Author Archives: Andreas Rodin
Design Thoughts: Playtesting Thoughts
Was at a playtesting event for projects today and it was amazing seeing how good people are at making games.
First year students making 3d Mech combat games, communication games where you have to navigate a smuggler ship together through mazes, a frog that inflates and deflates itself and just many, many more things.
Second years doing innovative racing and turn based strategy games, games about digging out people from bomb debris as well as a game where you have to solve […]
Design Thoughts: Playtesting Thoughts
Was at a playtesting event for projects today and it was amazing seeing how good people are at making games.
First year students making 3d Mech combat games, communication games where you have to navigate a smuggler ship together through mazes, a frog that inflates and deflates itself and just many, many more things.
Second years doing innovative racing and turn based strategy games, games about digging out people from bomb debris as well as a game where you have to solve […]
Design Thoughts: When are you done?
Just gonna make a small post about some thoughts I had today, when is a game done? when is that idea done? When is the creative process over?
The more I play around with this though I have started to understand that it is never over, I create new game ideas daily, but they rarely ever get to a prototyping stage, rarely ever more then a what if?
But when the thoughts actually materialize into something and you start working on it, […]
Design Thoughts: When are you done?
Just gonna make a small post about some thoughts I had today, when is a game done? when is that idea done? When is the creative process over?
The more I play around with this though I have started to understand that it is never over, I create new game ideas daily, but they rarely ever get to a prototyping stage, rarely ever more then a what if?
But when the thoughts actually materialize into something and you start working on it, […]
Design Thoughts: Cards in State of Wonder
Hello and Welcome to Design by Night where we will discuss cards for the Game State of Wonder that I’m working on at the moment.
What is State of Wonder?
State of Wonder is a card game, where you play as the leader of a city state and the cards you play represent the culture of the people you lead, are they powerful warriors, smart saboteurs or master builder and economists? This is all represented by the cards that you put in […]
Design Thoughts: Cards in State of Wonder
Hello and Welcome to Design by Night where we will discuss cards for the Game State of Wonder that I’m working on at the moment.
What is State of Wonder?
State of Wonder is a card game, where you play as the leader of a city state and the cards you play represent the culture of the people you lead, are they powerful warriors, smart saboteurs or master builder and economists? This is all represented by the cards that you put in […]
Design Thoughts: Until We Tear Us Apart
Hey Again. Today I’m going to talk about some Design Thoughts I’ve had over the last week and something I’ve wanted to put on paper but I’ve unfortunately not have the time to make it concise and make a design document for it. But I’ve got this blog for these times, where I can write down my thoughts on a design and scribble some ideas down.
The Idea right now is a continuation of an idea I had years ago, A […]
Design Thoughts: Until We Tear Us Apart
Hey Again. Today I’m going to talk about some Design Thoughts I’ve had over the last week and something I’ve wanted to put on paper but I’ve unfortunately not have the time to make it concise and make a design document for it. But I’ve got this blog for these times, where I can write down my thoughts on a design and scribble some ideas down.
The Idea right now is a continuation of an idea I had years ago, A […]
Post Mortem: Our Mutual Friend Felicia
Hello every reader out there, I’m back after another hiatus, to actually start this up again. I’m going to get into posting once a week again, it was a nice habit and allowed me to talk about game design.
So what do we have here?
Lately I’ve been working on Alternate Reality games and Ubiquitious games a lot and it all boiled down to a game I like to call, Our Mutual Friend, Felicia.
Our Mutual Friend, Felicia (or OMFF for short) is […]
Post Mortem: Our Mutual Friend Felicia
Hello every reader out there, I’m back after another hiatus, to actually start this up again. I’m going to get into posting once a week again, it was a nice habit and allowed me to talk about game design.
So what do we have here?
Lately I’ve been working on Alternate Reality games and Ubiquitious games a lot and it all boiled down to a game I like to call, Our Mutual Friend, Felicia.
Our Mutual Friend, Felicia (or OMFF for short) is […]
University Projects, Synapse week 5 and Spark Week 1
So, long week, did not have the time to actually write a blog post until now.
So what has happened here during this week. To start it off, we started week 5 trying to get something more and playable out of the game, we weren’t able to, I worked with the presentation and helping out on programming, but for no good, we were stuck with a dead product that almost no one in the team believed in.
So on tuesday on week […]
University Projects, Synapse week 5 and Spark Week 1
So, long week, did not have the time to actually write a blog post until now.
