Author Archives: Linn Mellström

About Linn Mellström

2017 Graphics

Postmortem

This project has been fun, but hard! We managed to make a functioning “shoot ‘em up” game. It is not the best game ever, and probably not the best version of Umibozu, but I am proud of what we have done. The art does not look that bad at all and it is indeed playable.
The whole process of choosing a design document, doing the pre-production, actually producing the game and to present the finished product has been a hell of […]

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Program: Graphics

Postmortem

This project has been fun, but hard! We managed to make a functioning “shoot ‘em up” game. It is not the best game ever, and probably not the best version of Umibozu, but I am proud of what we have done. The art does not look that bad at all and it is indeed playable.
The whole process of choosing a design document, doing the pre-production, actually producing the game and to present the finished product has been a hell of […]

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Program: Graphics

Playtesting

This blogpost is about the playtesting and how it affected our development. We had three playtesting sessions during this course. The playtests were very useful, and it was so good that we had the opportunity to test other games and to have our game tested. We got some really good feedback from our fellow students, and it was nice to see what the other teams were doing and how they solved some of their problems. It was also really interesting […]

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Program: Graphics

Playtesting

This blogpost is about the playtesting and how it affected our development. We had three playtesting sessions during this course. The playtests were very useful, and it was so good that we had the opportunity to test other games and to have our game tested. We got some really good feedback from our fellow students, and it was nice to see what the other teams were doing and how they solved some of their problems. It was also really interesting […]

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Program: Graphics

Comment 4

https://sirblupm.wordpress.com/2018/03/01/blog-post-4-background-music/comment-page-1/#comment-6
Hi Siri!
Wow, you manage to describe the setting so well! It is like I can hear the wind and the waves, and I can even feel the creature bouncing of the boat. I really like the way you describe what is going on and what kind of sound you want to match the feeling. You give examples of what will not work and then you make very conscious choices in what sound will work and why. Everything you […]

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Program: Graphics

Comment 4

https://sirblupm.wordpress.com/2018/03/01/blog-post-4-background-music/comment-page-1/#comment-6
Hi Siri!
Wow, you manage to describe the setting so well! It is like I can hear the wind and the waves, and I can even feel the creature bouncing of the boat. I really like the way you describe what is going on and what kind of sound you want to match the feeling. You give examples of what will not work and then you make very conscious choices in what sound will work and why. Everything you […]

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Program: Graphics

GUI/HUD

I was tasked with creating the GUI/HUD for our game. Our designer showed how he wanted it to look and then I made my own version of that. He made a One Page Document and on it he made his own GUI/HUD.

The look he is going for in the Healt Bar is modern metal. I wanted it to look more japanese so I looked up some japanese architecture. I didn’t find any modern metal architecture that looked typically japanese. I […]

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Program: Graphics

GUI/HUD

I was tasked with creating the GUI/HUD for our game. Our designer showed how he wanted it to look and then I made my own version of that. He made a One Page Document and on it he made his own GUI/HUD.

The look he is going for in the Healt Bar is modern metal. I wanted it to look more japanese so I looked up some japanese architecture. I didn’t find any modern metal architecture that looked typically japanese. I […]

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Program: Graphics

Comment 2

https://cghaibel.wordpress.com/2018/02/15/ray-ray-go-away-come-again-some-other-day-animating-an-aether-ray/
You have explained really well what you are doing and why. Animation is hard. I like your animation and I think the tail movement looks very cool. I don’t see that much of a difference in the two animations, but I am not an expert in animation and definitely don’t have an eye for it. You explain thorough how you went by doing it and the struggles in making the perfect backflip. It is hard knowing what is […]

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Program: Graphics

Comment 2

https://cghaibel.wordpress.com/2018/02/15/ray-ray-go-away-come-again-some-other-day-animating-an-aether-ray/
You have explained really well what you are doing and why. Animation is hard. I like your animation and I think the tail movement looks very cool. I don’t see that much of a difference in the two animations, but I am not an expert in animation and definitely don’t have an eye for it. You explain thorough how you went by doing it and the struggles in making the perfect backflip. It is hard knowing what is […]

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Program: Graphics

Comment 3

You explain what you have been doing with scrum and how it has been used during this time. It is a clear description of the before and after getting a hang of it, and you have a thorough walk through of the different states of scrum. It is nice that it’s not an exact statement of what scrum is, but rather you telling what you have been doing with it. Learning how to use scrum in an efficient way seems […]

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Program: Graphics

Comment 3

You explain what you have been doing with scrum and how it has been used during this time. It is a clear description of the before and after getting a hang of it, and you have a thorough walk through of the different states of scrum. It is nice that it’s not an exact statement of what scrum is, but rather you telling what you have been doing with it. Learning how to use scrum in an efficient way seems […]

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Program: Graphics

Scrum

We are supposed to use a method called Scrum during this project. Apparently, it is a method that is used by many game development teams. Mostly it consists of a lot of meetings and a lot of communication.
I personally think it works very well for our group. In the Sprint Planning Meetings, we plan what needs to be done during the coming sprint. These meetings make it very clear what we are supposed to do the following week, and it […]

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Program: Graphics

Scrum

We are supposed to use a method called Scrum during this project. Apparently, it is a method that is used by many game development teams. Mostly it consists of a lot of meetings and a lot of communication.
I personally think it works very well for our group. In the Sprint Planning Meetings, we plan what needs to be done during the coming sprint. These meetings make it very clear what we are supposed to do the following week, and it […]

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Program: Graphics

Crates

This week’s challenge for me was making the crates. During the playtesting session we had a problem with players not knowing that the crates were a pick up. They kept avoiding them because they thought it was cliffs or something else to avoid. I can agree that it was hard to see that they were crates. It looked more like a reef.
I made a few different designs, but it was still hard to see that they were something positive, something […]

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Program: Graphics

Crates

This week’s challenge for me was making the crates. During the playtesting session we had a problem with players not knowing that the crates were a pick up. They kept avoiding them because they thought it was cliffs or something else to avoid. I can agree that it was hard to see that they were crates. It looked more like a reef.
I made a few different designs, but it was still hard to see that they were something positive, something […]

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Program: Graphics

Harpoon

Welcome to my blog. My name is Linn and I am one of the artists in team Wendigo. Team Wendigo is a team of 5 people; one manager, one programmer, one designer and two artists.
The game that we have chosen to develop is called Umibozu and is about a Japanese fisherman who hears a tale about the mysterious Umibozu and decides he is going to try to find it. Umibozu is a Japanese myth of a dark, humanoid shape out […]

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Program: Graphics

Harpoon

Welcome to my blog. My name is Linn and I am one of the artists in team Wendigo. Team Wendigo is a team of 5 people; one manager, one programmer, one designer and two artists.
The game that we have chosen to develop is called Umibozu and is about a Japanese fisherman who hears a tale about the mysterious Umibozu and decides he is going to try to find it. Umibozu is a Japanese myth of a dark, humanoid shape out […]

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Program: Graphics