Author Archives: Kenth Ljung
UE4 March Jam – Post Mortem
A bit more than a week ago I participated in the Unreal Engine 4 monthly game jam (March 2016). I decided to go solo to better manage my time and get some game design practice as well as some more experience with the engine.
As with most game jams, all participants started out with a common theme. The theme for this month was “The Sky is the Limit”, chosen and inspired by the impressive Vulkan […]
UE4 March Jam – Post Mortem
A bit more than a week ago I participated in the Unreal Engine 4 monthly game jam (March 2016). I decided to go solo to better manage my time and get some game design practice as well as some more experience with the engine.
As with most game jams, all participants started out with a common theme. The theme for this month was “The Sky is the Limit”, chosen and inspired by the impressive Vulkan […]
GameDev Xmas Challenge – Summary
Finally done with the holiday fatigue (sort of) and ready to do the summary post of my December #OneHourGameDev project!
(TL; DR: Made a digital version of ultimate tic tac toe in 24 hours. A few cool features but not publically available due to problems. It was fun. Timelapse at the bottom.)
So what was this project about? I was alerted by a friend to a post of a link to a blog post on the nerd-time.com blog by Cala. It […]
GameDev Xmas Challenge – Summary
Finally done with the holiday fatigue (sort of) and ready to do the summary post of my December #OneHourGameDev project!
(TL; DR: Made a digital version of ultimate tic tac toe in 24 hours. A few cool features but not publically available due to problems. It was fun. Timelapse at the bottom.)
So what was this project about? I was alerted by a friend to a post of a link to a blog post on the nerd-time.com blog by Cala. It […]
GameDev Xmas Challenge – Hour 20-24: Markers and audio
Hello readers, this will be the final content/project update blog post for the #OneHourGameDev project I’ve been working on as we are now post-xmas and “done”. There will be an additional summary post later when I’ve managed to compile all time-lapses into one single (and heavily speed-up) time-lapse! Exciting stuff.
So what has actually happened during these last few hours? Mainly some focus on completeness and a few additional extra features and functions. One such feature is that you now can […]
GameDev Xmas Challenge – Hour 20-24: Markers and audio
Hello readers, this will be the final content/project update blog post for the #OneHourGameDev project I’ve been working on as we are now post-xmas and “done”. There will be an additional summary post later when I’ve managed to compile all time-lapses into one single (and heavily speed-up) time-lapse! Exciting stuff.
So what has actually happened during these last few hours? Mainly some focus on completeness and a few additional extra features and functions. One such feature is that you now can […]
GameDev Xmas Challenge – Hour 15-19: Juice
Huge-ish update on the #OneHourGameDev project. I have been off with the blogging and updating lately but I’ve still been doing major work. Since the last update there has been structural code improvements, subtle scene transitions to avoid harsh level changes, in-game quit button, ability to enter players’ names and a new in-game background to spice the juiciness up! Even though the TODO sheet is slowly getting more green and less red there is still much to be […]
GameDev Xmas Challenge – Hour 15-19: Juice
Huge-ish update on the #OneHourGameDev project. I have been off with the blogging and updating lately but I’ve still been doing major work. Since the last update there has been structural code improvements, subtle scene transitions to avoid harsh level changes, in-game quit button, ability to enter players’ names and a new in-game background to spice the juiciness up! Even though the TODO sheet is slowly getting more green and less red there is still much to be […]
GameDev Xmas Challenge – Hour 14: Start menu BG
So I fixed up the submenu transition effect and while it works as intended I’m not sure it looks too good, but it’ll suffice for now . The bigger detail I added was that I changed up the boring and creepy fully black background to something a bit more interesting:
December 17, 2015 / Comments Off on GameDev Xmas Challenge – Hour 14: Start menu BG
GameDev Xmas Challenge – Hour 14: Start menu BG
So I fixed up the submenu transition effect and while it works as intended I’m not sure it looks too good, but it’ll suffice for now . The bigger detail I added was that I changed up the boring and creepy fully black background to something a bit more interesting:
December 17, 2015 / Comments Off on GameDev Xmas Challenge – Hour 14: Start menu BG