Daily Archives: November 2, 2017
Game-design in practice, group post #5
What we have accomplished until now is a platform/arena where the battle will take place. The art for each player have not yet been completed to being implemented into the game, so instead we are using unities own objects. For the time being. Each player can move around and rotate with your aim/weapon. Down below you can see four players, each on have a black spot on them, that is their “weapon/aim”. Where that points, the projectiles will go.
The players […]
Game-design in practice, group post #5
What we have accomplished until now is a platform/arena where the battle will take place. The art for each player have not yet been completed to being implemented into the game, so instead we are using unities own objects. For the time being. Each player can move around and rotate with your aim/weapon. Down below you can see four players, each on have a black spot on them, that is their “weapon/aim”. Where that points, the projectiles will go.
The players […]
Game-design in practice, group post #4
In this post we will go through each person in the group where we individually go through these points:
Group dynamic
Have the game developed to your expectations, if yes/no – why, what did go so well? / what could had gone better?
What do you think are the risks?
If you manage to finish the game, what will it take to take it out on the market and have a successful marketing.
Axel
The group dynamic in our group is good and we trust each […]
Game-design in practice, group post #4
In this post we will go through each person in the group where we individually go through these points:
Group dynamic
Have the game developed to your expectations, if yes/no – why, what did go so well? / what could had gone better?
What do you think are the risks?
If you manage to finish the game, what will it take to take it out on the market and have a successful marketing.
Axel
The group dynamic in our group is good and we trust each […]