Author Archives: Alexander Westerdahl
3D Computer Graphics – Blog Post Week 06 – Part 2
Assignment 2 Update:
In his post i will showcase my work on assignment 2 and also provide some information on the character i was asked to model in our 3:rd assignment.
Here is an update on my work on my assignment 2 object.
Above is the final knife with a specular, diffuse and normal map applied to it.
I have also uploaded my finished maps as they are seen in Photoshop.
Assignment 3 – Part 1.
In this part […]
3D Computer Graphics – Blog Post Week 06 – Part 2
Assignment 2 Update:
In his post i will showcase my work on assignment 2 and also provide some information on the character i was asked to model in our 3:rd assignment.
Here is an update on my work on my assignment 2 object.
Above is the final knife with a specular, diffuse and normal map applied to it.
I have also uploaded my finished maps as they are seen in Photoshop.
Assignment 3 – Part 1.
In this part […]
3D Computer Graphics – Blog Post Week 06 – Part 2
Assignment 2 Update:
In his post i will showcase my work on assignment 2 and also provide some information on the character i was asked to model in our 3:rd assignment.
Here is an update on my work on my assignment 2 object.
Above is the final knife with a specular, diffuse and normal map applied to it.
I have also uploaded my finished maps as they are seen in Photoshop.
Assignment 3 – Part 1.
In this part […]
3D Computer Graphics – Blog Post Week 06 – Part 2
Assignment 2 Update:
In his post i will showcase my work on assignment 2 and also provide some information on the character i was asked to model in our 3:rd assignment.
Here is an update on my work on my assignment 2 object.
Above is the final knife with a specular, diffuse and normal map applied to it.
I have also uploaded my finished maps as they are seen in Photoshop.
Assignment 3 – Part 1.
In this part […]
3D Computer Graphics – Blog Post Week 06 – Part 1
In this update I will try to shed some light on the character I chose to use in my pre-production package. I’m going to give some general information about my characters background and also its beliefs and its role in its society.
If I would describe the world my character lives in it would be the world in the movie “despicable me”. The setting would be earth, I would guess present day. Where on earth the movie takes place I cannot […]
3D Computer Graphics – Blog Post Week 06 – Part 1
In this update I will try to shed some light on the character I chose to use in my pre-production package. I’m going to give some general information about my characters background and also its beliefs and its role in its society.
If I would describe the world my character lives in it would be the world in the movie “despicable me”. The setting would be earth, I would guess present day. Where on earth the movie takes place I cannot […]
3D Computer Graphics – Blog Post Week 06 – Part 1
In this update I will try to shed some light on the character I chose to use in my pre-production package. I’m going to give some general information about my characters background and also its beliefs and its role in its society.
If I would describe the world my character lives in it would be the world in the movie “despicable me”. The setting would be earth, I would guess present day. Where on earth the movie takes place I cannot […]
3D Computer Graphics – Blog Post Week 06 – Part 1
In this update I will try to shed some light on the character I chose to use in my pre-production package. I’m going to give some general information about my characters background and also its beliefs and its role in its society.
If I would describe the world my character lives in it would be the world in the movie “despicable me”. The setting would be earth, I would guess present day. Where on earth the movie takes place I cannot […]
3D Computer Graphics – Blog Post Week 05
This is a blog post that will showcase my final object for assignment one in the 3D Computer Graphics course that I’m taking. My object is a medieval themed chest and I have created a diffuse texture and both a specular and normal map to enhance the details in the texture.
The diffuse map is the most frequently used texture mapping method. It wraps the bitmap image onto the 3D geometry surface while displaying its original pixel color. Any bitmap […]
3D Computer Graphics – Blog Post Week 05
This is a blog post that will showcase my final object for assignment one in the 3D Computer Graphics course that I’m taking. My object is a medieval themed chest and I have created a diffuse texture and both a specular and normal map to enhance the details in the texture.
The diffuse map is the most frequently used texture mapping method. It wraps the bitmap image onto the 3D geometry surface while displaying its original pixel color. Any bitmap […]
3D Computer Graphics – Blog Post Week 05
This is a blog post that will showcase my final object for assignment one in the 3D Computer Graphics course that I’m taking. My object is a medieval themed chest and I have created a diffuse texture and both a specular and normal map to enhance the details in the texture.
The diffuse map is the most frequently used texture mapping method. It wraps the bitmap image onto the 3D geometry surface while displaying its original pixel color. Any bitmap […]
3D Computer Graphics – Blog Post Week 05
This is a blog post that will showcase my final object for assignment one in the 3D Computer Graphics course that I’m taking. My object is a medieval themed chest and I have created a diffuse texture and both a specular and normal map to enhance the details in the texture.
