Author Archives: Josefine Bjurström

About Josefine Bjurström

2016 Programming

Death, not that harsh right?

Talking about death is never fun in real life, but is often brought up in games as a thing to make the player not wanting to lose.That will say you must create a losing condition to make it more exciting. For a game to have a losing condition you need to … – Läs hela inlägget här

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Program: Programming

Death, not that harsh right?

Talking about death is never fun in real life, but is often brought up in games as a thing to make the player not wanting to lose.That will say you must create a losing condition to make it more exciting. For a game to have a losing condition you need to … – Läs hela inlägget här

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Program: Programming

First things First

Enemies. Having any kind of element of challenge is important in mostly any kind of games, especially ours, since we are supposed to make a space-shooter-ish game depending on the certain theme that the Concept Document we chose was built upon. While … – Läs hela inlägget här

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Program: Programming

First things First

Enemies. Having any kind of element of challenge is important in mostly any kind of games, especially ours, since we are supposed to make a space-shooter-ish game depending on the certain theme that the Concept Document we chose was built upon. While … – Läs hela inlägget här

/ Comments Off on First things First
Program: Programming