Author Archives: Juste Eriksson
Blog Feedback #6
Link to Krzesimir’s post mortem: https://krzesimirsite.wordpress.com/2018/03/20/fear-is-in-me-postmortem/
My comment:
Hi, Krzesimir!
Happy to be giving some feedback to you
Your post is very clear and has good structure as well as English, and with everything combined – makes the text easy to follow and understand.
You describe clearly the positive aspects as well as negative aspects of the project, in addition lessons learned. Reading your post mortem gives an impression that in overall, you were happy with both your group and the outcome of the project. I […]
Blog Feedback #6
Link to Krzesimir’s post mortem: https://krzesimirsite.wordpress.com/2018/03/20/fear-is-in-me-postmortem/
My comment:
Hi, Krzesimir!
Happy to be giving some feedback to you
Your post is very clear and has good structure as well as English, and with everything combined – makes the text easy to follow and understand.
You describe clearly the positive aspects as well as negative aspects of the project, in addition lessons learned. Reading your post mortem gives an impression that in overall, you were happy with both your group and the outcome of the project. I […]
The game, the good, the bad, the cool, the nice, the lessons learned, the post mortem
All I needed was the last thing I wanted
To sit alone in a room and say it all out loud
During this Shoot ‘Em up project we, team Kraken, have accomplished a lot more than I had anticipated in the beginning. I had, for example, no idea how skilled the artists or the programmers were. In the end, I am happy that I ended up with the people I did. Even though our project has had its ups and downs. […]
The game, the good, the bad, the cool, the nice, the lessons learned, the post mortem
All I needed was the last thing I wanted
To sit alone in a room and say it all out loud
During this Shoot ‘Em up project we, team Kraken, have accomplished a lot more than I had anticipated in the beginning. I had, for example, no idea how skilled the artists or the programmers were. In the end, I am happy that I ended up with the people I did. Even though our project has had its ups and downs. […]
Blog Feedback #5
Link to Emma’s post: https://graphiccollision.wordpress.com/2018/03/11/the-wonders-of-playtesting/
My comment:
Hi!
You clearly describe the main aspects of the game that testers gave you feedback on (power up and portal to the next level). I like that you focus on two “bigger” aspects and elaborate their “evolution”, rather than describing a bunch of feedback. I believe most of us get a lot of feedback that touch a lot of different features – but there is always something that the majority of testers gets stuck on or misunderstand. […]
Blog Feedback #5
Link to Emma’s post: https://graphiccollision.wordpress.com/2018/03/11/the-wonders-of-playtesting/
My comment:
Hi!
You clearly describe the main aspects of the game that testers gave you feedback on (power up and portal to the next level). I like that you focus on two “bigger” aspects and elaborate their “evolution”, rather than describing a bunch of feedback. I believe most of us get a lot of feedback that touch a lot of different features – but there is always something that the majority of testers gets stuck on or misunderstand. […]
What is play? Baby, don’t test me, don’t test me, no more
Hi!
it’s blog time again! This time subject being playtesting and its effect on our game development.
Both the first and second playtesting session has been helpful for us, team Kraken, in order to improve our game, Aetherial. When observing the testers try out our game, we noticed many things regarding the gameplay and design that have not been obvious to us earlier. I, as manager, added extra time to our meetings in order to go through all the data that we’ve […]
What is play? Baby, don’t test me, don’t test me, no more
Hi!
it’s blog time again! This time subject being playtesting and its effect on our game development.
Both the first and second playtesting session has been helpful for us, team Kraken, in order to improve our game, Aetherial. When observing the testers try out our game, we noticed many things regarding the gameplay and design that have not been obvious to us earlier. I, as manager, added extra time to our meetings in order to go through all the data that we’ve […]
Blog feedback #4
Link to Ander’s blog post with my comment: https://andersdotgames.wordpress.com/2018/02/28/1-love-to-all-party-members/
My comment:
Hi, Anders,
Interesting blog post you have here. I do not fully recognize all of your references; however, your main topic is clear and easy to follow.
Now, you say that you encouraged informality early during the project, which I personally think is important as well. As you say, everyone wants to feel comfortable around each other, this is true because it will motivate the team members to come to meetings and collaborate. We […]
Blog feedback #4
Link to Ander’s blog post with my comment: https://andersdotgames.wordpress.com/2018/02/28/1-love-to-all-party-members/
My comment:
Hi, Anders,
Interesting blog post you have here. I do not fully recognize all of your references; however, your main topic is clear and easy to follow.
Now, you say that you encouraged informality early during the project, which I personally think is important as well. As you say, everyone wants to feel comfortable around each other, this is true because it will motivate the team members to come to meetings and collaborate. We […]
Letters
Hello and welcome to another one of my blog posts! Today I will write about an art task once more.
