project – A Rat Betwixt.
So, a project such as a game project takes quite a bit of time and work to get finished. This can be quite the stressful period with a lot of crunching (working extra hours beyond the “normal” amount of extra hours. Often multiple hours after midnight after a normal 9-17 work day) just to hit those […]
A Rat Betwixt Blog Post #5 – Additional Problems
Featured image – “This is fine dog” by KC Green
Personal Status
Hello! Back again with another insight blog post into the Game Design Project – A Rat Betwixt.
So, a project such as a game project takes quite a bit of time and work to get finished. This can be quite the stressful period with a lot of crunching (working extra hours beyond the “normal” amount of extra hours. Often multiple hours after midnight after a normal 9-17 work day) just to hit those […]
A Rat Betwixt Blog Post #4 – Additional In-Game Content
Hello, everyone!
So yes, in my last Blog Post I promised that I would show off some actual 3D coming from me! This is not me saying that rigging and skinning characters or drawing 2D turnarounds for characters isn’t 3D. In 3D projects where characters and animations are important, those things are just as necessary as making the 3D models.
However, skinning and rigging are not really the most interesting topics when it comes to 3D. In fact, they are amongst the most […]
A Rat Betwixt Blog Post #4 – Additional In-Game Content
Hello, everyone!
So yes, in my last Blog Post I promised that I would show off some actual 3D coming from me! This is not me saying that rigging and skinning characters or drawing 2D turnarounds for characters isn’t 3D. In 3D projects where characters and animations are important, those things are just as necessary as making the 3D models.
However, skinning and rigging are not really the most interesting topics when it comes to 3D. In fact, they are amongst the most […]
A Rat Betwixt Blog Post #3 – Additional 3D Work
Hello, everyone!
So, for those of you who have just now stumbled upon this blog of mine. I have been giving insight into our second year Game Design Studies finals game project, some backstory and what I have worked on for it.
So far most of my work has had a lot of do with character design and doing 2D art. Which may seem a bit off for when the project itself is for a 3D game. Well, that is just how it […]
A Rat Betwixt Blog Post #3 – Additional 3D Work
Hello, everyone!
So, for those of you who have just now stumbled upon this blog of mine. I have been giving insight into our second year Game Design Studies finals game project, some backstory and what I have worked on for it.
So far most of my work has had a lot of do with character design and doing 2D art. Which may seem a bit off for when the project itself is for a 3D game. Well, that is just how it […]
A Rat Betwixt Blog Post #2 – Additional Characters
Hello again!
It’s been quite some time, but now I’m back to further give you the story of how I was involved in the creation of the game “A Rat Betwixt”!
In the last post I told you about how I first got introduced with the project, me getting accepted into the group and the work I was first assigned going into it all. In this post I will give further details on my work as well as other things going on […]
A Rat Betwixt Blog Post #2 – Additional Characters
Hello again!
It’s been quite some time, but now I’m back to further give you the story of how I was involved in the creation of the game “A Rat Betwixt”!
In the last post I told you about how I first got introduced with the project, me getting accepted into the group and the work I was first assigned going into it all. In this post I will give further details on my work as well as other things going on […]
A Rat Betwixt Blog Post #1 – Introduction of an “Additional Artist”
Hello, everyone!
You probably don’t remember me, but for those who do I am now back once again on a new Game Design Studies Game. Before it was the Pirate fights fish swimming space shooter “Yarr! Swimulator” (Codename Mermaid River) as the main animator. Now I have joined the game project named: “A Rat Betwixt” under the position “Additional Artist”
So, as to introduce all of you to this project, why don’t I start by explaining how I got introduced and eventually […]
A Rat Betwixt Blog Post #1 – Introduction of an “Additional Artist”
Hello, everyone!
You probably don’t remember me, but for those who do I am now back once again on a new Game Design Studies Game. Before it was the Pirate fights fish swimming space shooter “Yarr! Swimulator” (Codename Mermaid River) as the main animator. Now I have joined the game project named: “A Rat Betwixt” under the position “Additional Artist”
So, as to introduce all of you to this project, why don’t I start by explaining how I got introduced and eventually […]
Group 4 – Final Mermaid River Blog Post
For the last time, hi everyone!
So this is the final week for the Mermaid River project, and as it stands this week has mostly been about polishing already existing stuff.