So what has happened here during this week. To start it off, we started week 5 trying to get something more and playable out of the game, we weren’t able to, I worked with the presentation and helping out on programming, but for no good, we were stuck with a dead product that almost no one in the team believed in.
So on tuesday on week […]
University Projects: Synapse Week 4.2
We had our meeting and decided to stick with what we had. So now we just need to get that working and then perfect that.
I’m relieved and feel pretty good after the weekend. We took the time off, no one was thinking about the game and everyone was doing pretty good.
Friday I had a meeting with Håkan, who told us to not worry about it and that we were pretty good on time. Also we were told we were going […]
University Projects: Synapse Week 4.2
We had our meeting and decided to stick with what we had. So now we just need to get that working and then perfect that.
I’m relieved and feel pretty good after the weekend. We took the time off, no one was thinking about the game and everyone was doing pretty good.
Friday I had a meeting with Håkan, who told us to not worry about it and that we were pretty good on time. Also we were told we were going […]
University Projects: Synapse Week 4
This week has been intriguing, I will post another post tomorrow aswell but I just have to write something about what is happening at the moment.
We had our alpha today and our programmer had stayed up all night to make it work, but 40 minutes or so before we were supposed to show the game, it all crashed. This led to us not actually having anything to show except a combination of old and new elements.
So we decided to have […]
University Projects: Synapse Week 4
This week has been intriguing, I will post another post tomorrow aswell but I just have to write something about what is happening at the moment.
We had our alpha today and our programmer had stayed up all night to make it work, but 40 minutes or so before we were supposed to show the game, it all crashed. This led to us not actually having anything to show except a combination of old and new elements.
So we decided to have […]
University Projects: Synapse Week 3
This week, I’ve upped the UI And Background to fit the artstyle better. I’ve also implemented and colourized 2 animations
I Cannot upload the animations due to limitations on wordpress and free users.
University Projects: Synapse Week 3
This week, I’ve upped the UI And Background to fit the artstyle better. I’ve also implemented and colourized 2 animations
I Cannot upload the animations due to limitations on wordpress and free users.
University Project: Synapse Week 2
This week we have been working with finishing off the Placeholder UI and Animation Backgrounds since we are using static backgrounds for our animations.
Overall it has been bumpy, to say the least, Programmers been sick and/or late most of the week aswell as the lead designer and primary animator has been late or sick at times.
So, 2D work I’ve done recently has been training, mostly Perspective, facial construction and Line work. Nothing that spectacular.
Next week I’m going to stream all […]
University Project: Synapse Week 2
This week we have been working with finishing off the Placeholder UI and Animation Backgrounds since we are using static backgrounds for our animations.
Overall it has been bumpy, to say the least, Programmers been sick and/or late most of the week aswell as the lead designer and primary animator has been late or sick at times.
So, 2D work I’ve done recently has been training, mostly Perspective, facial construction and Line work. Nothing that spectacular.
Next week I’m going to stream all […]
University Projects: Synapse
So, New game project!
Project is called Synapse and is a serious game, the game should teach the player about how the brain works and what different parts does. The game is 2D and heavily based upon using comedic animations.
Overall the game has been moving forward, we have had some misfortune as our lead designer was sick most of last week.
I’ve been working with the project plan, SCRUMing and making a base background for our animations. The project plan was smooth […]
University Projects: Synapse
So, New game project!
Project is called Synapse and is a serious game, the game should teach the player about how the brain works and what different parts does. The game is 2D and heavily based upon using comedic animations.
Overall the game has been moving forward, we have had some misfortune as our lead designer was sick most of last week.
I’ve been working with the project plan, SCRUMing and making a base background for our animations. The project plan was smooth […]
Board Game Analysis: Super Dungeon Explore!
Hello and welcome to another board game analysis by me. Today we are analyzing the strengths and weaknesses of Super Dungeon Explore!
To get directly to it, here it is!
Best of Super Dungeon Explore
The best thing with Super Dungeon Explore is the Dramatic tension and how it is able to keep the players invested to the very end; even it is going badly for one of the sides. The players are able to get invested quickly, because of the heavy focus […]
Board Game Analysis: Super Dungeon Explore!
Hello and welcome to another board game analysis by me. Today we are analyzing the strengths and weaknesses of Super Dungeon Explore!
To get directly to it, here it is!
Best of Super Dungeon Explore
The best thing with Super Dungeon Explore is the Dramatic tension and how it is able to keep the players invested to the very end; even it is going badly for one of the sides. The players are able to get invested quickly, because of the heavy focus […]