Author Archives: Axel Untoro

Working with face topology.

We got the opportunity to scan our faces by taking photos from different angles and putting them into a program called 123D catch, which glues everything together to create a mesh of your face! I was impressed to see how the program worked and applied all those photos, took the information it needed and created a face on its own, although not perfect. It was super fun to see and to experience. We did this preparing for a class assignment […]

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Program: Graphics

Working with face topology.

We got the opportunity to scan our faces by taking photos from different angles and putting them into a program called 123D catch, which glues everything together to create a mesh of your face! I was impressed to see how the program worked and applied all those photos, took the information it needed and created a face on its own, although not perfect. It was super fun to see and to experience. We did this preparing for a class assignment […]

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Program: Graphics

3D Assignment 3 : Gor´dak the troll. Week 6-10

For assignment 3, we got to start working with low poly character modeling, something I have found out is a very fun, but also very hard process.
After we had switched concept with one another, I started on working on the character’s silhouette in class. The teacher pretty much taught us how to build the body with the help from turnarounds, mine looked like this:
My concept that I got, I doodled some topology to make it easier for me to […]

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Program: Graphics

3D Assignment 3 : Gor´dak the troll. Week 6-10

For assignment 3, we got to start working with low poly character modeling, something I have found out is a very fun, but also very hard process.
After we had switched concept with one another, I started on working on the character’s silhouette in class. The teacher pretty much taught us how to build the body with the help from turnarounds, mine looked like this:
My concept that I got, I doodled some topology to make it easier for me to […]

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Program: Graphics

3D Assignment 3 : Gor´dak the troll. Week 6-10

For assignment 3, we got to start working with low poly character modeling, something I have found out is a very fun, but also very hard process.
After we had switched concept with one another, I started on working on the character’s silhouette in class. The teacher pretty much taught us how to build the body with the help from turnarounds, mine looked like this:
My concept that I got, I doodled some topology to make it easier for me to […]

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Program: Graphics

3D Assignment 3 : Gor´dak the troll. Week 6-10

For assignment 3, we got to start working with low poly character modeling, something I have found out is a very fun, but also very hard process.
After we had switched concept with one another, I started on working on the character’s silhouette in class. The teacher pretty much taught us how to build the body with the help from turnarounds, mine looked like this:
My concept that I got, I doodled some topology to make it easier for me to […]

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Program: Graphics

Assignment 2 week 3-6

During assignment 2, we got the task to create an object from the local museum in 3D. The museum was shock full of impressive objects of old, and it was really tough to pick one to create, but ended up choosing to create a silver dagger from the 1570’s, whose previous owner was a fleet admiral. This is what the real piece looks like:
When I started with the dagger, I was unsure if I wanted to make it stylized […]

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Program: Graphics

Assignment 2 week 3-6

During assignment 2, we got the task to create an object from the local museum in 3D. The museum was shock full of impressive objects of old, and it was really tough to pick one to create, but ended up choosing to create a silver dagger from the 1570’s, whose previous owner was a fleet admiral. This is what the real piece looks like:
When I started with the dagger, I was unsure if I wanted to make it stylized […]

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Program: Graphics

Assignment 2 week 3-6

During assignment 2, we got the task to create an object from the local museum in 3D. The museum was shock full of impressive objects of old, and it was really tough to pick one to create, but ended up choosing to create a silver dagger from the 1570’s, whose previous owner was a fleet admiral. This is what the real piece looks like:
When I started with the dagger, I was unsure if I wanted to make it stylized […]

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Program: Graphics

Assignment 2 week 3-6

During assignment 2, we got the task to create an object from the local museum in 3D. The museum was shock full of impressive objects of old, and it was really tough to pick one to create, but ended up choosing to create a silver dagger from the 1570’s, whose previous owner was a fleet admiral. This is what the real piece looks like:
When I started with the dagger, I was unsure if I wanted to make it stylized […]

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Program: Graphics

Assignment 3: getting my character concept

For assignment 3 we have gotten the task of making a character from concepts recieved from our classmates, I got Gor’dak the fish loving troll:
Original concept created by Boris Maras
Troll – Male
Lifespan 160, adult at 30
Name: Gor´dak
Age: 40
Physical: Fat, healthy
Movement: on Two legs, kind of sluggish movement
Appearance: Rough, ragged
Intelligence: Medium, he is not clever but he can talk well and understand what is happening around him. He has too big and clumsy hands to build anything but he’s good […]

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Program: Graphics

Assignment 3: getting my character concept

For assignment 3 we have gotten the task of making a character from concepts recieved from our classmates, I got Gor’dak the fish loving troll:
Original concept created by Boris Maras
Troll – Male
Lifespan 160, adult at 30
Name: Gor´dak
Age: 40
Physical: Fat, healthy
Movement: on Two legs, kind of sluggish movement
Appearance: Rough, ragged
Intelligence: Medium, he is not clever but he can talk well and understand what is happening around him. He has too big and clumsy hands to build anything but he’s good […]

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Program: Graphics

Assignment 3: getting my character concept

For assignment 3 we have gotten the task of making a character from concepts recieved from our classmates, I got Gor’dak the fish loving troll:
Original concept created by Boris Maras
Troll – Male
Lifespan 160, adult at 30
Name: Gor´dak
Age: 40
Physical: Fat, healthy
Movement: on Two legs, kind of sluggish movement
Appearance: Rough, ragged
Intelligence: Medium, he is not clever but he can talk well and understand what is happening around him. He has too big and clumsy hands to build anything but he’s good […]

/ Comments Off on Assignment 3: getting my character concept
Program: Graphics

Assignment 3: getting my character concept

For assignment 3 we have gotten the task of making a character from concepts recieved from our classmates, I got Gor’dak the fish loving troll:
Original concept created by Boris Maras
Troll – Male
Lifespan 160, adult at 30
Name: Gor´dak
Age: 40
Physical: Fat, healthy
Movement: on Two legs, kind of sluggish movement
Appearance: Rough, ragged
Intelligence: Medium, he is not clever but he can talk well and understand what is happening around him. He has too big and clumsy hands to build anything but he’s good […]

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Program: Graphics

Making crates!

