Author Archives: Joakim Karbing

About Joakim Karbing

2016 Programming

Blog Post #5

“Chill Week”
Since the beta presentation, I have felt a huge relief both for the better and the worse. The current version of the project is on my laptop which I sadly don’t have in reach right now so there will be no pictures in this one, but will edit the post once I get the chance and add one.
I feel like the game is almost done, all that is left is some minor bug fixes, animations and a complete pause […]

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Program: Programming

Blog Post #5

“Chill Week”
Since the beta presentation, I have felt a huge relief both for the better and the worse. The current version of the project is on my laptop which I sadly don’t have in reach right now so there will be no pictures in this one, but will edit the post once I get the chance and add one.
I feel like the game is almost done, all that is left is some minor bug fixes, animations and a complete pause […]

/ Comments Off on Blog Post #5
Program: Programming

Blog Post #4

What have I done?

Since last blog post, my team have been focusing entirely on getting the game ready for the beta presentation next Monday. This is what I’ve done to fulfill my part:

Finished Boss Mechanics
A third enemy with its own unique behavior
Power-Up

How and why did I do the things mentioned in the list above?
Finished Boss Mechanics
The boss and the third enemy was definitely the toughest things to code this week. AI needs to be very polished for the player to feel both fairly […]

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Program: Programming

Blog Post #4

What have I done?

Since last blog post, my team have been focusing entirely on getting the game ready for the beta presentation next Monday. This is what I’ve done to fulfill my part:

Finished Boss Mechanics
A third enemy with its own unique behavior
Power-Up

How and why did I do the things mentioned in the list above?
Finished Boss Mechanics
The boss and the third enemy was definitely the toughest things to code this week. AI needs to be very polished for the player to feel both fairly […]

/ Comments Off on Blog Post #4
Program: Programming

Blog Post #3

What have I done?
This week has been a bit less productive than the previous ones. I’ve been pretty busy with complementing my old incomplete courses so have put more effort on that.
Summarization of what I’ve done this week:

 Enemy/player hit feedback
Started on boss mechanics
Player UI

How and why did I do that? (Described in the same order as in the list above)
We got some feedback from the alpha presentation regarding the feedback of things getting hit since apparently (and obviously) the bullets just […]

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Program: Programming

Blog Post #3

What have I done?
This week has been a bit less productive than the previous ones. I’ve been pretty busy with complementing my old incomplete courses so have put more effort on that.
Summarization of what I’ve done this week:

 Enemy/player hit feedback
Started on boss mechanics
Player UI

How and why did I do that? (Described in the same order as in the list above)
We got some feedback from the alpha presentation regarding the feedback of things getting hit since apparently (and obviously) the bullets just […]

/ Comments Off on Blog Post #3
Program: Programming

“5sd06” Everything is falling together #2

Blog Post #2
My last blog post was a bit messy, so I’ll make sure to structure it better this time.
Summarization of what I’ve done:

These are the following things that I’ve since the last blog  post.

Learned about and implemented particle systems
Added a main menu
Added a pause menu
Added a death menu
Restructured the folder hierarchy with my project manager.
Re-scripted the perspective camera.
Re-scripted all Game Objects & added configurable properties for them in the inspector.

Those are the major features that I have added then there’s […]

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Program: Programming

“5sd06” Everything is falling together #2

Blog Post #2
My last blog post was a bit messy, so I’ll make sure to structure it better this time.
Summarization of what I’ve done:

These are the following things that I’ve since the last blog  post.

Learned about and implemented particle systems
Added a main menu
Added a pause menu
Added a death menu
Restructured the folder hierarchy with my project manager.
Re-scripted the perspective camera.
Re-scripted all Game Objects & added configurable properties for them in the inspector.

Those are the major features that I have added then there’s […]

/ Comments Off on “5sd06” Everything is falling together #2
Program: Programming

“5sd06” successes and setbacks #1

My first blog post.

I haven’t made any blog posts for the last three weeks of the course since I haven’t been aware of the fact that all group members had to do it. (For Reasons, don’t judge) I’ll try to summarize what I did during that time on this post as well as what I done this week(Week 3).
Alright.
The first week was messy, mostly because of the fact that I wasn’t just the only programmer of our group, but I […]

/ Comments Off on “5sd06” successes and setbacks #1
Program: Programming

“5sd06” successes and setbacks #1

My first blog post.

I haven’t made any blog posts for the last three weeks of the course since I haven’t been aware of the fact that all group members had to do it. (For Reasons, don’t judge) I’ll try to summarize what I did during that time on this post as well as what I done this week(Week 3).
Alright.
The first week was messy, mostly because of the fact that I wasn’t just the only programmer of our group, but I […]

/ Comments Off on “5sd06” successes and setbacks #1
Program: Programming