This week I have taken some art assets to work on. One of them is the main menu of our game. To be more precise I have been designing the game’s title – Aetherial, and also choosing font and color for main menu words (like “Start the hunt”, “Exit”, etc. – See picture 1)
I have always liked working with letters, or […]
Letters
Hello and welcome to another one of my blog posts! Today I will write about an art task once more.
This week I have taken some art assets to work on. One of them is the main menu of our game. To be more precise I have been designing the game’s title – Aetherial, and also choosing font and color for main menu words (like “Start the hunt”, “Exit”, etc. – See picture 1)
I have always liked working with letters, or […]
Blog Feedback #3
Link to Linda’s blog post: https://lindakhamphoukeo.wordpress.com/2018/02/22/scrum-for-making-boaty/
My comment:
Hi, Linda
You have explained how Scrum works and how you guys are working with it (sprint reviews and planning meetings) in a short, but quite effective way, although I would’ve liked to hear more about what you guys are exactly doing during those meetings. Not all teams do the retrospective during sprint reviews for example. My team’s dear scrum master (second year manager) has taught me all about it, and it helps […]
Blog Feedback #3
Link to Linda’s blog post: https://lindakhamphoukeo.wordpress.com/2018/02/22/scrum-for-making-boaty/
My comment:
Hi, Linda
You have explained how Scrum works and how you guys are working with it (sprint reviews and planning meetings) in a short, but quite effective way, although I would’ve liked to hear more about what you guys are exactly doing during those meetings. Not all teams do the retrospective during sprint reviews for example. My team’s dear scrum master (second year manager) has taught me all about it, and it helps […]
Blog feedback #2
Link to Lina’s post: https://linafemling.wordpress.com/2018/02/15/alpha-presentation/
My comment:
“Hi, Lina!
It is awesome that you have shared your true thoughts and feelings regarding the presentation. I personally could relate to every word, from the fear of failing to loving make PowerPoints that convey meaning through pictures and visual effects.
You have described your inner fight very clear and I’m glad that you weren’t presenting alone! It is really not easy to present something in front of such a big crowd (or at least I think 50 […]
Blog feedback #2
Link to Lina’s post: https://linafemling.wordpress.com/2018/02/15/alpha-presentation/
My comment:
“Hi, Lina!
It is awesome that you have shared your true thoughts and feelings regarding the presentation. I personally could relate to every word, from the fear of failing to loving make PowerPoints that convey meaning through pictures and visual effects.
You have described your inner fight very clear and I’m glad that you weren’t presenting alone! It is really not easy to present something in front of such a big crowd (or at least I think 50 […]
Cut my life into stand-ups, this is my Scrum approach… Correlation, No waterfall…. Don’t give a truck, if you click this post, reading
Hello!
Today I will be sharing my experiences with Scrum as a producer (Scrum master??) for team Kraken.
Don’t mind the title, just follow the tune
Sprints and tasks
For this project, the sprint length was pre-determined to be 1 week long (although 2-4 week long sprints are most effective), which I am not very content with. However looking from another perspective, it makes fellow team members work pretty much every day. Starting with small steps is good for them, rather than starting with […]
Cut my life into stand-ups, this is my Scrum approach… Correlation, No waterfall…. Don’t give a truck, if you click this post, reading
Hello!
Today I will be sharing my experiences with Scrum as a producer (Scrum master??) for team Kraken.
Don’t mind the title, just follow the tune
Sprints and tasks
For this project, the sprint length was pre-determined to be 1 week long (although 2-4 week long sprints are most effective), which I am not very content with. However looking from another perspective, it makes fellow team members work pretty much every day. Starting with small steps is good for them, rather than starting with […]
One frustrating asset
Hi! Welcome to my second blog post
Today I will write about a task from previous week, (because it is more interesting to write about art assets than alpha presentation preparation that I did this week)
This asset has to do with the health and aether bar (which I wrote about in my first blog post) in a way that this is a power up indication animation! And the animation happens beside the bars. This animation will activate when you, as the […]
One frustrating asset
Hi! Welcome to my second blog post
Today I will write about a task from previous week, (because it is more interesting to write about art assets than alpha presentation preparation that I did this week)
This asset has to do with the health and aether bar (which I wrote about in my first blog post) in a way that this is a power up indication animation! And the animation happens beside the bars. This animation will activate when you, as the […]
Am I doing this right?
Task: UI: Health and Aether bar with player avatar icon
As a project manager who used to have digital drawing as a hobby, I have been waiting for the right opportunity to help out my team with some art. During this week’s sprint, that is exactly what I did. While both artists in my team are working on tasks that take many hours to complete, I thought I’d help out with UI, a smaller feature that doesn’t take too many hours, […]
Am I doing this right?
Task: UI: Health and Aether bar with player avatar icon
As a project manager who used to have digital drawing as a hobby, I have been waiting for the right opportunity to help out my team with some art. During this week’s sprint, that is exactly what I did. While both artists in my team are working on tasks that take many hours to complete, I thought I’d help out with UI, a smaller feature that doesn’t take too many hours, […]