Author Archives: Adam Krantz

About Adam Krantz

2017 Game Design

Comment for assignment (6th comment)

Your blog has a lot of information, in a good way. I’m able to understand how you felt during the development of the game and where you felt you lacked. Being able to see your own flaws is not an easy task but it is the first step to better yourself, good job! It seems that you now know a lot of things which could be useful for the next course.
Just something that I was confused about in the blog […]

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Program: Game Design

Comment for assignment (6th comment)

Your blog has a lot of information, in a good way. I’m able to understand how you felt during the development of the game and where you felt you lacked. Being able to see your own flaws is not an easy task but it is the first step to better yourself, good job! It seems that you now know a lot of things which could be useful for the next course.
Just something that I was confused about in the blog […]

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Program: Game Design

Postmortem

The end result of the product is way beyond of what I initially thought it would be. I’ve studied game-related courses before on a more beginning type of level. And the products we produced there were only sometimes playable. There was no motivation, no drive to complete the games. However, here at this university, every soul I meet has a passion for creating games in their own way.
I have learnt a lot of what is needed of me as a […]

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Program: Game Design

Postmortem

The end result of the product is way beyond of what I initially thought it would be. I’ve studied game-related courses before on a more beginning type of level. And the products we produced there were only sometimes playable. There was no motivation, no drive to complete the games. However, here at this university, every soul I meet has a passion for creating games in their own way.
I have learnt a lot of what is needed of me as a […]

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Program: Game Design

Playtesting

When making a game, having playtests to provide feedback on your work is crucial. Usually, as a creator, you’re biased towards your own product and will fail to spot the flaws of it, having others spot them for you is important.
And this is exactly what happened during the playtest. We constructed questions where players could tell us how to improve on certain features. Either the ones we thought could be improved or how the core mechanics felt.

These were the questions […]

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Program: Game Design

Playtesting

When making a game, having playtests to provide feedback on your work is crucial. Usually, as a creator, you’re biased towards your own product and will fail to spot the flaws of it, having others spot them for you is important.
And this is exactly what happened during the playtest. We constructed questions where players could tell us how to improve on certain features. Either the ones we thought could be improved or how the core mechanics felt.

These were the questions […]

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Program: Game Design

Level design

Something that was a bit hard for me as a designer was to make a varied level of our game since only one enemy had been implemented so far. What that meant was that I had to come up with multiple formations that were still somewhat balanced to make it seem that the level is varied.
However, even after I came up with more formations, since the enemy was still the same it just felt off. What I did then was […]

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Program: Game Design

Level design

Something that was a bit hard for me as a designer was to make a varied level of our game since only one enemy had been implemented so far. What that meant was that I had to come up with multiple formations that were still somewhat balanced to make it seem that the level is varied.
However, even after I came up with more formations, since the enemy was still the same it just felt off. What I did then was […]

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Program: Game Design

Comment for assignment (5th comment)

Your post is very well made. It never lost track of what you were trying to convey which made it easy to understand everything you did from point A to B. I really like the structure if your post, making small titles for some of the paragraphs made me understand what it was going to be about. Making it easier to understand the paragraph and the entire text as a whole.
You also got a picture in it to show how […]

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Program: Game Design

Comment for assignment (5th comment)

Your post is very well made. It never lost track of what you were trying to convey which made it easy to understand everything you did from point A to B. I really like the structure if your post, making small titles for some of the paragraphs made me understand what it was going to be about. Making it easier to understand the paragraph and the entire text as a whole.
You also got a picture in it to show how […]

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Program: Game Design

Comment for assignment (4th comment)

In your blog you take care of explaining how your game works before going onto level design which I think is great. Makes it easier to figure out the issues you had and how you solved them. One thing that would have helped a lot would be pictures. Even though you did a great job explaining which enemies you had and that the setting was in the forest.
Without a picture it’s hard for me to understand precisely how the level […]

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Program: Game Design

Comment for assignment (4th comment)

In your blog you take care of explaining how your game works before going onto level design which I think is great. Makes it easier to figure out the issues you had and how you solved them. One thing that would have helped a lot would be pictures. Even though you did a great job explaining which enemies you had and that the setting was in the forest.
Without a picture it’s hard for me to understand precisely how the level […]

