Author Archives: Gustav Larsson

About Gustav Larsson

2015 Graphics

Third blogpost, DEATH!

Time for the third blogpost! Last week, I described how I had been redoing our animation. We started with a playersprite (sprite means picture, a single frame of an animation) that turned out to be the wrong size. We liked it and I did alot of animation with this sprite as the original. During our first playtest, however, we discovered that the sprite was too small and we tried to enlarge it but it looked out of focus. It looked […]

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Program: Graphics

Third blogpost, DEATH!

Time for the third blogpost! Last week, I described how I had been redoing our animation. We started with a playersprite (sprite means picture, a single frame of an animation) that turned out to be the wrong size. We liked it and I did alot of animation with this sprite as the original. During our first playtest, however, we discovered that the sprite was too small and we tried to enlarge it but it looked out of focus. It looked […]

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Program: Graphics

Second Post: Whoops

 
New turning animation
Old turning animation, whoops
This week began with a big whoops. On Monday, we all had our prealphas each different  group presented what they had so far and let classmates try their game. This was important for us in order to get feedback about what people thought of our games; everything from design choices to whether the player felt he/she had good control of the plane avatar.
An overwhelming amount of people told us that the avatar (the plane) was […]

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Program: Graphics

Second Post: Whoops

 
New turning animation
Old turning animation, whoops
This week began with a big whoops. On Monday, we all had our prealphas each different  group presented what they had so far and let classmates try their game. This was important for us in order to get feedback about what people thought of our games; everything from design choices to whether the player felt he/she had good control of the plane avatar.
An overwhelming amount of people told us that the avatar (the plane) was […]

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Program: Graphics

First Post!

Gustav here, with my first post about the Potato Pirates project!
I’m part of team 7 and we’re studying game design, first year, on Gotland. We are currently doing a game called Potato Pirates, a topdown spaceshooter about smuggling potatoes!
Early in the making of our game, we felt like we needed a clear visual representation of when you lose or “game over”, if you will. The alpha needs only the bare essential visuals and we felt that the death animation of […]

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Program: Graphics

First Post!

Gustav here, with my first post about the Potato Pirates project!
I’m part of team 7 and we’re studying game design, first year, on Gotland. We are currently doing a game called Potato Pirates, a topdown spaceshooter about smuggling potatoes!
Early in the making of our game, we felt like we needed a clear visual representation of when you lose or “game over”, if you will. The alpha needs only the bare essential visuals and we felt that the death animation of […]

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Program: Graphics

Blogs are hard..

I’ve started blogging and I’m not really sure how to do so, so this is a test to see if my categories work and that I can upload the right feed to my school.

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Program: Graphics

Blogs are hard..

I’ve started blogging and I’m not really sure how to do so, so this is a test to see if my categories work and that I can upload the right feed to my school.

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Program: Graphics

Test! Creating a blog?

Okay! I’ve started a blog and testing a post!

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Program: Graphics

Test! Creating a blog?

Okay! I’ve started a blog and testing a post!

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Program: Graphics