Yearly Archives: 2016
Still here!
Hello superheroes /super villains and elves and all of you out there.
I am sorry for not being so active here right now, but believe me, I am still working as hard as ever to make the world better and more equal with games! (suck on that villains) As in right now me and a classmate, the perfect duo I might add ;P, are creating a game for visually impaired/ blind. We have a course named game design in practice, where […]
Still here!
Hello superheroes /super villains and elves and all of you out there.
I am sorry for not being so active here right now, but believe me, I am still working as hard as ever to make the world better and more equal with games! (suck on that villains) As in right now me and a classmate, the perfect duo I might add ;P, are creating a game for visually impaired/ blind. We have a course named game design in practice, where […]
White boxing the level
When planing the level we figured it would be most effective doing it in 3D. With a short production time, there will not be much room for concept art. Using simple shapes a layout of the scene could be done in a short time in the Unreal engine. It is also easy to make changes and try out different designs.
The Level would be made up of three area, one forest , a village and a rocky beach. In that order […]
White boxing the level
When planing the level we figured it would be most effective doing it in 3D. With a short production time, there will not be much room for concept art. Using simple shapes a layout of the scene could be done in a short time in the Unreal engine. It is also easy to make changes and try out different designs.
The Level would be made up of three area, one forest , a village and a rocky beach. In that order […]
Year three
Hello again! It’s been a while since my last update, hasn’t it? I’m currently at the end of week two of my third year of game design at Campus Gotland! I’m pretty excited about this year because the number of people who chose to stay for the third year is bigger than it usually is, which means a lot of my friends are still here!
The two courses I’m reading right now is 3DIV and Game Design in Practice. The former focuses […]
Year three
Hello again! It’s been a while since my last update, hasn’t it? I’m currently at the end of week two of my third year of game design at Campus Gotland! I’m pretty excited about this year because the number of people who chose to stay for the third year is bigger than it usually is, which means a lot of my friends are still here!
The two courses I’m reading right now is 3DIV and Game Design in Practice. The former focuses […]
5SD046 Knytt Assignment
As part of our course in Advanced Game design, this blog will detail my work with creating a Knytt level, the parts I worked on specifically and the ones I collaborated on.
Our first day had our group of 3 brainstorming ideas of what the theme of the level would be, as well as the story being told. Our assignment prohibited us from using text to communicate with the player, and so our theme would need to be simple given the […]
5SD046 Knytt Assignment
As part of our course in Advanced Game design, this blog will detail my work with creating a Knytt level, the parts I worked on specifically and the ones I collaborated on.
Our first day had our group of 3 brainstorming ideas of what the theme of the level would be, as well as the story being told. Our assignment prohibited us from using text to communicate with the player, and so our theme would need to be simple given the […]
Från ett café på Södermalm
Sommaren börjar gå mot sitt slut, nätterna börjar bli kallare och havet är inte lika inbjudande. Slutet på sommaren innebär för mig tillbaka till verkligheten. Den här sommaren har varit en mix utav jobba på Sam and Nicole och jobba med PR för A Small Game. Och det är inte slut ännu men det är mer som väntar under hösten.
Jag kommer inte återvända till Gotland och plugga utan jag har valt att läsa distanskurser från Umeå Universitet som kändes mer […]
Från ett café på Södermalm
Sommaren börjar gå mot sitt slut, nätterna börjar bli kallare och havet är inte lika inbjudande. Slutet på sommaren innebär för mig tillbaka till verkligheten. Den här sommaren har varit en mix utav jobba på Sam and Nicole och jobba med PR för A Small Game. Och det är inte slut ännu men det är mer som väntar under hösten.
Jag kommer inte återvända till Gotland och plugga utan jag har valt att läsa distanskurser från Umeå Universitet som kändes mer […]
About Me
My name is Adrian Hedqvist, and this is a page that’s about me.
I’m a swedish guy born year 1996 and I enjoy games, programming and music.
The first game I remember playing was Lemmings.
My current favorite tabletop game is Superfight.
I began studying game design and programming at Campus Gotland in August, 2015 and ended my studies in June, 2017.
I’m really bad at coming up with stuff to write about myself.
About Me
My name is Adrian Hedqvist, and this is a page that’s about me.
I’m a swedish guy born year 1996 and I enjoy games, programming and music.
