Author Archives: Håkan Pettersson

About Håkan Pettersson

2014  Graphics

2D2 Character design

Last week we got an assignment to create three different character designs for one single character. This was a fun and different assignment because up to this point when I have designed a character I have thought about what I wanted and then done that. But this assignment forced me to think a little further and create a few different alternatives in terms of style, probably what it will be like when I get out of school and start working.

When […]

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Program: Graphics

2D2 Character design

Last week we got an assignment to create three different character designs for one single character. This was a fun and different assignment because up to this point when I have designed a character I have thought about what I wanted and then done that. But this assignment forced me to think a little further and create a few different alternatives in terms of style, probably what it will be like when I get out of school and start working.

When […]

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Program: Graphics

Game development process week 5

Last week I talked about how I thought when I was creating the sprite for the ranged enemy and some images from the development process. This week I have been working on the sprite for the astronaut which is the main character for the game. At the beginning we used an image from the concept just to get a picture of how large everything would be in the game and to have something nicer than a black square for a […]

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Program: Graphics

Game development process week 5

Last week I talked about how I thought when I was creating the sprite for the ranged enemy and some images from the development process. This week I have been working on the sprite for the astronaut which is the main character for the game. At the beginning we used an image from the concept just to get a picture of how large everything would be in the game and to have something nicer than a black square for a […]

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Program: Graphics

Game Development process week 4

We are now a couple of weeks in in the development process of our game and so far we have come quite a long way. At the moment we have a game that is playable with the character able to shoot a harmless alien to win and if the players touches the alien the player loses the game.
This last week I have been working on some of the sprites for the game but the one I am going to talk […]

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Program: Graphics

Game Development process week 4

We are now a couple of weeks in in the development process of our game and so far we have come quite a long way. At the moment we have a game that is playable with the character able to shoot a harmless alien to win and if the players touches the alien the player loses the game.
This last week I have been working on some of the sprites for the game but the one I am going to talk […]

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Program: Graphics

New Course: Introduction to Game Development

Last week we started a new course called Introduction to Game Development. In this course we have been selected to work in the same groups as we did in the Game Analysis and Game Design course. In the end of that course each group made a game concept and now each group has picked a game concept from one of the other groups.
My group picked a game concept called The Last Signal and it is a game about being the […]

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Program: Graphics

New Course: Introduction to Game Development

Last week we started a new course called Introduction to Game Development. In this course we have been selected to work in the same groups as we did in the Game Analysis and Game Design course. In the end of that course each group made a game concept and now each group has picked a game concept from one of the other groups.
My group picked a game concept called The Last Signal and it is a game about being the […]

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Program: Graphics

New course: 2D computer graphics: Theory and application 2

Now I have started on a new course called 2D computer graphics: Theory and application 2. This is the follow up to the course 2D computer graphics: Theory and application 1 that I had in the last period. In this course we basically continue from what we did in the last course.
This week we have an assignment to draw our kitchen in either one or two point perspective. We were also supposed to choose an IP (Wiki) of […]

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Program: Graphics

New course: 2D computer graphics: Theory and application 2

Now I have started on a new course called 2D computer graphics: Theory and application 2. This is the follow up to the course 2D computer graphics: Theory and application 1 that I had in the last period. In this course we basically continue from what we did in the last course.
This week we have an assignment to draw our kitchen in either one or two point perspective. We were also supposed to choose an IP (Wiki) of […]

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Program: Graphics

Lighting of character

Its been a little break with the blog posts over Christmas and new year but now i’m back and I will try to write at least one post per week.
I had an assignment over the Christmas break to create light and forms in my character. It was a big challenge for me personally because I have never lighted a character or painted this seriously.
But given it is my first time ever doing something like this I am very pleased with […]

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Program: Graphics

Lighting of character

Its been a little break with the blog posts over Christmas and new year but now i’m back and I will try to write at least one post per week.
I had an assignment over the Christmas break to create light and forms in my character. It was a big challenge for me personally because I have never lighted a character or painted this seriously.
But given it is my first time ever doing something like this I am very pleased with […]

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Program: Graphics

Cleaning the character

This week I have worked with making the character that i drew last week look clean. That means that you clean up the lines in the character. Right now they look quite sketchy and the lines are thick and not very precise. Here is the character that I drew last week.