The diffuse map is the most frequently used texture mapping method. It wraps the bitmap image onto the 3D geometry surface while displaying its original pixel color. Any bitmap […]
3D Computer Graphics – Blog Post Week 04
This is a blog post that will illustrate some of the thoughts behind the visual style and shed some light on the coloring of my medieval chest that I have been modeling and texturing over the last few weeks. I will also attach some images showing my crate in its final stages, with and without a texture.
At first I wanted to do the a textured sci-fi crate using a crate I had already created but ultimately I made the decision […]
3D Computer Graphics – Blog Post Week 04
This is a blog post that will illustrate some of the thoughts behind the visual style and shed some light on the coloring of my medieval chest that I have been modeling and texturing over the last few weeks. I will also attach some images showing my crate in its final stages, with and without a texture.
At first I wanted to do the a textured sci-fi crate using a crate I had already created but ultimately I made the decision […]
3D Computer Graphics – Blog Post Week 04
This is a blog post that will illustrate some of the thoughts behind the visual style and shed some light on the coloring of my medieval chest that I have been modeling and texturing over the last few weeks. I will also attach some images showing my crate in its final stages, with and without a texture.
At first I wanted to do the a textured sci-fi crate using a crate I had already created but ultimately I made the decision […]
3D Computer Graphics – Blog Post Week 04
This is a blog post that will illustrate some of the thoughts behind the visual style and shed some light on the coloring of my medieval chest that I have been modeling and texturing over the last few weeks. I will also attach some images showing my crate in its final stages, with and without a texture.
At first I wanted to do the a textured sci-fi crate using a crate I had already created but ultimately I made the decision […]
3D Computer Graphics – Blog Post Week 03 – Part 2
This week we were asked to chose a model from a museum in Visby that we were then asked to replicate in 3D using a specific theme as a reference. After a brief tour of the museum and some general background on the items that were on display there we were asked to take photos for later reference, we were also asked to get some information about the object that we ultimately chose. This week we were asked to chose a model from a museum in Visby that we were then asked to replicate in 3D using a specific theme as a reference. After a brief tour of the museum and some general background on the items that were on display there we were asked to take photos for later reference, we were also asked to get some information about the object that we ultimately chose.
I chose this knife as my model:
3D Computer Graphics – Blog Post Week 03 – Part 2
I chose this knife as my model:
3D Computer Graphics – Blog Post Week 03 – Part 2
This week we were asked to chose a model from a museum in Visby that we were then asked to replicate in 3D using a specific theme as a reference. After a brief tour of the museum and some general background on the items that were on display there we were asked to take photos for later reference, we were also asked to get some information about the object that we ultimately chose. This week we were asked to chose a model from a museum in Visby that we were then asked to replicate in 3D using a specific theme as a reference. After a brief tour of the museum and some general background on the items that were on display there we were asked to take photos for later reference, we were also asked to get some information about the object that we ultimately chose.
I chose this knife as my model:
3D Computer Graphics – Blog Post Week 03 – Part 2
I chose this knife as my model:
3D Computer Graphics – Blog Post Week 03 – Part 1
This week we were asked to get into groups and try to optimize each others crates that we had been working on lately. Through the use of 3DS Max’s xView you can locate some of the common problems that can arise when modeling in 3D. Some of the things we have learned to correct are overlapping faces and vertices and how to make sure polygons consisting of more than 4 faces are taken care of.
Since none of my original teammates was present […]
3D Computer Graphics – Blog Post Week 03 – Part 1
This week we were asked to get into groups and try to optimize each others crates that we had been working on lately. Through the use of 3DS Max’s xView you can locate some of the common problems that can arise when modeling in 3D. Some of the things we have learned to correct are overlapping faces and vertices and how to make sure polygons consisting of more than 4 faces are taken care of.
Since none of my original teammates was present […]
3D Computer Graphics – Blog Post Week 03 – Part 1
This week we were asked to get into groups and try to optimize each others crates that we had been working on lately. Through the use of 3DS Max’s xView you can locate some of the common problems that can arise when modeling in 3D. Some of the things we have learned to correct are overlapping faces and vertices and how to make sure polygons consisting of more than 4 faces are taken care of.
Since none of my original teammates was present […]
3D Computer Graphics – Blog Post Week 03 – Part 1
This week we were asked to get into groups and try to optimize each others crates that we had been working on lately. Through the use of 3DS Max’s xView you can locate some of the common problems that can arise when modeling in 3D. Some of the things we have learned to correct are overlapping faces and vertices and how to make sure polygons consisting of more than 4 faces are taken care of.
Since none of my original teammates was present […]