Author Archives: Lukas Graff
Blog Week #6
Hello there dear reader! The final week of our groups project Mermaid River is coming to an end.
It’s been a really intense week, filled with a lot of refining and discussions about the last things we want to polish before
We’re ready to let our baby go..
..To be honest, I think we’re as ready as you can get to just close this chapter of our lives, called Mermaid River, for good.
Like the week before, and before that my major task has […]
Blog Week #6
Hello there dear reader! The final week of our groups project Mermaid River is coming to an end.
It’s been a really intense week, filled with a lot of refining and discussions about the last things we want to polish before
We’re ready to let our baby go..
..To be honest, I think we’re as ready as you can get to just close this chapter of our lives, called Mermaid River, for good.
Like the week before, and before that my major task has […]
Blog week #5
Hello there reader and welcome to blog week #5. It’s getting closer to the final week of our project and we’re probably not the only group that can feel it.
Like the weeks before, I’ve mainly been working on the background. My plan for this week was to start designing the level as well as polishing the background, but I got stuck with refining the tiles. Hehe.
The background has once again received a different approach, and I like the way its […]
Blog week #5
Hello there reader and welcome to blog week #5. It’s getting closer to the final week of our project and we’re probably not the only group that can feel it.
Like the weeks before, I’ve mainly been working on the background. My plan for this week was to start designing the level as well as polishing the background, but I got stuck with refining the tiles. Hehe.
The background has once again received a different approach, and I like the way its […]
Blog week #4
Hey and welcome to the fourth week of my blog.
Another week started with some really good playtesting. It’s always really good to get some feedback on the current state of the game, especially from people outside the team who can look at it with different eyes. Even though we had a version that was kind of buggy, which we were well aware of, the feedback that we received made it really clear what the players want. Thank you for your […]
Blog week #4
Hey and welcome to the fourth week of my blog.
Another week started with some really good playtesting. It’s always really good to get some feedback on the current state of the game, especially from people outside the team who can look at it with different eyes. Even though we had a version that was kind of buggy, which we were well aware of, the feedback that we received made it really clear what the players want. Thank you for your […]
Blog week #3
Hello, the third blog week is here!
During this week we have really made changes in the visual aspects of the game and I’m going to continue to talk about my work with the background.
This week started with a regular sprint meeting, where we sat down to set up our work schedule for the upcoming week. After it was finished we (the “graphic team”) discussed and created a color scheme appropriate to the vision we shared. It made a massive impact […]
Blog week #3
Hello, the third blog week is here!
During this week we have really made changes in the visual aspects of the game and I’m going to continue to talk about my work with the background.
This week started with a regular sprint meeting, where we sat down to set up our work schedule for the upcoming week. After it was finished we (the “graphic team”) discussed and created a color scheme appropriate to the vision we shared. It made a massive impact […]
Blog Week #2
Alright, it’s Thursday again and time for a new update!
This week started with a busy Monday, where we for the first time had the chance to set up our game for playtesting. It was an experience I can tell. Big thanks to everyone who played our pre-alpha and gave us invaluable feedback, it’s been really helpful!
To try make things clear from my last post, where I might have explained everything about the tiles in a very messy way – apologies […]
Blog Week #2
Alright, it’s Thursday again and time for a new update!
This week started with a busy Monday, where we for the first time had the chance to set up our game for playtesting. It was an experience I can tell. Big thanks to everyone who played our pre-alpha and gave us invaluable feedback, it’s been really helpful!
To try make things clear from my last post, where I might have explained everything about the tiles in a very messy way – apologies […]
Blog week #1
Herro! My name is Lukas Graff and I’m a 22 year old guy who studies Game design and graphics at Uppsala University – Campus Gotland. As a part of this course we are supposed to write a weekly post where we talk about our progress covering one artifact we’ve been working on during the week.
My project group is working on a concept called ”Mermaid River”, which is a 2D side scrolling space shooter.
Mermaid River is a game where you play […]
Blog week #1
Herro! My name is Lukas Graff and I’m a 22 year old guy who studies Game design and graphics at Uppsala University – Campus Gotland. As a part of this course we are supposed to write a weekly post where we talk about our progress covering one artifact we’ve been working on during the week.
My project group is working on a concept called ”Mermaid River”, which is a 2D side scrolling space shooter.
Mermaid River is a game where you play […]