Yearly Archives: 2017
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BGP: Refracted Fate – Interaction
Hello, all readers, we recently started a new course called “Big Game Project”, In the course, me and my group are making a game called Refracted Fate and each week I will post about different things I have been making in the game. I will often be making a lot of different things in a week, so instead of writing about each feature I develop I will each week pick a specific area that is of more interest and write […]
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BGP: Refracted Fate – Interaction
Hello, all readers, we recently started a new course called “Big Game Project”, In the course, me and my group are making a game called Refracted Fate and each week I will post about different things I have been making in the game. I will often be making a lot of different things in a week, so instead of writing about each feature I develop I will each week pick a specific area that is of more interest and write […]
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BGP – Day 10.1
What I have worked on!
Here it is! This is the materials I have created from scratch watching a tutorial from Pluralsight.com and shows what can be created from some of the things I mentioned in previous post about materials and their behaviors.
From learning about Material basics like, metallic, roughness, reflectivity, refraction, Fresnel and transparency. To texturing, masking, colors, normal maps, parallax and parameters. It also included some light programming through the blueprint system in Unreal Engine 4.
Why I spent time […]
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BGP – Day 10.1
What I have worked on!
Here it is! This is the materials I have created from scratch watching a tutorial from Pluralsight.com and shows what can be created from some of the things I mentioned in previous post about materials and their behaviors.
From learning about Material basics like, metallic, roughness, reflectivity, refraction, Fresnel and transparency. To texturing, masking, colors, normal maps, parallax and parameters. It also included some light programming through the blueprint system in Unreal Engine 4.
Why I spent time […]
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The Beginning of the map
So the first week of the project I have worked on the basic layout of the map as well as the first plants and trees.
First of all I spend a day drawing sketches and using the work I had done prior to the course start. The limits that the map had was 1. It was going to be a flying island and 2. It was not going to be a large map.
Beside that I was free to try pretty much […]
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The Beginning of the map
So the first week of the project I have worked on the basic layout of the map as well as the first plants and trees.
First of all I spend a day drawing sketches and using the work I had done prior to the course start. The limits that the map had was 1. It was going to be a flying island and 2. It was not going to be a large map.
Beside that I was free to try pretty much […]
Week 2, Establishing the art style
Hello again!
This week we´ve been establishing the art style of the game.
Previous week we translated the concept into actual design for the game, breaking down our intended aesthetic goals to fail and sucess states that can guide us when creating the tuning the mechanics.
The mechanics have a major impact on the art style and the environment.
As an example from our discussions:
When creating the mechanic of dimension shifting we were toying with different ideas for that concept. What could be a […]
Week 2, Establishing the art style
Hello again!
This week we´ve been establishing the art style of the game.
Previous week we translated the concept into actual design for the game, breaking down our intended aesthetic goals to fail and sucess states that can guide us when creating the tuning the mechanics.
The mechanics have a major impact on the art style and the environment.
As an example from our discussions:
When creating the mechanic of dimension shifting we were toying with different ideas for that concept. What could be a […]
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Första veckan av utvecklingen, The Summoning
Från början av iden till design av spelet var halvt förberett av Simon ströberg. Spel iden är att man kan spela som antingen som Demon eller mänska det kanske blir flera mänskor att spela co-op, Spelsättningen är att demonen har erövrat världen, och det är till de sista hjältarna att återta världen ifrån demonen.
Spelet är i perspektivet från ovan för båda sidorna demon och mänskan.
Demonen ska bygga saker för att försvara sig och Mänska ska attackerar med endast sin […]
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Första veckan av utvecklingen, The Summoning
Från början av iden till design av spelet var halvt förberett av Simon ströberg. Spel iden är att man kan spela som antingen som Demon eller mänska det kanske blir flera mänskor att spela co-op, Spelsättningen är att demonen har erövrat världen, och det är till de sista hjältarna att återta världen ifrån demonen.
Spelet är i perspektivet från ovan för båda sidorna demon och mänskan.
