Author Archives: Alexander Sjöberg
Week 5 – The GUI
Week 5 has come to an end and I can easily say that this has been the most stressful week thus far.
With the Beta deadline passed and about one and a half week left till the final deadline we thought we would have a rather easy week ahead of us, mainly finalizing some stuff and doing minor changes. However there was one obstacle in the way for us art students before we could actually start working on those things and […]
Week 5 – The GUI
Week 5 has come to an end and I can easily say that this has been the most stressful week thus far.
With the Beta deadline passed and about one and a half week left till the final deadline we thought we would have a rather easy week ahead of us, mainly finalizing some stuff and doing minor changes. However there was one obstacle in the way for us art students before we could actually start working on those things and […]
Week 4 – Adding what is missing
Week 4 is coming to an end and like previous weeks this has been a fast one.
With the Beta deadline coming up in a matter of days team Kraken is now refining what has been done and adding some assets to the current placeholders. For me as the Lead Artist this week has consisted of two things; creating a visual indication of when the dash for the moth is available, and also creating a light bulb with light to fit […]
Week 4 – Adding what is missing
Week 4 is coming to an end and like previous weeks this has been a fast one.
With the Beta deadline coming up in a matter of days team Kraken is now refining what has been done and adding some assets to the current placeholders. For me as the Lead Artist this week has consisted of two things; creating a visual indication of when the dash for the moth is available, and also creating a light bulb with light to fit […]
Week 3 -Adding feedback to the player
Week 3 has also come to an end and it feels like it just began!
First off I’d like to start with a quick introduction to what I was working with the past week for those that have not read that post. Last week was the alpha presentation which meant that we wanted to have as many assets implemented in the Unity project as possible. This resulted in me, the Art director of Team Kraken to primarily focus on implementing all […]
Week 3 -Adding feedback to the player
Week 3 has also come to an end and it feels like it just began!
First off I’d like to start with a quick introduction to what I was working with the past week for those that have not read that post. Last week was the alpha presentation which meant that we wanted to have as many assets implemented in the Unity project as possible. This resulted in me, the Art director of Team Kraken to primarily focus on implementing all […]
Week 2 – Adding things in Unity!
Week 2 has come to an end.
Since I was asked to do a quick introduction by a comment past week I figured I’d start with one this week instead!
My name is Alexander Sjöberg and I am the Lead Artist on team Kraken. We are currently developing our game based on the concept Echoes. Echoes is a navigational based exploration game which takes place in a dark forest. The player takes on the role as a moth trying to navigate through […]
Week 2 – Adding things in Unity!
Week 2 has come to an end.
Since I was asked to do a quick introduction by a comment past week I figured I’d start with one this week instead!
My name is Alexander Sjöberg and I am the Lead Artist on team Kraken. We are currently developing our game based on the concept Echoes. Echoes is a navigational based exploration game which takes place in a dark forest. The player takes on the role as a moth trying to navigate through […]
Week 1 – The Moth
This week I started working on the main character for the game. Going into this task I had a pretty clear vision of how I wanted the character to look, in this case a moth.
Even though I did not really have any knowledge regarding moths I started doing some rough sketches of the body and wings to start off with. A slight problem that I ran into was that my creation started looking somewhat like a butterfly rather than a […]
Week 1 – The Moth
This week I started working on the main character for the game. Going into this task I had a pretty clear vision of how I wanted the character to look, in this case a moth.
Even though I did not really have any knowledge regarding moths I started doing some rough sketches of the body and wings to start off with. A slight problem that I ran into was that my creation started looking somewhat like a butterfly rather than a […]