Author Archives: Andreas Rodin

Board Game Analysis: Super Dungeon Explore!

Hello and welcome to another board game analysis by me. Today we are analyzing the strengths and weaknesses of Super Dungeon Explore!
To get directly to it, here it is!
Best of Super Dungeon Explore

The best thing with Super Dungeon Explore is the Dramatic tension and how it is able to keep the players invested to the very end; even it is going badly for one of the sides. The players are able to get invested quickly, because of the heavy focus […]

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Program: Graphics

Board Game Analysis: Super Dungeon Explore!

Hello and welcome to another board game analysis by me. Today we are analyzing the strengths and weaknesses of Super Dungeon Explore!
To get directly to it, here it is!
Best of Super Dungeon Explore

The best thing with Super Dungeon Explore is the Dramatic tension and how it is able to keep the players invested to the very end; even it is going badly for one of the sides. The players are able to get invested quickly, because of the heavy focus […]

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Program: Graphics

Board Game Analysis: Battlestar Galactica

I am Back!
And the first thing we are going to do are some board and roleplay analyses. which we hope that you are going to enjoy and the first one to be analyzed is none other than Battlestar Galactica: the Board Game.
Bests of BSG

The one thing that really stands out in Battlestar Galactica as a best is the build-up, as the game progresses the board itself makes the players more desperate in their attempt at survival. As resources dwindle away […]

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Program: Graphics

Board Game Analysis: Battlestar Galactica

I am Back!
And the first thing we are going to do are some board and roleplay analyses. which we hope that you are going to enjoy and the first one to be analyzed is none other than Battlestar Galactica: the Board Game.
Bests of BSG

The one thing that really stands out in Battlestar Galactica as a best is the build-up, as the game progresses the board itself makes the players more desperate in their attempt at survival. As resources dwindle away […]

/ Comments Off on Board Game Analysis: Battlestar Galactica
Program: Graphics

Board Game Analysis: Battlestar Galactica

I am Back!
And the first thing we are going to do are some board and roleplay analyses. which we hope that you are going to enjoy and the first one to be analyzed is none other than Battlestar Galactica: the Board Game.
Bests of BSG

The one thing that really stands out in Battlestar Galactica as a best is the build-up, as the game progresses the board itself makes the players more desperate in their attempt at survival. As resources dwindle away […]

/ Comments Off on Board Game Analysis: Battlestar Galactica
Program: Graphics

Board Game Analysis: Battlestar Galactica

I am Back!
And the first thing we are going to do are some board and roleplay analyses. which we hope that you are going to enjoy and the first one to be analyzed is none other than Battlestar Galactica: the Board Game.
Bests of BSG

The one thing that really stands out in Battlestar Galactica as a best is the build-up, as the game progresses the board itself makes the players more desperate in their attempt at survival. As resources dwindle away […]

/ Comments Off on Board Game Analysis: Battlestar Galactica
Program: Graphics

University Projects: That Bothersome .txt

Hello everyone, today I’m going to talk about more level design and especially polishing of levels. As our editor cannot load already finished text docs, we need to manage all editing of the levels by hand, by going into text files and changing small, small details such as coordinates.
But to find what I need to edit I need to run the level and playtest the game, find where something is wrong and then enter either photoshop or the editor and […]

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Program: Graphics

University Projects: That Bothersome .txt

Hello everyone, today I’m going to talk about more level design and especially polishing of levels. As our editor cannot load already finished text docs, we need to manage all editing of the levels by hand, by going into text files and changing small, small details such as coordinates.
But to find what I need to edit I need to run the level and playtest the game, find where something is wrong and then enter either photoshop or the editor and […]

/ Comments Off on University Projects: That Bothersome .txt
Program: Graphics

University Projects: That Bothersome .txt

Hello everyone, today I’m going to talk about more level design and especially polishing of levels. As our editor cannot load already finished text docs, we need to manage all editing of the levels by hand, by going into text files and changing small, small details such as coordinates.
But to find what I need to edit I need to run the level and playtest the game, find where something is wrong and then enter either photoshop or the editor and […]

/ Comments Off on University Projects: That Bothersome .txt
Program: Graphics

University Projects: That Bothersome .txt

Hello everyone, today I’m going to talk about more level design and especially polishing of levels. As our editor cannot load already finished text docs, we need to manage all editing of the levels by hand, by going into text files and changing small, small details such as coordinates.
But to find what I need to edit I need to run the level and playtest the game, find where something is wrong and then enter either photoshop or the editor and […]

/ Comments Off on University Projects: That Bothersome .txt
Program: Graphics

University Projects: Preparing for Playtesting

Hello everyone!
This week as for the last couple of weeks I’m going to write about the game With Intent that I’ve been working on for a while now. For those who haven’t been up to snuff about it, it’s a stealth game, in top down perspective, where the player has to get through different areas by using timing and the art of not being seen.
So for this week I’ve been mostly working on 2 things, more level design (actually putting […]

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Program: Graphics

University Projects: Preparing for Playtesting

Hello everyone!
This week as for the last couple of weeks I’m going to write about the game With Intent that I’ve been working on for a while now. For those who haven’t been up to snuff about it, it’s a stealth game, in top down perspective, where the player has to get through different areas by using timing and the art of not being seen.
So for this week I’ve been mostly working on 2 things, more level design (actually putting […]

