Author Archives: Alexandru Capsa
Getting ready for the final test – Week 5
Hello!
I will start this post by saying that I really enjoyed playing the game at the beta presentation, the crowd laughed, applauded, everything went great.
As usual, I will show you the current state of the game:
The game is almost complete. The days that remain are for polishing this gem. I will talk about what was added, since the last post, and what I will continue working on.
There is a beautiful sound that can be heard when you’re getting close to […]
Getting ready for the final test – Week 5
Hello!
I will start this post by saying that I really enjoyed playing the game at the beta presentation, the crowd laughed, applauded, everything went great.
As usual, I will show you the current state of the game:
The game is almost complete. The days that remain are for polishing this gem. I will talk about what was added, since the last post, and what I will continue working on.
There is a beautiful sound that can be heard when you’re getting close to […]
Adding new sounds – Week 4
Hello and welcome to my blog.
This Monday we had the beta playtesting where we had to show our improved game since the last playtesting. The feedback was a lot better than the last one due to the fact that, people actually gave us a feedback on the things we already had implemented into the game, instead of writing what they would like to see.
I was pleased to see that we got a really positive feedback regarding the sounds in the […]
Adding new sounds – Week 4
Hello and welcome to my blog.
This Monday we had the beta playtesting where we had to show our improved game since the last playtesting. The feedback was a lot better than the last one due to the fact that, people actually gave us a feedback on the things we already had implemented into the game, instead of writing what they would like to see.
I was pleased to see that we got a really positive feedback regarding the sounds in the […]
Tweaking sounds – Week 3
As usual, I will start with a photo that shows some new/improved aspects of the game.
Things have changed a lot since the last week. Now, the sonar has a mesh effect (Cheers Jacob) and the moth gets to a horizontal position, when the player shoots the sonar. This mesh effect is really important due to fact that, now, the sonar does not reveal everything when shot. Enemies, death traps or other things could be hidden behind the walls, who knows?
However, this […]
Tweaking sounds – Week 3
As usual, I will start with a photo that shows some new/improved aspects of the game.
Things have changed a lot since the last week. Now, the sonar has a mesh effect (Cheers Jacob) and the moth gets to a horizontal position, when the player shoots the sonar. This mesh effect is really important due to fact that, now, the sonar does not reveal everything when shot. Enemies, death traps or other things could be hidden behind the walls, who knows?
However, this […]
Adding sounds – Week 2
Today was the Alpha presentation day! Excitement! We saw all the games that are currently in progress, and it was amazing how creative people can be, coming up with different interpretations on the same design document. It also felt good noticing that your feedback was taken into consideration, right after the testing day.
I will write today about the sound that I implemented in the game. I will continue this post by explaining why I chose those sounds and how I implemented […]
Adding sounds – Week 2
Today was the Alpha presentation day! Excitement! We saw all the games that are currently in progress, and it was amazing how creative people can be, coming up with different interpretations on the same design document. It also felt good noticing that your feedback was taken into consideration, right after the testing day.
I will write today about the sound that I implemented in the game. I will continue this post by explaining why I chose those sounds and how I implemented […]
It’s a trap! – Week 1
My work today consisted in making a functioning trap for the moth. The trap represents a spider’s web, that can trap the moth until it is destroyed or the player gets “eaten” by a spider.
This is a visual representation of the web:
The octagone is a placeholder for the actual web, which will later be implemented in the project.
In order for the challenge to be more realistic, if the player does not see the web in time and gets caught in […]
It’s a trap! – Week 1
My work today consisted in making a functioning trap for the moth. The trap represents a spider’s web, that can trap the moth until it is destroyed or the player gets “eaten” by a spider.
This is a visual representation of the web:
The octagone is a placeholder for the actual web, which will later be implemented in the project.
In order for the challenge to be more realistic, if the player does not see the web in time and gets caught in […]