Author Archives: Adam Olsson
Fourth post: Movement
In my first post I talked about the perspective of our game, Umibōzu, and how we had to change some of our design decisions because of it. One of the mechanics affected by these decisions was the movement system. In this post, I wish to talk a little bit about the movement in our game.
Making a movement system is both very easy and very difficult. It is fairly trivial to make a player avatar move when you press a button, but […]
Fourth post: Movement
In my first post I talked about the perspective of our game, Umibōzu, and how we had to change some of our design decisions because of it. One of the mechanics affected by these decisions was the movement system. In this post, I wish to talk a little bit about the movement in our game.
Making a movement system is both very easy and very difficult. It is fairly trivial to make a player avatar move when you press a button, but […]
Third Post: Scrum
This week I am going to talk a little bit about the work method my team is required to use and how it affected our development process.
My team and I work with a method called scrum. Basically how each work week looks like is that we pick a number of items from a list of things that need to be done, and work with them throughout the week. At the end of the week we review how far we have […]
Third Post: Scrum
This week I am going to talk a little bit about the work method my team is required to use and how it affected our development process.
My team and I work with a method called scrum. Basically how each work week looks like is that we pick a number of items from a list of things that need to be done, and work with them throughout the week. At the end of the week we review how far we have […]
Second Post: Mist and UI
I want to do some things that I do not feel I did properly last time. First, I wish to introduce myself, my team, and the project we are working on in more detail.
My name is Adam Olsson, I study game design and programming at Uppsala university campus Gotland. I am currently, together with my team called team Zombie, in the middle of an assignment to make a simple shoot’em up based on a concept document that was written by […]
Second Post: Mist and UI
I want to do some things that I do not feel I did properly last time. First, I wish to introduce myself, my team, and the project we are working on in more detail.
My name is Adam Olsson, I study game design and programming at Uppsala university campus Gotland. I am currently, together with my team called team Zombie, in the middle of an assignment to make a simple shoot’em up based on a concept document that was written by […]
First Post: Perspective
My team and I are making a “shoot’em up” game in unity. I am writing this blog to try and talk about some of the issues we come across while developing the game. In our game, right now called Umibōzu, the player takes control of a fisherman out fishing in the ocean when a mysterious mist envelops the ship and weird creatures and other things start to appear. The player is tasked with escaping from the mist.
One of the things […]
First Post: Perspective
My team and I are making a “shoot’em up” game in unity. I am writing this blog to try and talk about some of the issues we come across while developing the game. In our game, right now called Umibōzu, the player takes control of a fisherman out fishing in the ocean when a mysterious mist envelops the ship and weird creatures and other things start to appear. The player is tasked with escaping from the mist.
One of the things […]