Author Archives: Karoliina Hiidenheimo
BGP – 6
In last post I talked about bikes and bike stands etc! So I guess now I should introduce the school…
The good thing about our game is that we had a time limit. That basically means the player doesn’t have too much time to roam around and investigate the environment and notice all the possible things that could be missing. There can be so much weird things located in classrooms, especially in elementary school because they are filled with drawings made […]
BGP – 6
In last post I talked about bikes and bike stands etc! So I guess now I should introduce the school…
The good thing about our game is that we had a time limit. That basically means the player doesn’t have too much time to roam around and investigate the environment and notice all the possible things that could be missing. There can be so much weird things located in classrooms, especially in elementary school because they are filled with drawings made […]
BGP – 5
I want to tell a little bit about the things that I liked the most and at the same time they were also the most time consuming.
Im going to start with the fountain. The plaza was large and rather empty. We were thinking should we perhaps make a statue or a fountain. After a short while, everyone agreed on the fountain.
Okay, so the progress of creating the mesh for the statue didn’t go as I planned. First, I though in […]
BGP – 5
I want to tell a little bit about the things that I liked the most and at the same time they were also the most time consuming.
Im going to start with the fountain. The plaza was large and rather empty. We were thinking should we perhaps make a statue or a fountain. After a short while, everyone agreed on the fountain.
Okay, so the progress of creating the mesh for the statue didn’t go as I planned. First, I though in […]
BGP – 4
Hello again and again… x) I don’t have that much to explain about different things that I created since the main task that I had was to create the props so to be honest, I am a little bit unsure should I choose one prop and explain about that or choose a category (like I did in my first post with the bar props)… So confusing!
Oh well… Maybe I can make a list that is good to have in mind […]
BGP – 4
Hello again and again… x) I don’t have that much to explain about different things that I created since the main task that I had was to create the props so to be honest, I am a little bit unsure should I choose one prop and explain about that or choose a category (like I did in my first post with the bar props)… So confusing!
Oh well… Maybe I can make a list that is good to have in mind […]
BGP – 3
It has been extremely busy couple of weeks so my blog updating hasn’t been the number one on my priority list. Last time, I explained about our characters for the game. This time, I want to write more about it!
Okay, the progress of creating characters for our game got very much easier when I found out that MakeHuman has website called MakeHumanCommunity where people share clothes that they have created for MakeHuman and they are easily downloaded into the program. […]
BGP – 3
It has been extremely busy couple of weeks so my blog updating hasn’t been the number one on my priority list. Last time, I explained about our characters for the game. This time, I want to write more about it!
Okay, the progress of creating characters for our game got very much easier when I found out that MakeHuman has website called MakeHumanCommunity where people share clothes that they have created for MakeHuman and they are easily downloaded into the program. […]
BGP – 2
This time I’m going to talk a little about our characters for the game. In the game we are planning to have five people that are missing, a bunch of rescue workers and citizens that roam around the streets. We have been working on the survivors since they happen to be the most crucial characters in the game.
Before the start of the course we had a conversation with our 3D teacher and she suggested that we used a program called […]
BGP – 2
This time I’m going to talk a little about our characters for the game. In the game we are planning to have five people that are missing, a bunch of rescue workers and citizens that roam around the streets. We have been working on the survivors since they happen to be the most crucial characters in the game.
Before the start of the course we had a conversation with our 3D teacher and she suggested that we used a program called […]
BGP – 1
I am working on my fellow classmate’s concept called Sound of Life for two months and I am going to post a couple of blogs where I explain about my part of the project and talk a little about possible stumbling blocks during the journey and how I manage to solve them.
So lets start with the simple question: What is Sound of Life?
Sound of Life is a first-person game where you play as a rescue worker and you are located […]
BGP – 1
I am working on my fellow classmate’s concept called Sound of Life for two months and I am going to post a couple of blogs where I explain about my part of the project and talk a little about possible stumbling blocks during the journey and how I manage to solve them.
So lets start with the simple question: What is Sound of Life?
