Author Archives: Alexander Westerdahl

Board game analysis: Stratego

This is a review of the board game Stratego, the classic boardgame of battlefield strategy. I will look into the game’s best and worst sides and I will take a look at the game’s core mechanics and I will try to interpret the game’s target audience. I will also choose one of the game systems that I found to be the game’s most interesting.
Stratego is a bit like chess except you don’t know which pieces are which on the other side. […]

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Program: Graphics

Board game analysis: Stratego

This is a review of the board game Stratego, the classic boardgame of battlefield strategy. I will look into the game’s best and worst sides and I will take a look at the game’s core mechanics and I will try to interpret the game’s target audience. I will also choose one of the game systems that I found to be the game’s most interesting.
Stratego is a bit like chess except you don’t know which pieces are which on the other side. […]

/ Comments Off on Board game analysis: Stratego
Program: Graphics

Board game analysis: Stratego

This is a review of the board game Stratego, the classic boardgame of battlefield strategy. I will look into the game’s best and worst sides and I will take a look at the game’s core mechanics and I will try to interpret the game’s target audience. I will also choose one of the game systems that I found to be the game’s most interesting.
Stratego is a bit like chess except you don’t know which pieces are which on the other side. […]

/ Comments Off on Board game analysis: Stratego
Program: Graphics

Board game analysis: Stratego

This is a review of the board game Stratego, the classic boardgame of battlefield strategy. I will look into the game’s best and worst sides and I will take a look at the game’s core mechanics and I will try to interpret the game’s target audience. I will also choose one of the game systems that I found to be the game’s most interesting.
Stratego is a bit like chess except you don’t know which pieces are which on the other side. […]

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Program: Graphics

3D Computer Graphics: Blog Post Week 2

Theme one:
The theme sci-fi can easily be described as futuristic. When someone says sci-fi I immediately think of star wars. Shiny ships with ion engines and lots and lots of dashboards with blinking light.
Sci-fi basically points to the idea of science and inventions that have not yet been developed.
Image 1: Eve online.

I think this image represents the theme sci-fi pretty accurately. The image depicts a space ship mid-flight. The ship is very high tech and although we have somewhat […]

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Program: Graphics

3D Computer Graphics: Blog Post Week 2

Theme one:
The theme sci-fi can easily be described as futuristic. When someone says sci-fi I immediately think of star wars. Shiny ships with ion engines and lots and lots of dashboards with blinking light.
Sci-fi basically points to the idea of science and inventions that have not yet been developed.
Image 1: Eve online.

I think this image represents the theme sci-fi pretty accurately. The image depicts a space ship mid-flight. The ship is very high tech and although we have somewhat […]

/ Comments Off on 3D Computer Graphics: Blog Post Week 2
Program: Graphics

3D Computer Graphics: Blog Post Week 2

Theme one:
The theme sci-fi can easily be described as futuristic. When someone says sci-fi I immediately think of star wars. Shiny ships with ion engines and lots and lots of dashboards with blinking light.
Sci-fi basically points to the idea of science and inventions that have not yet been developed.
Image 1: Eve online.

I think this image represents the theme sci-fi pretty accurately. The image depicts a space ship mid-flight. The ship is very high tech and although we have somewhat […]

/ Comments Off on 3D Computer Graphics: Blog Post Week 2
Program: Graphics

3D Computer Graphics: Blog Post Week 2

Theme one:
The theme sci-fi can easily be described as futuristic. When someone says sci-fi I immediately think of star wars. Shiny ships with ion engines and lots and lots of dashboards with blinking light.
Sci-fi basically points to the idea of science and inventions that have not yet been developed.
Image 1: Eve online.

I think this image represents the theme sci-fi pretty accurately. The image depicts a space ship mid-flight. The ship is very high tech and although we have somewhat […]

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Program: Graphics

Board Game Analysis – Carcassonne

This is an analysis of the board game Carcassonne, in this post I will examine some of the good things about this game but also some bad. I will take a look at the games core systems and how they interact with each other. I will also look into the game’s target audience and the reasoning behind it.
The game of Carcassonne is based on an actual French city with heavily fortified walls. Players take the roles of founders of the […]

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Program: Graphics

Board Game Analysis – Carcassonne

This is an analysis of the board game Carcassonne, in this post I will examine some of the good things about this game but also some bad. I will take a look at the games core systems and how they interact with each other. I will also look into the game’s target audience and the reasoning behind it.
The game of Carcassonne is based on an actual French city with heavily fortified walls. Players take the roles of founders of the […]

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Program: Graphics

Board Game Analysis – Carcassonne

This is an analysis of the board game Carcassonne, in this post I will examine some of the good things about this game but also some bad. I will take a look at the games core systems and how they interact with each other. I will also look into the game’s target audience and the reasoning behind it.
The game of Carcassonne is based on an actual French city with heavily fortified walls. Players take the roles of founders of the […]

/ Comments Off on Board Game Analysis – Carcassonne
Program: Graphics

Board Game Analysis – Carcassonne

This is an analysis of the board game Carcassonne, in this post I will examine some of the good things about this game but also some bad. I will take a look at the games core systems and how they interact with each other. I will also look into the game’s target audience and the reasoning behind it.
The game of Carcassonne is based on an actual French city with heavily fortified walls. Players take the roles of founders of the […]

