Author Archives: Jesper Leveau

Beta is right around the corner!

I have had a lot to do the last couple of weeks, the Alpha has come and gone, and the Beta is right around the corner.
This is what I have been up to.
Firstly I spent a lot of time learning about the A* navigation project, which we switched to because of unity´s navmesh system not supporting detailed enough baking for the size of map we are using.
Switching to A* was quite the task, since we needed to re-write a lot […]

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Program: Programming

Beta is right around the corner!

I have had a lot to do the last couple of weeks, the Alpha has come and gone, and the Beta is right around the corner.
This is what I have been up to.
Firstly I spent a lot of time learning about the A* navigation project, which we switched to because of unity´s navmesh system not supporting detailed enough baking for the size of map we are using.
Switching to A* was quite the task, since we needed to re-write a lot […]

/ Comments Off on Beta is right around the corner!
Program: Programming

Beta is right around the corner!

I have had a lot to do the last couple of weeks, the Alpha has come and gone, and the Beta is right around the corner.
This is what I have been up to.
Firstly I spent a lot of time learning about the A* navigation project, which we switched to because of unity´s navmesh system not supporting detailed enough baking for the size of map we are using.
Switching to A* was quite the task, since we needed to re-write a lot […]

/ Comments Off on Beta is right around the corner!
Program: Programming

Beta is right around the corner!

I have had a lot to do the last couple of weeks, the Alpha has come and gone, and the Beta is right around the corner.
This is what I have been up to.
Firstly I spent a lot of time learning about the A* navigation project, which we switched to because of unity´s navmesh system not supporting detailed enough baking for the size of map we are using.
Switching to A* was quite the task, since we needed to re-write a lot […]

/ Comments Off on Beta is right around the corner!
Program: Programming

Fish, Like a bear!

The last two days I have been working with the bears animations.
Now we have placeholder animations, in the game, for walking, sprinting,  punching when on all fours, standing up and punching while standing.
As soon as I got the animation for punching while on all fours, I started thinking about how I would do the fishing, and now it is complete.
When the bear punches, while on all fours, and he hits a fish with his paw, he will then grab this […]

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Program: Programming

Fish, Like a bear!

The last two days I have been working with the bears animations.
Now we have placeholder animations, in the game, for walking, sprinting,  punching when on all fours, standing up and punching while standing.
As soon as I got the animation for punching while on all fours, I started thinking about how I would do the fishing, and now it is complete.
When the bear punches, while on all fours, and he hits a fish with his paw, he will then grab this […]

/ Comments Off on Fish, Like a bear!
Program: Programming

Fish, Like a bear!

The last two days I have been working with the bears animations.
Now we have placeholder animations, in the game, for walking, sprinting,  punching when on all fours, standing up and punching while standing.
As soon as I got the animation for punching while on all fours, I started thinking about how I would do the fishing, and now it is complete.
When the bear punches, while on all fours, and he hits a fish with his paw, he will then grab this […]

/ Comments Off on Fish, Like a bear!
Program: Programming

Fish, Like a bear!

The last two days I have been working with the bears animations.
Now we have placeholder animations, in the game, for walking, sprinting,  punching when on all fours, standing up and punching while standing.
As soon as I got the animation for punching while on all fours, I started thinking about how I would do the fishing, and now it is complete.
When the bear punches, while on all fours, and he hits a fish with his paw, he will then grab this […]

/ Comments Off on Fish, Like a bear!
Program: Programming

First week is done!

The first week has gone by quickly, and we are ahead of schedule 🙂
I started out the week by creating a character that was moveable by using an xbox controller, unity had scripts for moving the character, but unfortunately they were written in java (therefor non-compatible with c# scripts which we are using) and they  did not support did xbox controller, so I had to re-do them from scratch.
When I was done with the controllers, I unfortunately started working with features […]

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Program: Programming

First week is done!

The first week has gone by quickly, and we are ahead of schedule 🙂
I started out the week by creating a character that was moveable by using an xbox controller, unity had scripts for moving the character, but unfortunately they were written in java (therefor non-compatible with c# scripts which we are using) and they  did not support did xbox controller, so I had to re-do them from scratch.
When I was done with the controllers, I unfortunately started working with features […]

/ Comments Off on First week is done!
Program: Programming

First week is done!