Demonen ska bygga saker för att försvara sig och Mänska ska attackerar med endast sin […]
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BGP – Day 10
Prototyping & Materials
The plan for today was prototyping with paper, glue and a lot of coloring pencils! The fastest way to try a idea is to build it as fast as you can and then try it, if it fails, try again. It is looked upon as a very forced way of design and is not commonly used in other industries. But when it comes to games, it is easy to test a mechanic (which is similar to rules in […]
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BGP – Day 10
Prototyping & Materials
The plan for today was prototyping with paper, glue and a lot of coloring pencils! The fastest way to try a idea is to build it as fast as you can and then try it, if it fails, try again. It is looked upon as a very forced way of design and is not commonly used in other industries. But when it comes to games, it is easy to test a mechanic (which is similar to rules in […]
Week 2 – Big Game Project – The last pre-production work
Hello yet again and welcome to a new week of Game development! Today, the second week of development ends and a lot of things have happened. This week I continued the work on the game Style Guide and developed it even further. I added an environment part, which went through the scale, style and colour palette for each room in the game. Giving a more in-depth view of how the end-product should look like. Added, were also a Font page, […]
Week 2 – Big Game Project – The last pre-production work
Hello yet again and welcome to a new week of Game development! Today, the second week of development ends and a lot of things have happened. This week I continued the work on the game Style Guide and developed it even further. I added an environment part, which went through the scale, style and colour palette for each room in the game. Giving a more in-depth view of how the end-product should look like. Added, were also a Font page, […]
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Design Thoughts: Cards in State of Wonder
Hello and Welcome to Design by Night where we will discuss cards for the Game State of Wonder that I’m working on at the moment.
What is State of Wonder?
State of Wonder is a card game, where you play as the leader of a city state and the cards you play represent the culture of the people you lead, are they powerful warriors, smart saboteurs or master builder and economists? This is all represented by the cards that you put in […]
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Design Thoughts: Cards in State of Wonder
Hello and Welcome to Design by Night where we will discuss cards for the Game State of Wonder that I’m working on at the moment.
What is State of Wonder?
State of Wonder is a card game, where you play as the leader of a city state and the cards you play represent the culture of the people you lead, are they powerful warriors, smart saboteurs or master builder and economists? This is all represented by the cards that you put in […]
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Multiple Tanks
I’ve got the two tanks now. One is a member of team green and the other is a member of team red. They both walk to different locations and both use the same BT.
There where a few problems but nothing extreme. The following picture will be the last picture of the game world with the nodes drawn. I add this picture as a demonstration of my success in adding another entity and have it use the BT itself.
The picture above […]
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Multiple Tanks
I’ve got the two tanks now. One is a member of team green and the other is a member of team red. They both walk to different locations and both use the same BT.
There where a few problems but nothing extreme. The following picture will be the last picture of the game world with the nodes drawn. I add this picture as a demonstration of my success in adding another entity and have it use the BT itself.
The picture above […]
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BGP – Day 9
Bachelor Degree & Materials
Continuing our work on the game, we discussed today on what we are trying to learn but also what we need to do during the day. At the same time we had a ”information lecture” we had to attend to, concerning those who is studying to get a bachelor degree. Where we got to know which courses we can and cannot choose, it is a bit confusing, but I think I got a good grasp of it. Still […]
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BGP – Day 9
Bachelor Degree & Materials
Continuing our work on the game, we discussed today on what we are trying to learn but also what we need to do during the day. At the same time we had a ”information lecture” we had to attend to, concerning those who is studying to get a bachelor degree. Where we got to know which courses we can and cannot choose, it is a bit confusing, but I think I got a good grasp of it. Still […]
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BGP – Day 8
Planning and cleaning
It’s day 8 and we have done our first scrum meeting, discussing what is going to be done this week. Which for me including wrapping up the fire effect, adding some details to it and trying to figure out how to get it to trail after the flame better. Also I will start watching a tutorial on how we can get materials to change dynamically in the game Engine.
The cleaning part is that we got access to the […]
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BGP – Day 8
Planning and cleaning
It’s day 8 and we have done our first scrum meeting, discussing what is going to be done this week. Which for me including wrapping up the fire effect, adding some details to it and trying to figure out how to get it to trail after the flame better. Also I will start watching a tutorial on how we can get materials to change dynamically in the game Engine.
The cleaning part is that we got access to the […]
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Amenti Big Game Project week 1 & 2
The Big Game Project course has begun and the game developing is in motion in the groups. The first week has mainly been about planning of the project, like design document, office moving, game design etc. The group that I am a part of is Amenti. The game is about Sofia that explores the pyramids and gets her hand cursed. This hand has some magic properties that the player will discover throughout the play through, like controlling fire and the […]
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Amenti Big Game Project week 1 & 2
The Big Game Project course has begun and the game developing is in motion in the groups. The first week has mainly been about planning of the project, like design document, office moving, game design etc. The group that I am a part of is Amenti. The game is about Sofia that explores the pyramids and gets her hand cursed. This hand has some magic properties that the player will discover throughout the play through, like controlling fire and the […]