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Program: Graphics

Light at the end of the tunnel

This week has been filled with pretty much the same as last week, mastering, mixing, editing, iterating and a lot of listening. It takes e certain amount of coffee to bear with these kinds of things because if you are unlucky, you could spend an entire day making sure one sound is just right, and that means playing it over and over and over and over again.
When dealing with a lot of sounds that are going to be played at […]

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Program: Graphics

Light at the end of the tunnel

This week has been filled with pretty much the same as last week, mastering, mixing, editing, iterating and a lot of listening. It takes e certain amount of coffee to bear with these kinds of things because if you are unlucky, you could spend an entire day making sure one sound is just right, and that means playing it over and over and over and over again.
When dealing with a lot of sounds that are going to be played at […]

/ Comments Off on Light at the end of the tunnel
Program: Graphics

Light at the end of the tunnel

This week has been filled with pretty much the same as last week, mastering, mixing, editing, iterating and a lot of listening. It takes e certain amount of coffee to bear with these kinds of things because if you are unlucky, you could spend an entire day making sure one sound is just right, and that means playing it over and over and over and over again.
When dealing with a lot of sounds that are going to be played at […]

/ Comments Off on Light at the end of the tunnel
Program: Graphics

Light at the end of the tunnel

This week has been filled with pretty much the same as last week, mastering, mixing, editing, iterating and a lot of listening. It takes e certain amount of coffee to bear with these kinds of things because if you are unlucky, you could spend an entire day making sure one sound is just right, and that means playing it over and over and over and over again.
When dealing with a lot of sounds that are going to be played at […]

/ Comments Off on Light at the end of the tunnel
Program: Graphics

Tying up loose ends

This week I’ve mostly been working on getting the final editing done to all of the sounds that we are going to use in our game. To ensure an even level of volume I had to apply either one of these tools – Audio normalization or Compression.
Audio Normalization Audio normalization is the process of adding a constant amount of gain to an audio recording to bring the average or peak amplitude to a target level. What this means is that you change […]

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Program: Graphics

Tying up loose ends

This week I’ve mostly been working on getting the final editing done to all of the sounds that we are going to use in our game. To ensure an even level of volume I had to apply either one of these tools – Audio normalization or Compression.
Audio Normalization Audio normalization is the process of adding a constant amount of gain to an audio recording to bring the average or peak amplitude to a target level. What this means is that you change […]

/ Comments Off on Tying up loose ends
Program: Graphics

Tying up loose ends

This week I’ve mostly been working on getting the final editing done to all of the sounds that we are going to use in our game. To ensure an even level of volume I had to apply either one of these tools – Audio normalization or Compression.
Audio Normalization Audio normalization is the process of adding a constant amount of gain to an audio recording to bring the average or peak amplitude to a target level. What this means is that you change […]

/ Comments Off on Tying up loose ends
Program: Graphics

Tying up loose ends

This week I’ve mostly been working on getting the final editing done to all of the sounds that we are going to use in our game. To ensure an even level of volume I had to apply either one of these tools – Audio normalization or Compression.
Audio Normalization Audio normalization is the process of adding a constant amount of gain to an audio recording to bring the average or peak amplitude to a target level. What this means is that you change […]

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Program: Graphics

Aggressive Bystander – Voice-Overs

This week I’ve been focused on getting some voice-overs done for our game, voice-overs are essentially all of the sounds that can’t be produced using sound effects and digital tools in a DAW (digital audio workstation)

The sounds we were going to try and produce was the sounds of our various characters getting hit by various blunt objects or getting shot, there was also the matter of producing the sound of a crowd chanting various non-propaganda like chants which was […]

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Program: Graphics

Aggressive Bystander – Voice-Overs

This week I’ve been focused on getting some voice-overs done for our game, voice-overs are essentially all of the sounds that can’t be produced using sound effects and digital tools in a DAW (digital audio workstation)

The sounds we were going to try and produce was the sounds of our various characters getting hit by various blunt objects or getting shot, there was also the matter of producing the sound of a crowd chanting various non-propaganda like chants which was […]

/ Comments Off on Aggressive Bystander – Voice-Overs
Program: Graphics

Aggressive Bystander – Voice-Overs

This week I’ve been focused on getting some voice-overs done for our game, voice-overs are essentially all of the sounds that can’t be produced using sound effects and digital tools in a DAW (digital audio workstation)

The sounds we were going to try and produce was the sounds of our various characters getting hit by various blunt objects or getting shot, there was also the matter of producing the sound of a crowd chanting various non-propaganda like chants which was […]

/ Comments Off on Aggressive Bystander – Voice-Overs
Program: Graphics

Aggressive Bystander – Voice-Overs

This week I’ve been focused on getting some voice-overs done for our game, voice-overs are essentially all of the sounds that can’t be produced using sound effects and digital tools in a DAW (digital audio workstation)

The sounds we were going to try and produce was the sounds of our various characters getting hit by various blunt objects or getting shot, there was also the matter of producing the sound of a crowd chanting various non-propaganda like chants which was […]

/ Comments Off on Aggressive Bystander – Voice-Overs
Program: Graphics