Or at least that is what I would have said if I was not pretty much finished with everything I had been assigned to make as all the polish needed were done last week.
But does that mean that I have nothing to talk about? Of course not, a game project is […]
Group 4 – Final Mermaid River Blog Post
For the last time, hi everyone!
So this is the final week for the Mermaid River project, and as it stands this week has mostly been about polishing already existing stuff.
Or at least that is what I would have said if I was not pretty much finished with everything I had been assigned to make as all the polish needed were done last week.
But does that mean that I have nothing to talk about? Of course not, a game project is […]
Group 4 – Mermaid River Blog Post #5
Good evening!
So, after a successful beta earlier during the week we are now closing in on the final release date on friday the 18th! (Not as catchy as Friday the 13th)
So now that we have gotten as far as we have, we pretty much have everything that is needed for a fully playable game. So for the last part we are mostly polishing and updating whatever we already have in that could be expanded upon or given an extra designer’s […]
Group 4 – Mermaid River Blog Post #5
Good evening!
So, after a successful beta earlier during the week we are now closing in on the final release date on friday the 18th! (Not as catchy as Friday the 13th)
So now that we have gotten as far as we have, we pretty much have everything that is needed for a fully playable game. So for the last part we are mostly polishing and updating whatever we already have in that could be expanded upon or given an extra designer’s […]
Group 4 – Mermaid River Blog Post #4
Hoowee! Back up in the saddle I go because this week I am getting stuff done again!
The last two weeks I feel like I have not made much progress due to sickness, personal reasons and a forced trip to Berlin to celebrate my dad’s 51th birthday (yeah, poor me, right) To make up for this I’ve turned up my working capacity to 11. I’ve managed to finish all school work we have so far as well as finializing the design […]
Group 4 – Mermaid River Blog Post #4
Hoowee! Back up in the saddle I go because this week I am getting stuff done again!
The last two weeks I feel like I have not made much progress due to sickness, personal reasons and a forced trip to Berlin to celebrate my dad’s 51th birthday (yeah, poor me, right) To make up for this I’ve turned up my working capacity to 11. I’ve managed to finish all school work we have so far as well as finializing the design […]
Group 4 – Mermaid River Blog Post #3
Hello again!
So, yeah, I have not had too much work done this week unfortunately. This has been due to sickness and the like. But enough about that, onto what has been happening as of late.
So after a successful alpha build we have now moved onto work for the Beta build. Originally we had planned to have more things in the game, such as a regular pick up that does not affect the player like with a power up. This is […]
Group 4 – Mermaid River Blog Post #3
Hello again!
So, yeah, I have not had too much work done this week unfortunately. This has been due to sickness and the like. But enough about that, onto what has been happening as of late.
So after a successful alpha build we have now moved onto work for the Beta build. Originally we had planned to have more things in the game, such as a regular pick up that does not affect the player like with a power up. This is […]
Group 4 – Mermaid River Blog Post #2
Hello again!
So moving along from last week’s post, have an updated Skip Swimming Animation!
Here’s some additional images for this week’s post:
Following the standard that we have set up for ourselves, as expected we are making sure that every thing looks like it belongs with the others!
As I was working with the animations the others were creating some other stuff in the meantime and as soon as I was done with an animation […]
Group 4 – Mermaid River Blog Post #2
Hello again!
So moving along from last week’s post, have an updated Skip Swimming Animation!
Here’s some additional images for this week’s post:
Following the standard that we have set up for ourselves, as expected we are making sure that every thing looks like it belongs with the others!
As I was working with the animations the others were creating some other stuff in the meantime and as soon as I was done with an animation […]
Group 4 – Mermaid River Blog Post #1
Hello there!
I am Maximilian Bergström of Space Shooter game project Group 4. I am currently the group’s main animator. Our group is made up of three programmers and tree graphics designers.
As for the set up that we have going right now we have chosen to divide the graphics into the categories animation, lineart and coloring. We have decided to do things this way to make sure that everyone always have something to work on and to make sure that the […]
Group 4 – Mermaid River Blog Post #1
Hello there!
I am Maximilian Bergström of Space Shooter game project Group 4. I am currently the group’s main animator. Our group is made up of three programmers and tree graphics designers.
As for the set up that we have going right now we have chosen to divide the graphics into the categories animation, lineart and coloring. We have decided to do things this way to make sure that everyone always have something to work on and to make sure that the […]