Author Archives: Kaarle Tapani Nurmi
GUI making: Heads-up Display
This week we had an assignment on designing GUI in our graphics course. The assignment could be conveniently integrated with our game design project. I shared the assignment with our teams other graphic artist Alexander Linde. My work focused on the heads-up display. Generally I knew that my time was already stretched thin this week since there was still other work left for the game. This was for example animating the demon which would also require some time afterwards to […]
GUI making: Heads-up Display
This week we had an assignment on designing GUI in our graphics course. The assignment could be conveniently integrated with our game design project. I shared the assignment with our teams other graphic artist Alexander Linde. My work focused on the heads-up display. Generally I knew that my time was already stretched thin this week since there was still other work left for the game. This was for example animating the demon which would also require some time afterwards to […]
Rendering the Demon
This week I have solely focused on rendering the Demon enemy to look more bad ass. The process of coloring and rendering have been definitely the most enjoyable parts of creating the whole of the design.
I would say I have definitely succeeded in the “more bad ass” -part but as I worked on the image I noticed my lack of experience in painting texture and lighting. As you can see there is no specific texture on the character, other than […]
Rendering the Demon
This week I have solely focused on rendering the Demon enemy to look more bad ass. The process of coloring and rendering have been definitely the most enjoyable parts of creating the whole of the design.
I would say I have definitely succeeded in the “more bad ass” -part but as I worked on the image I noticed my lack of experience in painting texture and lighting. As you can see there is no specific texture on the character, other than […]
Continuation on drawing a Demon enemy
Time for our game project is running short as we only have three weeks left to implement remaining graphics and polish the gameplay. We have realized that we were very ambitious with our game from the start. This caused a lot of stress in the start of the project, it even rendered me unable to produce much for some periods. This week, however, I’ve had immensely more creative energy. It has resulted in clearly increased productivity. I am seriously hyped.
This […]
Continuation on drawing a Demon enemy
Time for our game project is running short as we only have three weeks left to implement remaining graphics and polish the gameplay. We have realized that we were very ambitious with our game from the start. This caused a lot of stress in the start of the project, it even rendered me unable to produce much for some periods. This week, however, I’ve had immensely more creative energy. It has resulted in clearly increased productivity. I am seriously hyped.
This […]
Anima2D and Animating in Unity
This week has certainly been interesting and challenging. My whole focus has been in first of all learning an animating tool in Unity called Anima2D and secondly making the animations. Everything I’ve done this week I have no previous experience of, so I would say that half of the work hours have been learning how to use the software and how to apply it on my work.
Anima2D basically allows the user to set up a bone structure and a mesh […]
Anima2D and Animating in Unity
This week has certainly been interesting and challenging. My whole focus has been in first of all learning an animating tool in Unity called Anima2D and secondly making the animations. Everything I’ve done this week I have no previous experience of, so I would say that half of the work hours have been learning how to use the software and how to apply it on my work.
Anima2D basically allows the user to set up a bone structure and a mesh […]
Designing a Japanese folklore demon enemy
Last week I started designing a melee type demon enemy for our game. The enemy spawns to a demon realm in a 1800’s Japanese setting where the old clashes with modern. The design process was quite interesting since our graphical style tries to mimic the Japanese woodblock print which is a very flat 2d drawing style. I’ve yet to learn that style yet but here’s how the demon design process went.
I started out by researching old Japanese folklore demons and quickly […]
Designing a Japanese folklore demon enemy
Last week I started designing a melee type demon enemy for our game. The enemy spawns to a demon realm in a 1800’s Japanese setting where the old clashes with modern. The design process was quite interesting since our graphical style tries to mimic the Japanese woodblock print which is a very flat 2d drawing style. I’ve yet to learn that style yet but here’s how the demon design process went.
I started out by researching old Japanese folklore demons and quickly […]