Author Archives: Ludvig rabnor
Space shooter fifth week 10/3
This weeks blog post will be about Creating the leveldesign to our game, Desolate Echo.
The map of Desolate echo is very important part of the experience of the game and without a well designed and tested one the game will lose a lot of its ”feel”. Me and Joel in my group has together taken the responsibility to handle this crucial task. Leveldesign consists of two major pieces; The layout of the map and the layout of the challenges. In […]
Space shooter fifth week 10/3
This weeks blog post will be about Creating the leveldesign to our game, Desolate Echo.
The map of Desolate echo is very important part of the experience of the game and without a well designed and tested one the game will lose a lot of its ”feel”. Me and Joel in my group has together taken the responsibility to handle this crucial task. Leveldesign consists of two major pieces; The layout of the map and the layout of the challenges. In […]
Space shooter Third week 2/25
This week I have spent with working mainly on sound effects for our avatar, the hovercraft. Besides that I have also worked on making tile variations.
I have been more successful this week than any other week so far on the project. This week I can actually claimed to have contributed to the game. I got help from Peter in my group and managed to solve a lot of Issues that I have had for long. I also decided to ditch […]
Space shooter Third week 2/25
This week I have spent with working mainly on sound effects for our avatar, the hovercraft. Besides that I have also worked on making tile variations.
I have been more successful this week than any other week so far on the project. This week I can actually claimed to have contributed to the game. I got help from Peter in my group and managed to solve a lot of Issues that I have had for long. I also decided to ditch […]
First post – Space shooter project
I have spent this week with a generally unsuccessful attempt to do the majority of all SFX and ambient sound to our game. Majority of my time has been used to filter trough all Free sound effects available on the internet. The real struggle there is to find a viable sound with a decent quality amongst the unreasonable amounts of random homemade synthetic ”realistic” sound effects or silly fart noises. The most memorable sound effect I encountered was ”girl Pissing in a bowl”.
The […]
First post – Space shooter project
I have spent this week with a generally unsuccessful attempt to do the majority of all SFX and ambient sound to our game. Majority of my time has been used to filter trough all Free sound effects available on the internet. The real struggle there is to find a viable sound with a decent quality amongst the unreasonable amounts of random homemade synthetic ”realistic” sound effects or silly fart noises. The most memorable sound effect I encountered was ”girl Pissing in a bowl”.
The […]