Author Archives: Marcel Bailleul
Blog Post #5 – The Beta Presentation and its content
Hello and welcome to this week’s Blog post! We are now rapidly approaching the final milestone, which is the hand-in for the final version of our game Burning Hunt, which will be on the 16th of March. Therefore, the team and I are focusing on polishing the game as well as fixing all the remaining bugs, in order to have a satisfactory end product.
The topic I am going to talk about this time, is the Beta presentation. More specifically how I prepared the presentation […]
Blog Post #5 – The Beta Presentation and its content
Hello and welcome to this week’s Blog post! We are now rapidly approaching the final milestone, which is the hand-in for the final version of our game Burning Hunt, which will be on the 16th of March. Therefore, the team and I are focusing on polishing the game as well as fixing all the remaining bugs, in order to have a satisfactory end product.
The topic I am going to talk about this time, is the Beta presentation. More specifically how I prepared the presentation […]
Blog Post #4 – Would you kindly answer those questions? Or how to create and interpret a survey for playtesting.
Hello and welcome to this weeks all new Blog post! We are now rapidly approaching the upcoming Beta-presentation of our game Burning Hunt, which will take place next Monday. My team and I are now focusing on finishing and implementing every single remaining artefact from the Backlog. Thanks to a lot of hard work and good planning, it seems like we will be able to reach the Beta milestone quite satisfactory.
The topic I am going to talk about today is how to go about creating […]
Blog Post #4 – Would you kindly answer those questions? Or how to create and interpret a survey for playtesting.
Hello and welcome to this weeks all new Blog post! We are now rapidly approaching the upcoming Beta-presentation of our game Burning Hunt, which will take place next Monday. My team and I are now focusing on finishing and implementing every single remaining artefact from the Backlog. Thanks to a lot of hard work and good planning, it seems like we will be able to reach the Beta milestone quite satisfactory.
The topic I am going to talk about today is how to go about creating […]
Blog Post #3 – The importance of team building
Hello and welcome to this weeks Blog post! After having presented the Alpha version of our game, which now got renamed to Burning Hunt, my team and I are now focusing on adding the remaining artefacts. Those have to be implemented until the 5th of March for the Beta presentation. Since there is not a lot of time remaining, it can happen quite easily for members, in pretty much any team, to get stressed out. This not only results in the project […]
Blog Post #3 – The importance of team building
Hello and welcome to this weeks Blog post! After having presented the Alpha version of our game, which now got renamed to Burning Hunt, my team and I are now focusing on adding the remaining artefacts. Those have to be implemented until the 5th of March for the Beta presentation. Since there is not a lot of time remaining, it can happen quite easily for members, in pretty much any team, to get stressed out. This not only results in the project […]
Blog Post #2 – The creation of my very first sound file
Hello and welcome to my 2nd Blog post entry. This week I will talk about how I created the sound effect for the pitchfork swing and it hitting its target. The Pitchfork is the prefered weapon used by one of our enemies in the game we are currently creating and therefore, we needed a fitting sound for the attack animation.
As mentioned in my first Blog entry last week I am also the sound designer of my team Amarok and I am […]
Blog Post #2 – The creation of my very first sound file
Hello and welcome to my 2nd Blog post entry. This week I will talk about how I created the sound effect for the pitchfork swing and it hitting its target. The Pitchfork is the prefered weapon used by one of our enemies in the game we are currently creating and therefore, we needed a fitting sound for the attack animation.
As mentioned in my first Blog entry last week I am also the sound designer of my team Amarok and I am […]
Blog Post #1 – Managing the Product Backlog
Welcome to my very first Blog entry. I am the project manager and producer of team Amarok. Currently we are creating a shoot´em up videogame that uses the concept document “Burn Witch Burn” as a starting point. My work within the team consist mainly of managing the team, designing gameplay elements together with the lead designer and creating sound files.
This week I want to talk about the product backlog. This has been the very first task that our game design […]
Blog Post #1 – Managing the Product Backlog
Welcome to my very first Blog entry. I am the project manager and producer of team Amarok. Currently we are creating a shoot´em up videogame that uses the concept document “Burn Witch Burn” as a starting point. My work within the team consist mainly of managing the team, designing gameplay elements together with the lead designer and creating sound files.
This week I want to talk about the product backlog. This has been the very first task that our game design […]