/ Comments Off on University Projects: Preparing for Playtesting
Program: Graphics

University Projects: Preparing for Playtesting

Hello everyone!
This week as for the last couple of weeks I’m going to write about the game With Intent that I’ve been working on for a while now. For those who haven’t been up to snuff about it, it’s a stealth game, in top down perspective, where the player has to get through different areas by using timing and the art of not being seen.
So for this week I’ve been mostly working on 2 things, more level design (actually putting […]

/ Comments Off on University Projects: Preparing for Playtesting
Program: Graphics

University Projects: Preparing for Playtesting

Hello everyone!
This week as for the last couple of weeks I’m going to write about the game With Intent that I’ve been working on for a while now. For those who haven’t been up to snuff about it, it’s a stealth game, in top down perspective, where the player has to get through different areas by using timing and the art of not being seen.
So for this week I’ve been mostly working on 2 things, more level design (actually putting […]

/ Comments Off on University Projects: Preparing for Playtesting
Program: Graphics

University Projects: Level 1 Design

Hello everyone!

This week, I’ve been working on finalizing the first level in our game. This was interesting because I got to work from the ground up, starting out with the basic design, getting started on environmental design, finishing it, designing the puzzles intended for the map and then finishing the details of it all.
So Level 1s design is based around a library. The reason for using a library was both that it was easy to design multiple encounters all in […]

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Program: Graphics

University Projects: Level 1 Design

Hello everyone!

This week, I’ve been working on finalizing the first level in our game. This was interesting because I got to work from the ground up, starting out with the basic design, getting started on environmental design, finishing it, designing the puzzles intended for the map and then finishing the details of it all.
So Level 1s design is based around a library. The reason for using a library was both that it was easy to design multiple encounters all in […]

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Program: Graphics

University Projects: Level 1 Design

Hello everyone!

This week, I’ve been working on finalizing the first level in our game. This was interesting because I got to work from the ground up, starting out with the basic design, getting started on environmental design, finishing it, designing the puzzles intended for the map and then finishing the details of it all.
So Level 1s design is based around a library. The reason for using a library was both that it was easy to design multiple encounters all in […]

/ Comments Off on University Projects: Level 1 Design
Program: Graphics

University Projects: Level 1 Design

Hello everyone!

This week, I’ve been working on finalizing the first level in our game. This was interesting because I got to work from the ground up, starting out with the basic design, getting started on environmental design, finishing it, designing the puzzles intended for the map and then finishing the details of it all.
So Level 1s design is based around a library. The reason for using a library was both that it was easy to design multiple encounters all in […]

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Program: Graphics

University Projects: Environmental Design Continued!

Hello Everyone!
Still working on the project With Intent as it is now called and it’s been solidly going forward and this week I’ve been working even more on the environmental design. For me this week has been a pretty repetitive week, as I’ve been adding and cleaning up the rooms from last week to a map.
So I started out working on a corridor frame on top of a large background picture. To create all the corridors on the level I’ve […]

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Program: Graphics

University Projects: Environmental Design Continued!

Hello Everyone!
Still working on the project With Intent as it is now called and it’s been solidly going forward and this week I’ve been working even more on the environmental design. For me this week has been a pretty repetitive week, as I’ve been adding and cleaning up the rooms from last week to a map.
So I started out working on a corridor frame on top of a large background picture. To create all the corridors on the level I’ve […]

/ Comments Off on University Projects: Environmental Design Continued!
Program: Graphics

University Projects: Environmental Design Continued!

Hello Everyone!
Still working on the project With Intent as it is now called and it’s been solidly going forward and this week I’ve been working even more on the environmental design. For me this week has been a pretty repetitive week, as I’ve been adding and cleaning up the rooms from last week to a map.
So I started out working on a corridor frame on top of a large background picture. To create all the corridors on the level I’ve […]

/ Comments Off on University Projects: Environmental Design Continued!
Program: Graphics

University Projects: Environmental Design Continued!

Hello Everyone!
Still working on the project With Intent as it is now called and it’s been solidly going forward and this week I’ve been working even more on the environmental design. For me this week has been a pretty repetitive week, as I’ve been adding and cleaning up the rooms from last week to a map.
So I started out working on a corridor frame on top of a large background picture. To create all the corridors on the level I’ve […]

/ Comments Off on University Projects: Environmental Design Continued!
Program: Graphics

University Projects: Escape Environmental Design

Hey everybody!

This week I’ve been working on the environmental design for a game called Escape. This means that I’ve been working on created game spaces, where the character is supposed to interact with the dangers and objectives of our game.
We are in need of these rooms for our level editor to quickly be able to create our levels, these levels are supposed to be creating the difficulty of the game and as the player progresses the room design need to […]

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Program: Graphics

University Projects: Escape Environmental Design

Hey everybody!

This week I’ve been working on the environmental design for a game called Escape. This means that I’ve been working on created game spaces, where the character is supposed to interact with the dangers and objectives of our game.
We are in need of these rooms for our level editor to quickly be able to create our levels, these levels are supposed to be creating the difficulty of the game and as the player progresses the room design need to […]

/ Comments Off on University Projects: Escape Environmental Design
Program: Graphics