Author Archives: Emmanuel Hultkrantz
Throw Animation
Hello everyone! This week I have been working on animations for the hoomans to make them throw objects at our owl in game. The humans can be found in a previous blogpost. The humans had to be resized and polished before being animated. Our game is about an owl mother who loses her owlets when the locomotive she had built a nest on starts moving and they get flung to the back of the train. Now the owl mother has […]
Throw Animation
Hello everyone! This week I have been working on animations for the hoomans to make them throw objects at our owl in game. The humans can be found in a previous blogpost. The humans had to be resized and polished before being animated. Our game is about an owl mother who loses her owlets when the locomotive she had built a nest on starts moving and they get flung to the back of the train. Now the owl mother has […]
Tutorial Screen
Hello everybody! This week I have been working on a turorial screen for our game Trowl. The game is about an Owl family who lives on top of a train. The train starts rapidly moving, displacing the owlets and wrecking the nest. Now the Owl mother protagonist has to save all her owlets on top of the moving train. The skies are not safe though, they are filled with predatory birds such as eagles, falcons and hawks who prey on […]
Tutorial Screen
Hello everybody! This week I have been working on a turorial screen for our game Trowl. The game is about an Owl family who lives on top of a train. The train starts rapidly moving, displacing the owlets and wrecking the nest. Now the Owl mother protagonist has to save all her owlets on top of the moving train. The skies are not safe though, they are filled with predatory birds such as eagles, falcons and hawks who prey on […]
Sounds!
This week I have been working with sounds for our game Trowl. Sounds are at the core of the game experience and should not be taken lightly. This is why I have chosen around thrity sounds out of two thousand. I have cut them to an appropriate length and I am determined to find the most immersive, best sounds for the game.
Finding the correct and proper sounds was not an easy task. It took me hours upon hours sort out the […]
Sounds!
This week I have been working with sounds for our game Trowl. Sounds are at the core of the game experience and should not be taken lightly. This is why I have chosen around thrity sounds out of two thousand. I have cut them to an appropriate length and I am determined to find the most immersive, best sounds for the game.
Finding the correct and proper sounds was not an easy task. It took me hours upon hours sort out the […]
Power Up Animations
This week I have been working on the animations for our game Trowl. We have three different power ups and we have chosen to animate them. I have learned that making things pop out from the environment and make them actually look like power ups is crucial for the player and the game.
I have been working in photoshop with the “frame animation” function. This allows me to animate the icon I have worked on previously. The animation itself works by […]
Power Up Animations
This week I have been working on the animations for our game Trowl. We have three different power ups and we have chosen to animate them. I have learned that making things pop out from the environment and make them actually look like power ups is crucial for the player and the game.
I have been working in photoshop with the “frame animation” function. This allows me to animate the icon I have worked on previously. The animation itself works by […]
Hoomans!
Hoot hoot goes the owl mother while trying to dodge the vast array of items the passengers throw at her in panic.
This week I have been working on passengers inside our train for our game Trowl. I have chosen a 60×120 pixel count for all the humans. They are all in a sitting pose, which later on the project I am going to animate their reactions to the owl (I hope fine brothers does not sue me). The reaction the […]
Hoomans!
Hoot hoot goes the owl mother while trying to dodge the vast array of items the passengers throw at her in panic.
This week I have been working on passengers inside our train for our game Trowl. I have chosen a 60×120 pixel count for all the humans. They are all in a sitting pose, which later on the project I am going to animate their reactions to the owl (I hope fine brothers does not sue me). The reaction the […]
Power Ups and Iteration
Over the last couple of weeks I have been working on the Power Ups for our game Trowl. I have been working with pixel art because it is stylish, it serves as a way for all the artists to have a consistent tone and it makes iteration a sport. The power ups are powerful buffs or one time instantaneous uses which allows the player to beat his or her highscore in the game. They are a lot of fun as […]
Power Ups and Iteration
Over the last couple of weeks I have been working on the Power Ups for our game Trowl. I have been working with pixel art because it is stylish, it serves as a way for all the artists to have a consistent tone and it makes iteration a sport. The power ups are powerful buffs or one time instantaneous uses which allows the player to beat his or her highscore in the game. They are a lot of fun as […]