As you can see in the character to the right he looks quite clean at a first look but if you look closer you can see that the lines […]

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Program: Graphics

Cleaning the character

This week I have worked with making the character that i drew last week look clean. That means that you clean up the lines in the character. Right now they look quite sketchy and the lines are thick and not very precise. Here is the character that I drew last week.

As you can see in the character to the right he looks quite clean at a first look but if you look closer you can see that the lines […]

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Program: Graphics

Building a character

This week we were given an assignment where we was supposed to choose one of our 20 characters that we drew the first week on this course. This is the characters that I drew and had to choose from.

The one i choose was this character embedded below because I thought that the sketch had a mysterious feel about it and it also radiated a kind of energy.

 
My job now was to create a more solid character out of […]

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Program: Graphics

Building a character

This week we were given an assignment where we was supposed to choose one of our 20 characters that we drew the first week on this course. This is the characters that I drew and had to choose from.

The one i choose was this character embedded below because I thought that the sketch had a mysterious feel about it and it also radiated a kind of energy.

 
My job now was to create a more solid character out of […]

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Program: Graphics

Working with perspective

In the week that was we learned about perspective. About how important perspective is to show what is infront of what and how far away something is in a picture. This is a subject I havent thought about very much because when you look at a good picture with correct perspective everything feels normal and looks correctly. But when you try to draw the same image yourself without the knowledge about perspective, that is when you understand how important it […]

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Program: Graphics

Working with perspective

In the week that was we learned about perspective. About how important perspective is to show what is infront of what and how far away something is in a picture. This is a subject I havent thought about very much because when you look at a good picture with correct perspective everything feels normal and looks correctly. But when you try to draw the same image yourself without the knowledge about perspective, that is when you understand how important it […]

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Program: Graphics

2D Computer Graphics: Theory and application

This week we started a new course called 2D Computer Graphics: Theory and application. In this course we will learn the basics in how to draw and then transfer those drawings to a computer game.
We started with a very high pace and on the first and second lesson we had croquis. Croquis is fast and sketchy drawings of a live model. This was a big surprise because it was the first lesson. Although it was a very good method of getting into the […]

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Program: Graphics

2D Computer Graphics: Theory and application

This week we started a new course called 2D Computer Graphics: Theory and application. In this course we will learn the basics in how to draw and then transfer those drawings to a computer game.
We started with a very high pace and on the first and second lesson we had croquis. Croquis is fast and sketchy drawings of a live model. This was a big surprise because it was the first lesson. Although it was a very good method of getting into the […]

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Program: Graphics

2D Computer Graphics: Theory and application

This week we started a new course called 2D Computer Graphics: Theory and application. In this course we will learn the basics in how to draw and then transfer those drawings to a computer game.
We started with a very high pace and on the first and second lesson we had croquis. Croquis is fast and sketchy drawings of a live model. This was a big surprise because it was the first lesson. Although it was a very good method of getting into the […]

/ Comments Off on 2D Computer Graphics: Theory and application
Program: Graphics

2D Computer Graphics: Theory and application

This week we started a new course called 2D Computer Graphics: Theory and application. In this course we will learn the basics in how to draw and then transfer those drawings to a computer game.
We started with a very high pace and on the first and second lesson we had croquis. Croquis is fast and sketchy drawings of a live model. This was a big surprise because it was the first lesson. Although it was a very good method of getting into the […]

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Program: Graphics

Five week game-concept (Paper-prototype)

Yesterday my group tried to make a paper prototype that will represent the gameplay that we want the final pc game to have. In order to make this reality we started of with a basic boardgame as our base. I used a similar approach in my other group when we made a paperprototype of  Left 4 Dead 2.
In this boardgame we used a grid of 7×7 squares and let the outer most squares be the […]

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Program: Graphics

Five week game-concept (Paper-prototype)

Yesterday my group tried to make a paper prototype that will represent the gameplay that we want the final pc game to have. In order to make this reality we started of with a basic boardgame as our base. I used a similar approach in my other group when we made a paperprototype of  Left 4 Dead 2.
In this boardgame we used a grid of 7×7 squares and let the outer most squares be the […]

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Program: Graphics