Author Archives: Camilla von Paykull

About Camilla von Paykull

2013 Graphics

Handpainted Sword

Over the past 7 or 8 weeks I have been taking a class from Brushforge in handpainted weapons, where we have gone through the process from design to finished textured 3D model.
This is where I started out with my first coloured concept sketches:

During the first two weeks, a lot thanks to some really awesome feedback, it developed into this:

It is a sword that belonged to a paladin, ages ago, given to him by the High Lord. Whenever in the […]

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Program: Graphics

Handpainted Sword

Over the past 7 or 8 weeks I have been taking a class from Brushforge in handpainted weapons, where we have gone through the process from design to finished textured 3D model.
This is where I started out with my first coloured concept sketches:

During the first two weeks, a lot thanks to some really awesome feedback, it developed into this:

It is a sword that belonged to a paladin, ages ago, given to him by the High Lord. Whenever in the […]

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Program: Graphics

Morning Warmup Sketches 14/11-16

My warmup sketches from this morning, can’t really say that there is any difference yet. But doing short 30s or 2 minute sketches do help a lot with loosening up the arm and mind.

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Program: Graphics

Morning Warmup Sketches 14/11-16

My warmup sketches from this morning, can’t really say that there is any difference yet. But doing short 30s or 2 minute sketches do help a lot with loosening up the arm and mind.

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Program: Graphics

Warmup 10/11-16

This morning’s warmup sketches.

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Program: Graphics

Warmup 10/11-16

This morning’s warmup sketches.

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Program: Graphics

Practice 9/11-16

New computer and new everything, some practice sketches from trying to get everything right.

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Program: Graphics

Practice 9/11-16

New computer and new everything, some practice sketches from trying to get everything right.

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Program: Graphics

Warmup Practice 7/11-16

Trying to get into the routine with some more warmup sketches. Think I need to loosen up a bit more and focus on the movement when doing 30s, but that is what the exercise is for. 30s and 2min poses from photos.

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Program: Graphics

Warmup Practice 7/11-16

Trying to get into the routine with some more warmup sketches. Think I need to loosen up a bit more and focus on the movement when doing 30s, but that is what the exercise is for. 30s and 2min poses from photos.

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Program: Graphics

Practise Sketches 01-11-16

Some life drawing sketches from today. Think it really feels that I was away last week and did not have any time to practise. It truly does make a difference when you do it daily. But last week I was in Paris for gameconnection to represent my team, so did not have any time at all to draw.

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Program: Graphics

Practise Sketches 01-11-16

Some life drawing sketches from today. Think it really feels that I was away last week and did not have any time to practise. It truly does make a difference when you do it daily. But last week I was in Paris for gameconnection to represent my team, so did not have any time at all to draw.

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Program: Graphics

Warmup Sketches

Its been a long time since my last post, but now that we are back into concepting I have started begin my days with warmup life drawing sketches. Although it is not the same as having a real life model, it is really good practice that I should try and keep up. This is an awesome resource that I use http://artists.pixelovely.com/
Here are some sketches from this morning (hopefully I remember to do this more often and can eventually see […]

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Program: Graphics

Warmup Sketches

Its been a long time since my last post, but now that we are back into concepting I have started begin my days with warmup life drawing sketches. Although it is not the same as having a real life model, it is really good practice that I should try and keep up. This is an awesome resource that I use http://artists.pixelovely.com/
Here are some sketches from this morning (hopefully I remember to do this more often and can eventually see […]

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Program: Graphics

Nihteana: Animations

A while ago I finished Nihteana’s animations, at least up until a point where I could do no more before I could see all of them implemented correctly in the engine. Fortunately the coders have not found any issues so far.

Nihteana out for a walk, testing the rig and skin in 3Ds Max

I had all my mocap data cleaned since before Christmas and the frames which I was going to use selected. As expected […]

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Program: Graphics

Nihteana: Animations

A while ago I finished Nihteana’s animations, at least up until a point where I could do no more before I could see all of them implemented correctly in the engine. Fortunately the coders have not found any issues so far.

Nihteana out for a walk, testing the rig and skin in 3Ds Max

I had all my mocap data cleaned since before Christmas and the frames which I was going to use selected. As expected […]

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Program: Graphics

Nihteana UV-Mapping

Before moving on to the rigging and skinning of Nihteana, the character I have been working on, I UV-mapped her. Doing this I encountered something which I have not before. Max just did not seem to want to relax the pieces properly, even though there should be no problem with the seams and all the pieces would just shrink and shrink until manually stopped.
 
Eventually I managed to get the pieces to where I wanted them but Max thought otherwise […]

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Program: Graphics

Nihteana UV-Mapping

Before moving on to the rigging and skinning of Nihteana, the character I have been working on, I UV-mapped her. Doing this I encountered something which I have not before. Max just did not seem to want to relax the pieces properly, even though there should be no problem with the seams and all the pieces would just shrink and shrink until manually stopped.
 
Eventually I managed to get the pieces to where I wanted them but Max thought otherwise […]

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Program: Graphics

Nihteana High Poly Armour

Last week I finished the high poly model of Nihteana, the first thing I did was to complete the shoulder pads. These skulls were also used to hang from her belt, but without the decorations.

I had a basic skull/shoulder pad that I made in 3ds Max, from that I dug out the shapes more and sharpened the details. Then I added the decorations by drawing the on by hand. I would have used a pattern to do this […]

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Program: Graphics

Nihteana High Poly Armour

Last week I finished the high poly model of Nihteana, the first thing I did was to complete the shoulder pads. These skulls were also used to hang from her belt, but without the decorations.

I had a basic skull/shoulder pad that I made in 3ds Max, from that I dug out the shapes more and sharpened the details. Then I added the decorations by drawing the on by hand. I would have used a pattern to do this […]

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Program: Graphics

Back to ZBrush

Since we finally got our release out I have been able to get back to working on Nihteana. There were a few things that needed fixing but most of the work was to create the missing pieces, such as armour and belt. I had not prioritised them earlier since I wanted to test the main body in animation before completing her. In case there were any problems it would be easier to adjust before adding details. Once I got to […]

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Program: Graphics

Back to ZBrush

Since we finally got our release out I have been able to get back to working on Nihteana. There were a few things that needed fixing but most of the work was to create the missing pieces, such as armour and belt. I had not prioritised them earlier since I wanted to test the main body in animation before completing her. In case there were any problems it would be easier to adjust before adding details. Once I got to […]

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Program: Graphics

Nihteana Timelapse

I had a go at rendering a timelapse video of the concept art painting I created for Nihteana. I had not thought of taking screens until I had already started and painted in base colours, but I had not spent much time on it until then.
Anyway here it is!

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Program: Graphics

Nihteana Timelapse

I had a go at rendering a timelapse video of the concept art painting I created for Nihteana. I had not thought of taking screens until I had already started and painted in base colours, but I had not spent much time on it until then.
Anyway here it is!

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Program: Graphics