Author Archives: David Isaksson
Blog 6 Torsdag 17-03
Blog nr. 6
Level nr. 1 Design/ Layout Puts
David Isaksson grp. 9
The last week. This week we are to present our final version of the ”space giraffa”.
Since it is the last week we are working on putting all the code together, and this means i could start to play test the level that i had started the previous week.
The level had been play tested with two of our three power ups and with most of our assets but lacking the save […]
Blog 6 Torsdag 17-03
Blog nr. 6
Level nr. 1 Design/ Layout Puts
David Isaksson grp. 9
The last week. This week we are to present our final version of the ”space giraffa”.
Since it is the last week we are working on putting all the code together, and this means i could start to play test the level that i had started the previous week.
The level had been play tested with two of our three power ups and with most of our assets but lacking the save […]
Blog 5 Torsdag 10/3
Blog nr. 5
Level nr. 1 Design/ Layout
David Isaksson grp. 9
So as we managed to slip though the Beta presentation and the finish line is within sight, we find ourselves staring at a mostly finished backlog. So our job as graphic designers these last weeks is to polish everything and finish the last of the menus, texts, background visuals and be ready to fix animations that might look a bit off when they are implemented in the game.
But this week i […]
Blog 5 Torsdag 10/3
Blog nr. 5
Level nr. 1 Design/ Layout
David Isaksson grp. 9
So as we managed to slip though the Beta presentation and the finish line is within sight, we find ourselves staring at a mostly finished backlog. So our job as graphic designers these last weeks is to polish everything and finish the last of the menus, texts, background visuals and be ready to fix animations that might look a bit off when they are implemented in the game.
But this week i […]
Blog 4 Torsdag 03/3
Blog 4
Enemy 3 death
David Isaksson Grp.9
So here we go again with the death animation. After iterating our first version of our enemies due to not fulfilling our vision for the game, we have had to start all over with all the animations that we had for enemy 1, enemy 2 and enemy 3. We have done shooting and basic flying for all the enemies and this week we had to get the death animations done in order to make it […]
Blog 4 Torsdag 03/3
Blog 4
Enemy 3 death
David Isaksson Grp.9
So here we go again with the death animation. After iterating our first version of our enemies due to not fulfilling our vision for the game, we have had to start all over with all the animations that we had for enemy 1, enemy 2 and enemy 3. We have done shooting and basic flying for all the enemies and this week we had to get the death animations done in order to make it […]
Blog 3 Torsdag 25/2
Blog 3
Options menu
David Isaksson Grp 9.
This week has been one of screens and explosions, i have made explosions for about 13 hours, but since i have only been covering explosions in my other blog posts, i thought it would be a change of pace to show something new.
So therefore this week i have been working on our options screen which will be found under the main menu screen.
The options menu will allow the player to manage sound settings and the controls.
Under […]
Blog 3 Torsdag 25/2
Blog 3
Options menu
David Isaksson Grp 9.
This week has been one of screens and explosions, i have made explosions for about 13 hours, but since i have only been covering explosions in my other blog posts, i thought it would be a change of pace to show something new.
So therefore this week i have been working on our options screen which will be found under the main menu screen.
The options menu will allow the player to manage sound settings and the controls.
Under […]
Blog 2 Torsdag 18/2
Blog 2.
Boss dying animation
David Isaksson Grp 9.
Boss Dying.
Last week i was working on the death animations for enemy 1, enemy 2, enemy 3 and had just started on the boss death animation.
Then I found out i had made the boss attack animations in the wrong format which meant i had to to those all over again. By the time i was done with all the animations I had worked 30+ hours that week so i had to prospone the boss […]
Blog 2 Torsdag 18/2
Blog 2.
Boss dying animation
David Isaksson Grp 9.
Boss Dying.
Last week i was working on the death animations for enemy 1, enemy 2, enemy 3 and had just started on the boss death animation.
Then I found out i had made the boss attack animations in the wrong format which meant i had to to those all over again. By the time i was done with all the animations I had worked 30+ hours that week so i had to prospone the boss […]
Blog 1 Torsdag 11/02
-Blog 1, Enemies Dying-
David Isaksson Grp.9 Kurs 5SD033
Animations for ”flight of the giraffa”, a side scrolling space shooter that we are working on.
This week I have been working on animating death animations for the enemies in our game. This week I have been working on animating the death animations for enemy 1, enemy 2, enemy 3 and a death animation for our mini boss at the end of our mid game level.
At the moment we are about a week away from where […]
Blog 1 Torsdag 11/02
-Blog 1, Enemies Dying-
David Isaksson Grp.9 Kurs 5SD033
Animations for ”flight of the giraffa”, a side scrolling space shooter that we are working on.
This week I have been working on animating death animations for the enemies in our game. This week I have been working on animating the death animations for enemy 1, enemy 2, enemy 3 and a death animation for our mini boss at the end of our mid game level.
At the moment we are about a week away from where […]