Author Archives: Josefine Bjurström
Death, not that harsh right?
Talking about death is never fun in real life, but is often brought up in games as a thing to make the player not wanting to lose.That will say you must create a losing condition to make it more exciting. For a game to have a losing condition you need to … – Läs hela inlägget här
Death, not that harsh right?
Talking about death is never fun in real life, but is often brought up in games as a thing to make the player not wanting to lose.That will say you must create a losing condition to make it more exciting. For a game to have a losing condition you need to … – Läs hela inlägget här
First things First
Enemies. Having any kind of element of challenge is important in mostly any kind of games, especially ours, since we are supposed to make a space-shooter-ish game depending on the certain theme that the Concept Document we chose was built upon. While … – Läs hela inlägget här
First things First
Enemies. Having any kind of element of challenge is important in mostly any kind of games, especially ours, since we are supposed to make a space-shooter-ish game depending on the certain theme that the Concept Document we chose was built upon. While … – Läs hela inlägget här