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Program: Game Design

Comment for assignment. (3rd comment)

In your blog, you explain everything very thoroughly which makes it very easy to read and follow. If I were someone who didn’t know about Scrum I would still understand the parts you’ve explained. It’s a very well written and structured blog.
I can’t really seem to find any issues with it, I had no problems whatsoever understanding what you wanted to express. You’ve also included pictures of how the Scrum tools you use look like. This, combined with the information […]

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Program: Game Design

Comment for assignment. (3rd comment)

In your blog, you explain everything very thoroughly which makes it very easy to read and follow. If I were someone who didn’t know about Scrum I would still understand the parts you’ve explained. It’s a very well written and structured blog.
I can’t really seem to find any issues with it, I had no problems whatsoever understanding what you wanted to express. You’ve also included pictures of how the Scrum tools you use look like. This, combined with the information […]

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Program: Game Design

Comment for assignment. (2nd comment)

The blog is really informative. You structured it into steps that made it easy to follow and understand your progress throughout the entire design process. There is not really much I can find where you can improve it. You provided pictures that matched perfectly with the steps you described, you have described why this decision was important and how you managed to do it.
You also take your time to explain what is going to be in the game and what […]

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Program: Game Design

Comment for assignment. (2nd comment)

The blog is really informative. You structured it into steps that made it easy to follow and understand your progress throughout the entire design process. There is not really much I can find where you can improve it. You provided pictures that matched perfectly with the steps you described, you have described why this decision was important and how you managed to do it.
You also take your time to explain what is going to be in the game and what […]

/ Comments Off on Comment for assignment. (2nd comment)
Program: Game Design

Working with Scrum

For any kind of development in general where you need to keep track of things, I think working with scrum is a good idea. Scrum helps you set goals and keep track of what you’ve done so far and how it went.
Regarding my team, I believe that scrum has really improved our development. Why I think this is because earlier during our first semester where we were given tasks to create board games or design documents. We never actually set […]

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Program: Game Design

Working with Scrum

For any kind of development in general where you need to keep track of things, I think working with scrum is a good idea. Scrum helps you set goals and keep track of what you’ve done so far and how it went.
Regarding my team, I believe that scrum has really improved our development. Why I think this is because earlier during our first semester where we were given tasks to create board games or design documents. We never actually set […]

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Program: Game Design

Blog 3 WIP

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Program: Game Design

Blog 3 WIP

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Program: Game Design

How the boss is going to attack

In our team, we have discussed a lot about the boss. My team chose the Aetherial design document, and the core part of it was that you were supposed to hunt a huge monster (the boss) and feel like a champion. Because of this, it is quite an important part for as the designer, to design the boss in such a way that it gives you the thrill of battle, but is still winnable.
 
To make it a challenge, I came […]

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Program: Game Design

How the boss is going to attack

In our team, we have discussed a lot about the boss. My team chose the Aetherial design document, and the core part of it was that you were supposed to hunt a huge monster (the boss) and feel like a champion. Because of this, it is quite an important part for as the designer, to design the boss in such a way that it gives you the thrill of battle, but is still winnable.
 
To make it a challenge, I came […]

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Program: Game Design

The player avatar’s design

Our team’s graphical artist had designed a concept art for our player avatar. From a graphical point of view, there was nothing wrong with it. However, I felt that it didn’t portay the aesthetic view of our game.
We wanted the player to feel like they were quite small and vulnerable when facing against the last boss. And the design didn’t quite portray that.

This was the first concept our artist came up with. I felt like it was too bulky and […]

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Program: Game Design

The player avatar’s design

Our team’s graphical artist had designed a concept art for our player avatar. From a graphical point of view, there was nothing wrong with it. However, I felt that it didn’t portay the aesthetic view of our game.
We wanted the player to feel like they were quite small and vulnerable when facing against the last boss. And the design didn’t quite portray that.

This was the first concept our artist came up with. I felt like it was too bulky and […]

/ Comments Off on The player avatar’s design
Program: Game Design