Author Archives: Mimoun Arnaud
Game Design 2 – Sound design of the Music of the game : The logic behing it (Team Leviathan)
Author : Arnaud Mimoun
For this week’s blog I’ll talk about the struggles I had to work on the music of our game.
For this major asset I made a total of 3 loops, each one’s preceded with a segment off music to create transition between each loops that compose the music of our game :
Here is the original music from which comes the loops and segment of music.
I as Producer, Project Manager and Sound Designer of our game […]
Game Design 2 – Sound design of the Music of the game : The logic behing it (Team Leviathan)
Author : Arnaud Mimoun
For this week’s blog I’ll talk about the struggles I had to work on the music of our game.
For this major asset I made a total of 3 loops, each one’s preceded with a segment off music to create transition between each loops that compose the music of our game :
Here is the original music from which comes the loops and segment of music.
I as Producer, Project Manager and Sound Designer of our game […]
Game Design 2 – Sound design of the player’s shield bouncing projectiles (Team Leviathan)
Author : Arnaud Mimoun
For this week’s blog I’ll talk about the sound design I worked on concerning the sound that the player’s avatar make when they get hit by a projectile and take damage.
For this asset I made a total of 3 sounds :
Here is the first sound
Here is the second sound
Here is the third sound
Here is the fourth sound
Here is the fifth sound
Here is the sixth sound
Here is the seventh […]
Game Design 2 – Sound design of the player’s shield bouncing projectiles (Team Leviathan)
Author : Arnaud Mimoun
For this week’s blog I’ll talk about the sound design I worked on concerning the sound that the player’s avatar make when they get hit by a projectile and take damage.
For this asset I made a total of 3 sounds :
Here is the first sound
Here is the second sound
Here is the third sound
Here is the fourth sound
Here is the fifth sound
Here is the sixth sound
Here is the seventh […]
Game Design 2 – Sound design of the player taking damage (Team Leviathan)
Author : Arnaud Mimoun
For this week’s blog I’ll talk about the sound design I worked on concerning the sound that the player’s avatar make when they get hit by a projectile and take damage.
For this asset I made a total of 3 sounds :
Here is the first sound
Here is the second sound
Here is the third sound
I as Producer, Project Manager and Sound Designer of our game was charged to build the sounds of our game. Just like […]
Game Design 2 – Sound design of the player taking damage (Team Leviathan)
Author : Arnaud Mimoun
For this week’s blog I’ll talk about the sound design I worked on concerning the sound that the player’s avatar make when they get hit by a projectile and take damage.
For this asset I made a total of 3 sounds :
Here is the first sound
Here is the second sound
Here is the third sound
I as Producer, Project Manager and Sound Designer of our game was charged to build the sounds of our game. Just like […]
Game Design 2 – Sound design of the Net-bouncing (Team Leviathan)
Author : Arnaud Mimoun
For this week’s blog I’ll talk about the sound design I worked on concerning the sound that the projectiles of the game make when they bounce on the net/border of the screen.
For this asset I made a total of 4 sounds :
Here is the first sound
Here is the second sound
Here is the third sound
Here is the last sound
I as Producer, Project Manager and Sound Designer of our game was charged […]
Game Design 2 – Sound design of the Net-bouncing (Team Leviathan)
Author : Arnaud Mimoun
For this week’s blog I’ll talk about the sound design I worked on concerning the sound that the projectiles of the game make when they bounce on the net/border of the screen.
For this asset I made a total of 4 sounds :
Here is the first sound
Here is the second sound
Here is the third sound
Here is the last sound
I as Producer, Project Manager and Sound Designer of our game was charged […]
Game Design 2 – Sound design of the GUI (Team Leviathan)
Author : Arnaud Mimoun
The assets that I am going to review this week are the 3 sounds of our Menu.
There a sound for when you are pressing a button of the menu
One for when you are going back on the menu
And finally one for when you launch the game
I as Producer, Project Manager and Sound Designer of our game was charged to build the sounds of our game. Just like all the sounds in our […]
Game Design 2 – Sound design of the GUI (Team Leviathan)
Author : Arnaud Mimoun
The assets that I am going to review this week are the 3 sounds of our Menu.
There a sound for when you are pressing a button of the menu
One for when you are going back on the menu
And finally one for when you launch the game
I as Producer, Project Manager and Sound Designer of our game was charged to build the sounds of our game. Just like all the sounds in our […]