Author Archives: Andreas Calmius

Game Project week 6

This week has been a bit hectic, due to that we had an extra lecture in our other course so some time was lost and I haven’t been able to put down as much work as I wanted this week. But still I have been able to get some things done.
I have been working on the graphics for the rooms, we have the layout and design finished so now we are able to make them look like we want them […]

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Program: Graphics

Game Project week 6

This week has been a bit hectic, due to that we had an extra lecture in our other course so some time was lost and I haven’t been able to put down as much work as I wanted this week. But still I have been able to get some things done.
I have been working on the graphics for the rooms, we have the layout and design finished so now we are able to make them look like we want them […]

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Program: Graphics

Game Project Week 5

This week have I worked with the pause menu, customization menu, options menu and quit menu. The color scheme in the menus is the same as the avatar has. And I think it looks good and works well with the overall art style of the game. I had some worries that the brown would be too much and look boring, but I think it worked out fine.
The flaps are used to switch between the different menus. We chose flaps because […]

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Program: Graphics

Game Project Week 5

This week have I worked with the pause menu, customization menu, options menu and quit menu. The color scheme in the menus is the same as the avatar has. And I think it looks good and works well with the overall art style of the game. I had some worries that the brown would be too much and look boring, but I think it worked out fine.
The flaps are used to switch between the different menus. We chose flaps because […]

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Program: Graphics

Game Project Week 5

This week have I worked with the pause menu, customization menu, options menu and quit menu. The color scheme in the menus is the same as the avatar has. And I think it looks good and works well with the overall art style of the game. I had some worries that the brown would be too much and look boring, but I think it worked out fine.
The flaps are used to switch between the different menus. We chose flaps because […]

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Program: Graphics

Game Project Week 5

This week have I worked with the pause menu, customization menu, options menu and quit menu. The color scheme in the menus is the same as the avatar has. And I think it looks good and works well with the overall art style of the game. I had some worries that the brown would be too much and look boring, but I think it worked out fine.
The flaps are used to switch between the different menus. We chose flaps because […]

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Program: Graphics

Level design of suit em’ up

This is the level design for our game, which is based on the concept called Suit ‘em Up. After a couple of discussions within the group this is the design that we have determined to work with.

It’s an open world game and the player can go anywhere in the world at any time he or she wants. The player starts in an open area then follows a narrow path down the suit. The purpose of this is to make the […]

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Program: Graphics

Level design of suit em’ up

This is the level design for our game, which is based on the concept called Suit ‘em Up. After a couple of discussions within the group this is the design that we have determined to work with.

It’s an open world game and the player can go anywhere in the world at any time he or she wants. The player starts in an open area then follows a narrow path down the suit. The purpose of this is to make the […]

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Program: Graphics

Level design of suit em’ up

This is the level design for our game, which is based on the concept called Suit ‘em Up. After a couple of discussions within the group this is the design that we have determined to work with.

It’s an open world game and the player can go anywhere in the world at any time he or she wants. The player starts in an open area then follows a narrow path down the suit. The purpose of this is to make the […]

/ Comments Off on Level design of suit em’ up
Program: Graphics

Level design of suit em’ up

This is the level design for our game, which is based on the concept called Suit ‘em Up. After a couple of discussions within the group this is the design that we have determined to work with.

It’s an open world game and the player can go anywhere in the world at any time he or she wants. The player starts in an open area then follows a narrow path down the suit. The purpose of this is to make the […]

/ Comments Off on Level design of suit em’ up
Program: Graphics