Sound of Life is a first-person game where you play as a rescue worker and you are located […]
Week 6 – Cutscenes
This week has been all about adding the final touches to our game. I have been working on the cutscenes these past two weeks before all the animations have been already finished. I already explained quite a few thing about the cutscenes last week but I feel like I have to explain them again. So the reason why we want to add the cutscenes into our game is because we want the player to know what exactly happens in the […]
Week 6 – Cutscenes
This week has been all about adding the final touches to our game. I have been working on the cutscenes these past two weeks before all the animations have been already finished. I already explained quite a few thing about the cutscenes last week but I feel like I have to explain them again. So the reason why we want to add the cutscenes into our game is because we want the player to know what exactly happens in the […]
Week 5 – Cutscenes
Hello!
For the Beta, all us graphics wanted to be pretty much done with all the animations so the only thing left would be to implement them in the game. So now that I am done with all the enemy animations, I decided that it’s time to work on the cutscenes because they weren’t our priority for the Beta because of all the other work, but now that the next milestone is indeed the final, they are one of our top […]
Week 5 – Cutscenes
Hello!
For the Beta, all us graphics wanted to be pretty much done with all the animations so the only thing left would be to implement them in the game. So now that I am done with all the enemy animations, I decided that it’s time to work on the cutscenes because they weren’t our priority for the Beta because of all the other work, but now that the next milestone is indeed the final, they are one of our top […]
Week 4 – The third enemy
Hey!
Another week has gone by and the Beta day is approaching… For the Beta, we were supposed to have all the challenges and the game itself was supposed to be overall feature complete, so I have been working on the third enemy which is also the last enemy the game is going to have.
It took a while to decide how the third enemy was going to look like because I wanted it to fit our game’s earth theme and maybe […]
Week 4 – The third enemy
Hey!
Another week has gone by and the Beta day is approaching… For the Beta, we were supposed to have all the challenges and the game itself was supposed to be overall feature complete, so I have been working on the third enemy which is also the last enemy the game is going to have.
It took a while to decide how the third enemy was going to look like because I wanted it to fit our game’s earth theme and maybe […]
Week 3 – Attack Animation
This week started by discussing the things we needed for the Beta. After Alpha, I realized that I have to start making the two other enemies for our game as soon as possible. We have three different types of enemies: charger, beamer and shooter. The enemy I had already made was the charger enemy, so now it was time to start working on the shooter. More specifically, start working on the attack animation.
To begin with, I am going to explain […]
Week 3 – Attack Animation
This week started by discussing the things we needed for the Beta. After Alpha, I realized that I have to start making the two other enemies for our game as soon as possible. We have three different types of enemies: charger, beamer and shooter. The enemy I had already made was the charger enemy, so now it was time to start working on the shooter. More specifically, start working on the attack animation.
To begin with, I am going to explain […]
Week 2 – Death Animation
This week we have had a ton of stuff to do because the Alpha presentation day is approaching! I have had my hands full with different tasks but in this post I am going to talk to you about the artifact I focused on the most: the earth enemy’s death animation. The earth enemy is going to appear in the Alpha which we are presenting on Friday so I wanted to put all my focus on working on the most important […]
Week 2 – Death Animation
This week we have had a ton of stuff to do because the Alpha presentation day is approaching! I have had my hands full with different tasks but in this post I am going to talk to you about the artifact I focused on the most: the earth enemy’s death animation. The earth enemy is going to appear in the Alpha which we are presenting on Friday so I wanted to put all my focus on working on the most important […]
Week 1 – Running Animation
My chosen artifact for this week is the earth enemy animation idle. Our art style which we chose for the game was pixel art so I knew I was going to have a problem or two. Our game is a top-view autoscroller where you meet a countless number of enemies until you arrive at the end, and finally, face the boss. We have three different types of enemies which we have to make for each level, but for the Alpha, […]
Week 1 – Running Animation
My chosen artifact for this week is the earth enemy animation idle. Our art style which we chose for the game was pixel art so I knew I was going to have a problem or two. Our game is a top-view autoscroller where you meet a countless number of enemies until you arrive at the end, and finally, face the boss. We have three different types of enemies which we have to make for each level, but for the Alpha, […]