Author Archives: Alexandra Hytönen
So little time so much to do
The first term has passed and I’m slowly approaching my final thesis. It has been fun and interesting to read more about animation, animate in motion builder with mo-cap data and analyze games, I also went a course in rapid prototyping which gave me new perspective in early development of games.
Less talk, More rock: http://boingboing.net/features/morerock.html
Right now I need to focus on the 3D course I’m going where we are introduced to Maxscripting, physically-based rendering, special effects and Unreal Engine4. […]
So little time so much to do
The first term has passed and I’m slowly approaching my final thesis. It has been fun and interesting to read more about animation, animate in motion builder with mo-cap data and analyze games, I also went a course in rapid prototyping which gave me new perspective in early development of games.
Less talk, More rock: http://boingboing.net/features/morerock.html
Right now I need to focus on the 3D course I’m going where we are introduced to Maxscripting, physically-based rendering, special effects and Unreal Engine4. […]
Big Game Project (week9)
The course ’’Big Game Project’’ has now passed and our game Tower Offensive was displayed at Gotland Game Conference last week. During three days people were allowed to play our game among with many other games created by other students at Uppsala University Campus Gotland.
It was extremely fun to see so many people playing and enjoying our game, we also received much valuable feedback which we can use to improve our game in the future.
I didn’t have too big expectations […]
Big Game Project (week9)
The course ’’Big Game Project’’ has now passed and our game Tower Offensive was displayed at Gotland Game Conference last week. During three days people were allowed to play our game among with many other games created by other students at Uppsala University Campus Gotland.
It was extremely fun to see so many people playing and enjoying our game, we also received much valuable feedback which we can use to improve our game in the future.
I didn’t have too big expectations […]
Big Game Project (week9)
The course ’’Big Game Project’’ has now passed and our game Tower Offensive was displayed at Gotland Game Conference last week. During three days people were allowed to play our game among with many other games created by other students at Uppsala University Campus Gotland.
It was extremely fun to see so many people playing and enjoying our game, we also received much valuable feedback which we can use to improve our game in the future.
I didn’t have too big expectations […]
Big Game Project (week9)
The course ’’Big Game Project’’ has now passed and our game Tower Offensive was displayed at Gotland Game Conference last week. During three days people were allowed to play our game among with many other games created by other students at Uppsala University Campus Gotland.
It was extremely fun to see so many people playing and enjoying our game, we also received much valuable feedback which we can use to improve our game in the future.
I didn’t have too big expectations […]
Big Game Project (week8)
The last week before GGC has passed and there have been many things going on. At first I worked on all the feedback animations and re-sizing images before I could start on the game trailer since the game had to be more or less complete before we could record the gameplay material.
Here are some of the animations I made: (Death animation, Ability ”killer” animation and tower placement and upgrade animation)
Creating the trailer was quite a challenge at […]
Big Game Project (week8)
The last week before GGC has passed and there have been many things going on. At first I worked on all the feedback animations and re-sizing images before I could start on the game trailer since the game had to be more or less complete before we could record the gameplay material.
Here are some of the animations I made: (Death animation, Ability ”killer” animation and tower placement and upgrade animation)
Creating the trailer was quite a challenge at […]
Big Game Project (week8)
The last week before GGC has passed and there have been many things going on. At first I worked on all the feedback animations and re-sizing images before I could start on the game trailer since the game had to be more or less complete before we could record the gameplay material.
Here are some of the animations I made: (Death animation, Ability ”killer” animation and tower placement and upgrade animation)
Creating the trailer was quite a challenge at […]
Big Game Project (week8)
The last week before GGC has passed and there have been many things going on. At first I worked on all the feedback animations and re-sizing images before I could start on the game trailer since the game had to be more or less complete before we could record the gameplay material.
Here are some of the animations I made: (Death animation, Ability ”killer” animation and tower placement and upgrade animation)
Creating the trailer was quite a challenge at […]
Big Game Project (week7)
We have now entered crunch and everyone is working their ass off, the days are longer but they fly by even faster.