The first week has gone by quickly, and we are ahead of schedule 🙂
I started out the week by creating a character that was moveable by using an xbox controller, unity had scripts for moving the character, but unfortunately they were written in java (therefor non-compatible with c# scripts which we are using) and they  did not support did xbox controller, so I had to re-do them from scratch.
When I was done with the controllers, I unfortunately started working with features […]

/ Comments Off on First week is done!
Program: Programming

First week is done!

The first week has gone by quickly, and we are ahead of schedule 🙂
I started out the week by creating a character that was moveable by using an xbox controller, unity had scripts for moving the character, but unfortunately they were written in java (therefor non-compatible with c# scripts which we are using) and they  did not support did xbox controller, so I had to re-do them from scratch.
When I was done with the controllers, I unfortunately started working with features […]

/ Comments Off on First week is done!
Program: Programming

What I´ve been up to in my Advanced game design course.

This is my weekly report for our Advanced game design course, were we are creating a board game!
Goal
The goal for this week was to create a playable prototype of our board-game for our advanced game design course, so that it could be play-tested by other groups.
What we did
This week we have been working on our board game for our advanced game design course, focusing on getting the system right. When we first started thinking about how we were going to […]

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Program: Programming

What I´ve been up to in my Advanced game design course.

This is my weekly report for our Advanced game design course, were we are creating a board game!
Goal
The goal for this week was to create a playable prototype of our board-game for our advanced game design course, so that it could be play-tested by other groups.
What we did
This week we have been working on our board game for our advanced game design course, focusing on getting the system right. When we first started thinking about how we were going to […]

/ Comments Off on What I´ve been up to in my Advanced game design course.
Program: Programming

What I´ve been up to in my Advanced game design course.

This is my weekly report for our Advanced game design course, were we are creating a board game!
Goal
The goal for this week was to create a playable prototype of our board-game for our advanced game design course, so that it could be play-tested by other groups.
What we did
This week we have been working on our board game for our advanced game design course, focusing on getting the system right. When we first started thinking about how we were going to […]

/ Comments Off on What I´ve been up to in my Advanced game design course.
Program: Programming

What I´ve been up to in my Advanced game design course.

This is my weekly report for our Advanced game design course, were we are creating a board game!
Goal
The goal for this week was to create a playable prototype of our board-game for our advanced game design course, so that it could be play-tested by other groups.
What we did
This week we have been working on our board game for our advanced game design course, focusing on getting the system right. When we first started thinking about how we were going to […]

/ Comments Off on What I´ve been up to in my Advanced game design course.
Program: Programming

Mastery and end game in MMOG´s

So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]

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Program: Programming

Mastery and end game in MMOG´s

So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]

/ Comments Off on Mastery and end game in MMOG´s
Program: Programming

Hey, I have a blog!

So.. I make games!
I am currently studying at the University of Uppsala campus Gotland, located in Sweden.
Turns out our teachers are forcing us to create blogs, so here we go!
 

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Program: Programming

Hey, I have a blog!

So.. I make games!
I am currently studying at the University of Uppsala campus Gotland, located in Sweden.
Turns out our teachers are forcing us to create blogs, so here we go!
 

/ Comments Off on Hey, I have a blog!
Program: Programming

Mastery and end game in MMOG´s

So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]

/ Comments Off on Mastery and end game in MMOG´s
Program: Programming

Mastery and end game in MMOG´s

So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]

/ Comments Off on Mastery and end game in MMOG´s
Program: Programming

Hey, I have a blog!

So.. I make games!
I am currently studying at the University of Uppsala campus Gotland, located in Sweden.
Turns out our teachers are forcing us to create blogs, so here we go!
 

/ Comments Off on Hey, I have a blog!
Program: Programming

Hey, I have a blog!

So.. I make games!
I am currently studying at the University of Uppsala campus Gotland, located in Sweden.
Turns out our teachers are forcing us to create blogs, so here we go!
 

/ Comments Off on Hey, I have a blog!
Program: Programming