Author Archives: Elias Faltin
Beelonging Post Mortem
If you want to play Beelonging or find out more about it before reading this, you can do that here.
If you don’t like clicking on links but still want to read and understand this Post Mortem you should know that Beelonging is a single player space shooter (shoot’em up). You control a swarm of Bees trying to save their hive from a bear attack. But different foes try to stop you on your way through the forest. There are flies, […]
Beelonging Post Mortem
If you want to play Beelonging or find out more about it before reading this, you can do that here.
If you don’t like clicking on links but still want to read and understand this Post Mortem you should know that Beelonging is a single player space shooter (shoot’em up). You control a swarm of Bees trying to save their hive from a bear attack. But different foes try to stop you on your way through the forest. There are flies, […]
Design-Build-Test-Learn
Play testing is an essential part of game design. Game design, like any other design follows a cycle of design, build, test and learn.
The never ending cycle of design
Play testing and the analysis of the observations made during it represent the last two steps in this cycle. To be able to evaluate the design decisions in the game it is important to let “outsiders” (people that are not in the development team) test the game. The reason that this is […]
Design-Build-Test-Learn
Play testing is an essential part of game design. Game design, like any other design follows a cycle of design, build, test and learn.
The never ending cycle of design
Play testing and the analysis of the observations made during it represent the last two steps in this cycle. To be able to evaluate the design decisions in the game it is important to let “outsiders” (people that are not in the development team) test the game. The reason that this is […]
Major Game Design
I am studying game design at Uppsala Universitet, Campus Gotland. That is, I am majoring in game design, with a minor in project management. There are three other minors available: Graphics, Programming and Design. It turns out though, that the majority of project work within the education is focused on you applying the skills of your minor and not so much on being a game designer. This can lead to problems during said project work, especially for people studying project […]
Major Game Design
I am studying game design at Uppsala Universitet, Campus Gotland. That is, I am majoring in game design, with a minor in project management. There are three other minors available: Graphics, Programming and Design. It turns out though, that the majority of project work within the education is focused on you applying the skills of your minor and not so much on being a game designer. This can lead to problems during said project work, especially for people studying project […]
Scrum and the Daily Stand Up
Scrum is one of many approaches to agile development. All agile approaches have in common that the solution is developed iteratively and released in increments. Agile approaches build on the four pillars of agile as outlined in the Agile Manifesto.
The four pillars of agile according to the Agile Manifesto
Scrum offers a framework in which teams that adhere to the agile philosophy can work productively. The development iterations in Scrum are called sprints and can each be one to […]
Scrum and the Daily Stand Up
Scrum is one of many approaches to agile development. All agile approaches have in common that the solution is developed iteratively and released in increments. Agile approaches build on the four pillars of agile as outlined in the Agile Manifesto.
The four pillars of agile according to the Agile Manifesto
Scrum offers a framework in which teams that adhere to the agile philosophy can work productively. The development iterations in Scrum are called sprints and can each be one to […]
Communication
Communication is a broad topic, the importance of which can not be understated no matter the circumstance. Good communication is also a vital component of a successful game development team. A game development team needs to communicate many different things of differing nature. Requirements, progress, feedback, bug reports and much more is part of the daily communication in a game development team. Channels of communication are set up specifically for the project or are defined from the outside (company standard, […]
Communication
Communication is a broad topic, the importance of which can not be understated no matter the circumstance. Good communication is also a vital component of a successful game development team. A game development team needs to communicate many different things of differing nature. Requirements, progress, feedback, bug reports and much more is part of the daily communication in a game development team. Channels of communication are set up specifically for the project or are defined from the outside (company standard, […]
Work Space
My team started making our first game during our Game Design studies at Campus Gotland. It’s a side scrolling shoot’em-up about Bees and it’s mainly for kids. The team consists of 6 members: 2 Programming minors, 2 Graphics minors, 1 Design minor and me, a Project Management minor. As a project manager I am concerned with the success of the project. The success of the project is undeniably tied to the success of the team. So really, I am interested […]
Work Space
My team started making our first game during our Game Design studies at Campus Gotland. It’s a side scrolling shoot’em-up about Bees and it’s mainly for kids. The team consists of 6 members: 2 Programming minors, 2 Graphics minors, 1 Design minor and me, a Project Management minor. As a project manager I am concerned with the success of the project. The success of the project is undeniably tied to the success of the team. So really, I am interested […]