Author Archives: Alexander Linde

About Alexander Linde

2016 Graphics

A blog: Part 5 – The Final One

This week has been one of polishing, and UI creation for us that do the graphics in team Dragon. With the project getting extremely close to its deadline, we have enacted a feature freeze within the project. We will not be adding anything new but rather focus on balancing and polishing what we have, this means that we have time to work on the art that has been lacking the most: the main menu and UI.
One of the most pressing […]

/ Comments Off on A blog: Part 5 – The Final One
Program: Uncategorized

A blog: Part 5 – The Final One

This week has been one of polishing, and UI creation for us that do the graphics in team Dragon. With the project getting extremely close to its deadline, we have enacted a feature freeze within the project. We will not be adding anything new but rather focus on balancing and polishing what we have, this means that we have time to work on the art that has been lacking the most: the main menu and UI.
One of the most pressing […]

/ Comments Off on A blog: Part 5 – The Final One
Program: Uncategorized

A blog: Part 5 – The Final One

This week has been one of polishing, and UI creation for us that do the graphics in team Dragon. With the project getting extremely close to its deadline, we have enacted a feature freeze within the project. We will not be adding anything new but rather focus on balancing and polishing what we have, this means that we have time to work on the art that has been lacking the most: the main menu and UI.
One of the most pressing […]

/ Comments Off on A blog: Part 5 – The Final One
Program: Graphics

A blog: Part 5 – The Final One

This week has been one of polishing, and UI creation for us that do the graphics in team Dragon. With the project getting extremely close to its deadline, we have enacted a feature freeze within the project. We will not be adding anything new but rather focus on balancing and polishing what we have, this means that we have time to work on the art that has been lacking the most: the main menu and UI.
One of the most pressing […]

/ Comments Off on A blog: Part 5 – The Final One
Program: Graphics

A blog: Part 4 – Covenant of the Blog

This is the enemy melee soldier that i talked about in my last blog, and his completed animations.
This week has been a veritable rollercoaster of good and bad, which is mostly down to the latest unity update. Our project was nearly destroyed when that update was rolled out, as it seemed to corrupt most of our files in very odd ways.
A normal file looks like this in notepad:

… and this is what it looked like after the unity update:

Yeah, you […]

/ Comments Off on A blog: Part 4 – Covenant of the Blog
Program: Graphics

A blog: Part 4 – Covenant of the Blog

This is the enemy melee soldier that i talked about in my last blog, and his completed animations.
This week has been a veritable rollercoaster of good and bad, which is mostly down to the latest unity update. Our project was nearly destroyed when that update was rolled out, as it seemed to corrupt most of our files in very odd ways.
A normal file looks like this in notepad:

… and this is what it looked like after the unity update:

Yeah, you […]

/ Comments Off on A blog: Part 4 – Covenant of the Blog
Program: Graphics

A blog: Part 3 – Revenge of the Blog

5SD064
So what have i been up to this week? Well, this monday team Dragon had a bit of a reality check meeting regarding how many characters we could realistically be done with for the beta. During this discussion a few points were made that shaped my work for this week, among which was a decision to unify the human enemy’s more instead of having a samurai and a line infantry soldier. Initially there was a bit of a communication error […]

/ Comments Off on A blog: Part 3 – Revenge of the Blog
Program: Graphics

A blog: Part 3 – Revenge of the Blog

5SD064
So what have i been up to this week? Well, this monday team Dragon had a bit of a reality check meeting regarding how many characters we could realistically be done with for the beta. During this discussion a few points were made that shaped my work for this week, among which was a decision to unify the human enemy’s more instead of having a samurai and a line infantry soldier. Initially there was a bit of a communication error […]

/ Comments Off on A blog: Part 3 – Revenge of the Blog
Program: Graphics

A blog: Part 2 – Blog? Blog.

5SD064
This week has been a busy one, the entire team was working really hard to make everything ready for the alpha playtest and the presentation. One of the things that i have been working on now that my alpha work was complete, is animations for the enemy characters. The enemy that has the most fleshed out graphics is the one we call the rifleman. He carries a rifle, and is the ranged enemy that the player encounters throughout the game. […]

/ Comments Off on A blog: Part 2 – Blog? Blog.
Program: Graphics

A blog: Part 2 – Blog? Blog.

5SD064
This week has been a busy one, the entire team was working really hard to make everything ready for the alpha playtest and the presentation. One of the things that i have been working on now that my alpha work was complete, is animations for the enemy characters. The enemy that has the most fleshed out graphics is the one we call the rifleman. He carries a rifle, and is the ranged enemy that the player encounters throughout the game. […]

/ Comments Off on A blog: Part 2 – Blog? Blog.
Program: Graphics

A blog: Part 1 – The blog of blog

5SD064
This week following the feedback we received from Marcus, i remade the terrain sprites to have diagonal lines instead of vertical lines. That was based on his recommendation that diagonal lines are harder to notice for the human eye. While i did this i also completed more terrain parts that we use to make the foreground layer, which i have drawn in the style of the Japanese wood block paintings. I drew it that way because it was described that […]

/ Comments Off on A blog: Part 1 – The blog of blog
Program: Graphics

A blog: Part 1 – The blog of blog

5SD064
This week following the feedback we received from Marcus, i remade the terrain sprites to have diagonal lines instead of vertical lines. That was based on his recommendation that diagonal lines are harder to notice for the human eye. While i did this i also completed more terrain parts that we use to make the foreground layer, which i have drawn in the style of the Japanese wood block paintings. I drew it that way because it was described that […]

/ Comments Off on A blog: Part 1 – The blog of blog
Program: Graphics