The first game I remember playing was Lemmings.
My current favorite tabletop game is Superfight.
I began studying game design and programming at Campus Gotland in August, 2015 and ended my studies in June, 2017.
I’m really bad at coming up with stuff to write about myself.
About Me
My name is Adrian Hedqvist, and this is a page that’s about me.
I’m a swedish guy born year 1996 and I enjoy games, programming and music.
The first game I remember playing was Lemmings.
My current favorite tabletop game is Superfight.
I began studying game design and programming at Campus Gotland in August, 2015 and ended my studies in June, 2017.
I’m really bad at coming up with stuff to write about myself.
About Me
My name is Adrian Hedqvist, and this is a page that’s about me.
I’m a swedish guy born year 1996 and I enjoy games, programming and music.
The first game I remember playing was Lemmings.
My current favorite tabletop game is Superfight.
I began studying game design and programming at Campus Gotland in August, 2015 and ended my studies in June, 2017.
I’m really bad at coming up with stuff to write about myself.
Projects
2017 A Rat Betwixt
A local multiplayer, turn-based strategy game using mobile phones as controllers. 2016 Gravity Sling
A local multiplayer game for two players.
Planet Suburbia
A twin-stick shooter where space invaders meets tower defence.
Projects
2017 A Rat Betwixt
A local multiplayer, turn-based strategy game using mobile phones as controllers. 2016 Gravity Sling
A local multiplayer game for two players.
Planet Suburbia
A twin-stick shooter where space invaders meets tower defence.
Projects
2017 A Rat Betwixt
A local multiplayer, turn-based strategy game using mobile phones as controllers. 2016 Gravity Sling
A local multiplayer game for two players.
Planet Suburbia
A twin-stick shooter where space invaders meets tower defence.
Projects
2017 A Rat Betwixt
A local multiplayer, turn-based strategy game using mobile phones as controllers. 2016 Gravity Sling
A local multiplayer game for two players.
Planet Suburbia
A twin-stick shooter where space invaders meets tower defence.
Swedish Game Awards 2016
Sam and Nicole blev nominerade till priset “Best Diversity Effort” på Swedish Game Awards och vi kände oss så hedrade och exalterade! Jag, Tova och Rasmus packade ihop våra grejer och reste till Skövde för att ta del av mässan och galan som hölls den 10e juni.
Det var så sjukt kul att få ställa ut det igen och se hur folk blir berörda och vad för val de tar, det är så fantastiskt att kunna prata direkt med en spelare […]
Swedish Game Awards 2016
Sam and Nicole blev nominerade till priset “Best Diversity Effort” på Swedish Game Awards och vi kände oss så hedrade och exalterade! Jag, Tova och Rasmus packade ihop våra grejer och reste till Skövde för att ta del av mässan och galan som hölls den 10e juni.
Det var så sjukt kul att få ställa ut det igen och se hur folk blir berörda och vad för val de tar, det är så fantastiskt att kunna prata direkt med en spelare […]
Continuing
Saving in Unity!!
Including enemies!
Continuing where the last post ended. The version then lacked most of all was enemies, they where not included when saving. As such it is not an functioning system, but that will be mended.
There are three different enemies in the game and they have different properties that one might want to save, though there are some parts that they share such as position. This would result in a class for each type so they are easily separated […]
Continuing
Saving in Unity!!
Including enemies!
Continuing where the last post ended. The version then lacked most of all was enemies, they where not included when saving. As such it is not an functioning system, but that will be mended.
There are three different enemies in the game and they have different properties that one might want to save, though there are some parts that they share such as position. This would result in a class for each type so they are easily separated […]
Onwards
Saving in Unity!!
This is going to be easy, no problems at all! Right?
Surely it could be easy
Since I mentioned it in the last post I just had to continue with creating an saving function, it seemed like a very intriguing task especially since I had never done such a thing in Unity before and not really in any other kind of engine (self-made ones included). So making this would be a great step in the process of creating games, if […]
Onwards
Saving in Unity!!
This is going to be easy, no problems at all! Right?
Surely it could be easy
Since I mentioned it in the last post I just had to continue with creating an saving function, it seemed like a very intriguing task especially since I had never done such a thing in Unity before and not really in any other kind of engine (self-made ones included). So making this would be a great step in the process of creating games, if […]