This week in 3D we’ve been making basic crates to get hang of making simple models. We were to make three crates, each one of a different theme which were: Sci fi, Urban contemporary, Post-apocalyptic, Medieval and Cartoony. I chose the themes, Sci-fi, Urban contemporary and Cartoony for my crates.
Cartoony crate
Elements:

Big shapes
Round
Unproportional

 
The cartoony theme is to me big shapes and bright colours, with unrealistic proportions. I made this crate with an adventure game in mind, much like The legend of […]

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Program: Graphics

Making crates!

This week in 3D we’ve been making basic crates to get hang of making simple models. We were to make three crates, each one of a different theme which were: Sci fi, Urban contemporary, Post-apocalyptic, Medieval and Cartoony. I chose the themes, Sci-fi, Urban contemporary and Cartoony for my crates.
Cartoony crate
Elements:

Big shapes
Round
Unproportional

 
The cartoony theme is to me big shapes and bright colours, with unrealistic proportions. I made this crate with an adventure game in mind, much like The legend of […]

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Program: Graphics

Making crates!

This week in 3D we’ve been making basic crates to get hang of making simple models. We were to make three crates, each one of a different theme which were: Sci fi, Urban contemporary, Post-apocalyptic, Medieval and Cartoony. I chose the themes, Sci-fi, Urban contemporary and Cartoony for my crates.
Cartoony crate
Elements:

Big shapes
Round
Unproportional

 
The cartoony theme is to me big shapes and bright colours, with unrealistic proportions. I made this crate with an adventure game in mind, much like The legend of […]

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Program: Graphics

Making crates!

This week in 3D we’ve been making basic crates to get hang of making simple models. We were to make three crates, each one of a different theme which were: Sci fi, Urban contemporary, Post-apocalyptic, Medieval and Cartoony. I chose the themes, Sci-fi, Urban contemporary and Cartoony for my crates.
Cartoony crate
Elements:

Big shapes
Round
Unproportional

 
The cartoony theme is to me big shapes and bright colours, with unrealistic proportions. I made this crate with an adventure game in mind, much like The legend of […]

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Program: Graphics

Board game analysis

Hello everyone. This week in advanced game design, we have been tasked with analyzing a board game that we got to choose ourselves in each group. Our group chose the card game Munchkin: Pathfinder.

Core system
The game is made for playing with up to six people, where the goal is to gather loot, kill monsters and race to level 10 to win. In the game, there is no kind of game board to place units, characters etc. There are only […]

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Program: Graphics

Board game analysis

Hello everyone. This week in advanced game design, we have been tasked with analyzing a board game that we got to choose ourselves in each group. Our group chose the card game Munchkin: Pathfinder.

Core system
The game is made for playing with up to six people, where the goal is to gather loot, kill monsters and race to level 10 to win. In the game, there is no kind of game board to place units, characters etc. There are only […]

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Program: Graphics

Board game analysis

Hello everyone. This week in advanced game design, we have been tasked with analyzing a board game that we got to choose ourselves in each group. Our group chose the card game Munchkin: Pathfinder.

Core system
The game is made for playing with up to six people, where the goal is to gather loot, kill monsters and race to level 10 to win. In the game, there is no kind of game board to place units, characters etc. There are only […]

/ Comments Off on Board game analysis
Program: Graphics

Board game analysis

Hello everyone. This week in advanced game design, we have been tasked with analyzing a board game that we got to choose ourselves in each group. Our group chose the card game Munchkin: Pathfinder.

Core system
The game is made for playing with up to six people, where the goal is to gather loot, kill monsters and race to level 10 to win. In the game, there is no kind of game board to place units, characters etc. There are only […]

/ Comments Off on Board game analysis
Program: Graphics

3D Computer Graphics: First week.

The first week of the 3D course is finished, and we have been going through different elements of art and how they are used in 3D environments.
We also did an analysis on different screenshots from various games to find how they’ve used the elements of art: Lines, Shapes, Space, Values, Colors and Texture.

1: BATMAN

In this picture of Dc’s character Batman. We can see that it is meant to be very dramatic, having the camera look up towards Batman standing […]

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Program: Graphics

3D Computer Graphics: First week.

The first week of the 3D course is finished, and we have been going through different elements of art and how they are used in 3D environments.
We also did an analysis on different screenshots from various games to find how they’ve used the elements of art: Lines, Shapes, Space, Values, Colors and Texture.

1: BATMAN

In this picture of Dc’s character Batman. We can see that it is meant to be very dramatic, having the camera look up towards Batman standing […]

/ Comments Off on 3D Computer Graphics: First week.
Program: Graphics