Our priority’s changed a bit so my focus this week has been to work with feedback animations, tower upgrades and our game trailer. Unfortunately the upgrades took much longer than expected but I still manage to make some animations and begin on the trailer
What took the most time with the towers was to come […]
Big Game Project (week7)
We have now entered crunch and everyone is working their ass off, the days are longer but they fly by even faster.
Our priority’s changed a bit so my focus this week has been to work with feedback animations, tower upgrades and our game trailer. Unfortunately the upgrades took much longer than expected but I still manage to make some animations and begin on the trailer
What took the most time with the towers was to come […]
Big Game Project (week7)
We have now entered crunch and everyone is working their ass off, the days are longer but they fly by even faster.
Our priority’s changed a bit so my focus this week has been to work with feedback animations, tower upgrades and our game trailer. Unfortunately the upgrades took much longer than expected but I still manage to make some animations and begin on the trailer
What took the most time with the towers was to come […]
Big Game Project (week7)
We have now entered crunch and everyone is working their ass off, the days are longer but they fly by even faster.
Our priority’s changed a bit so my focus this week has been to work with feedback animations, tower upgrades and our game trailer. Unfortunately the upgrades took much longer than expected but I still manage to make some animations and begin on the trailer
What took the most time with the towers was to come […]
Big Game Project (week6)
It’s been a productive week even dough the first days were spent discussing feedback from last week’s alpha presentation, we also had a meeting with a teacher about our graphical style and production pace which we needed some guidance and advice with.
Our work flow have been effected by that we constantly asked for feedback about the things we were doing on the graphical part instead of finishing it first, we believed this would save us time so that we didn’t […]
Big Game Project (week6)
It’s been a productive week even dough the first days were spent discussing feedback from last week’s alpha presentation, we also had a meeting with a teacher about our graphical style and production pace which we needed some guidance and advice with.
Our work flow have been effected by that we constantly asked for feedback about the things we were doing on the graphical part instead of finishing it first, we believed this would save us time so that we didn’t […]
Big Game Project (week6)
It’s been a productive week even dough the first days were spent discussing feedback from last week’s alpha presentation, we also had a meeting with a teacher about our graphical style and production pace which we needed some guidance and advice with.
Our work flow have been effected by that we constantly asked for feedback about the things we were doing on the graphical part instead of finishing it first, we believed this would save us time so that we didn’t […]
Big Game Project (week6)
It’s been a productive week even dough the first days were spent discussing feedback from last week’s alpha presentation, we also had a meeting with a teacher about our graphical style and production pace which we needed some guidance and advice with.
Our work flow have been effected by that we constantly asked for feedback about the things we were doing on the graphical part instead of finishing it first, we believed this would save us time so that we didn’t […]
Big Game Project (week5)
My focus in big game project this week has been the animations of the enemies for our alpha presentation. I continued on the Pikeman front animation which I started with last week and as I added frames I noticed how blurry the arms, legs and pike became after rotating and moving them, which added extra work since I had to clean up the worst parts.
I made one side at the time and begun with the front and the back. When […]
Big Game Project (week5)
My focus in big game project this week has been the animations of the enemies for our alpha presentation. I continued on the Pikeman front animation which I started with last week and as I added frames I noticed how blurry the arms, legs and pike became after rotating and moving them, which added extra work since I had to clean up the worst parts.
I made one side at the time and begun with the front and the back. When […]
Big Game Project (week5)
My focus in big game project this week has been the animations of the enemies for our alpha presentation. I continued on the Pikeman front animation which I started with last week and as I added frames I noticed how blurry the arms, legs and pike became after rotating and moving them, which added extra work since I had to clean up the worst parts.
I made one side at the time and begun with the front and the back. When […]
Big Game Project (week5)
My focus in big game project this week has been the animations of the enemies for our alpha presentation. I continued on the Pikeman front animation which I started with last week and as I added frames I noticed how blurry the arms, legs and pike became after rotating and moving them, which added extra work since I had to clean up the worst parts.
I made one side at the time and begun with the front and the back. When […]